metadigital Posted January 3, 2007 Share Posted January 3, 2007 More Media!Submitted by natedgreat3 on 16 Dec 2006 As promised, the Black Mesa team is proud to present "Stage 2," the final stage of our media release. This time around, you'll see some new and updated media shots in many areas. In response to community critiques, we've updated the Glock and Mp5 weapons, the outdoor area at the start of Residue Processing, and the Gargantua render. We also have lots of new material to give you, including a high poly model of one of our grunt variations, more shots of Blast Pit, Anomalous Materials, Lambda Core, and an animation of our Houndeye. Several updates to the site have also taken place, courtesy of our new dedicated web designer, Brett Alton. The Black Mesa team has made the decision not to release any ingame videos for "Stage 2." We are going to save this footage for a much more opportune time, to be revealed in the coming months. You'll thank us for it later, we promise! The number of job applicants since the previous media release has quadrupled, and we've already hired several! Your talents are greatly appreciated, the more people we get on the team, the faster the project gets finished! If you think you've got what it takes, please don't hesitate to apply! More Media!Submitted by cman on 27 Nov 2006 Welcome to the new Black Mesa! After almost a year of media silence, the Black Mesa Team is proud to present what we have been working on during that long period of time. All of our older media has been replaced with updates, just days old. We have finally picked winners from the community projects in our Public Forums, have updated our FAQ (Frequently Asked Questions) to reflect new questions, and have updated our Job list with new positions. It's been an interesting year for the Black Mesa Team. As we have gained more team members and development has really settled into place, we've been simultaneously increasing the standard and the speed of our work. Various models, such as the marine, were scrapped and new ones created (the old models not meeting our new self-standards). Throughout most of the year, we have been getting our assets functioning ingame and have started the playtesting process. This stage doesn't work all too well for releasing media, hence the media silence. Unfortunately, not all went well for development. Over the course of the year the team had to endure an internal alpha leak, the hacking and subsequent deletion of the entire public forum database, multiple hackings of the public forums after that, and just recently, the deletion of the public website and the team's FTP account (with over 2 gigabytes of source files on it). To combat these hackings, the team switched servers to GamerNode, a world-class gaming website that has graciously agreed to host Black Mesa. Under GamerNode's servers, the team enjoys greater security and more bandwidth. Our current website was also re-constructed for us, courtesy of GamerNode. Now, onto the media. We are excited to be presenting you with new content in almost every area. We have categorized the media into sections, clicking on each thumbnail will further expand into all available media we have for that area. We hope to never again have a period of time where media and updates are scarce. And to prove it to you, we've got "Stage 2" of the current media release coming up before the end of December. Keep your eyes open for that! animation sample OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
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