lordrevan1180 Posted May 23, 2006 Posted May 23, 2006 One thing I found strange on KOTOR II was the ritual those Dark Jedi were performing in Freedon Nadd's tomb. How did they expect to resserect Nadd? Freedon Nadd's spirit was obliterated by Exar Kun.
Dark_Raven Posted May 23, 2006 Posted May 23, 2006 Moving to spoilers. Hades was the life of the party. RIP You'll be missed.
Accelerator Posted May 23, 2006 Posted May 23, 2006 One thing I found strange on KOTOR II was the ritual those Dark Jedi were performing in Freedon Nadd's tomb. How did they expect to resserect Nadd? Freedon Nadd's spirit was obliterated by Exar Kun. <{POST_SNAPBACK}> It was probably done by some Ancient Sith Ritual, similar to how Darth Maul was resurrected in some EU book.
Mellypie Posted May 23, 2006 Posted May 23, 2006 I always assumed the ritual was controlling the beasts on Onderon. After your team stops them, the Drexl Larve freaks out, because it's no longer under control of the Sith. Both events are happening simultaneously, you know. "They might not call you a Jedi anymore, but believe me, you are. It's not the sort of thing that you just stop being. You're stuck with it, just like you're stuck being the General." ~Bao-Dur, Knights of the Old Republic: The Sith Lords
Iseo Tiakan Posted May 23, 2006 Posted May 23, 2006 I always assumed the ritual was controlling the beasts on Onderon. After your team stops them, the Drexl Larve freaks out, because it's no longer under control of the Sith. Both events are happening simultaneously, you know. <{POST_SNAPBACK}> Your assumption is correct.
Hassat Hunter Posted May 23, 2006 Posted May 23, 2006 I always assumed the ritual was controlling the beasts on Onderon. After your team stops them, the Drexl Larve freaks out, because it's no longer under control of the Sith. Both events are happening simultaneously, you know. Someone paid attention to the game :D ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
Xard Posted May 24, 2006 Posted May 24, 2006 One thing I found strange on KOTOR II was the ritual those Dark Jedi were performing in Freedon Nadd's tomb. How did they expect to resserect Nadd? Freedon Nadd's spirit was obliterated by Exar Kun. <{POST_SNAPBACK}> It was probably done by some Ancient Sith Ritual, similar to how Darth Maul was resurrected in some EU book. <{POST_SNAPBACK}> N-CANON, not EU. Luckily... How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
Sturm Posted May 25, 2006 Posted May 25, 2006 One thing I found strange on KOTOR II was the ritual those Dark Jedi were performing in Freedon Nadd's tomb. How did they expect to resserect Nadd? Freedon Nadd's spirit was obliterated by Exar Kun. <{POST_SNAPBACK}> It was probably done by some Ancient Sith Ritual, similar to how Darth Maul was resurrected in some EU book. <{POST_SNAPBACK}> Who ISNT ressurected in EU I also thought that it was the 'controlling' beast trick not resurrecting freedon not even good enough for a sith lord, and a tomb on korriban nadd
Xard Posted May 25, 2006 Posted May 25, 2006 Well, only one I can remember right now was Palpatine... How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
Sikon Posted May 25, 2006 Posted May 25, 2006 I always assumed the ritual was controlling the beasts on Onderon. After your team stops them, the Drexl Larve freaks out, because it's no longer under control of the Sith. Both events are happening simultaneously, you know.Indeed, this was the ritual's purpose, not another lame resurrection (save them for games with lame plots, like Jedi Academy). The drexl is supposed to go out of control at the same moment as when your cmpanions interrupt the ritual.
Hassat Hunter Posted May 25, 2006 Posted May 25, 2006 Or on the DS-path the creatures already loose control when you enter the castle... ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
martyr Posted May 25, 2006 Posted May 25, 2006 I thought that drexls where the beasts the beast riders use that can fly...but the one in the castle has no wings lol
Lord Vannus Posted May 26, 2006 Posted May 26, 2006 I always assumed the ritual was controlling the beasts on Onderon. After your team stops them, the Drexl Larve freaks out, because it's no longer under control of the Sith. Both events are happening simultaneously, you know. <{POST_SNAPBACK}> Yurr right! that's what I've seen happening... :cool:
Mellypie Posted May 26, 2006 Posted May 26, 2006 I thought that drexls where the beasts the beast riders use that can fly...but the one in the castle has no wings lol They are, but the one in the palace in labeled "Drexl Larvae". Which means it's not full grown so it doesn't have wings yet. In other words it's the caterpillar. "They might not call you a Jedi anymore, but believe me, you are. It's not the sort of thing that you just stop being. You're stuck with it, just like you're stuck being the General." ~Bao-Dur, Knights of the Old Republic: The Sith Lords
Calax Posted May 26, 2006 Posted May 26, 2006 where's the bird? Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
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