Volourn Posted May 1, 2006 Share Posted May 1, 2006 "How is BG, or IWD for that matter, a non-linear game?" IWD certainly is 99.9% linear. However, BG has non linearty to it to a lesser degree than say FO; but it certainly is there. BG2 also takes this a step further. And, yes, anyone who thinks the only 'non linear' step in the Bg games 'is choosing a race or hair colour or some other anal thing' are blind beyond belief.. or didn't even play the games. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
alanschu Posted May 1, 2006 Share Posted May 1, 2006 How so? It's been sooo long since I have played the game. I'm not someone that considers the option to do side quests as non-linearity. Link to comment Share on other sites More sharing options...
Volourn Posted May 1, 2006 Share Posted May 1, 2006 (edited) "I'm not someone that considers the option to do side quests as non-linearity." How 'bout the fact that in many of those side quests, there are different ways to complete them. Not s true in BG1 as it is in BG2. Also, how you interact with the joinables is also an example of non linearty - characters leaving or not leaving your party. Again, BG1 has non linearty; but it is weak comapritvely speaking. The thing the BG series (except TOB) is lacking non linearty wise is different endings or chocies that really effect the dming (ie. BG1 *always* ends with you killing Sarevok in the old temple and BG2 sans TOB always ends with Irenicus' death in Hell). BG1 EXample: The choice on how tod eal with the Minsc-Dynahier-Mage Whose Name is Slipping scenario. BG2 Eaxmple - Firkragg quest. Edited May 1, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
alanschu Posted May 1, 2006 Share Posted May 1, 2006 What were the different options with Firkraag? (though I was talking more BG1 than BG2). I always ended up just killing the dude. I guess when I consider non-linearity, I don't consider whether or not I allow person X in my group to really be all that non-linear. I am always focused on plot. For instance, I don't consider Oblivion (or Morrowind) to be a very non-linear game, as it didn't seem like there were many quests that could be done in a variety of ways, and certainly not the main storyline. I guess your reactions to some NPCs in BG2 does actually have an impact on the game. Link to comment Share on other sites More sharing options...
Volourn Posted May 1, 2006 Share Posted May 1, 2006 (edited) "What were the different options with Firkraag?" Kill him, join him, join him then betray. He actually counter offers you to go kill the ones who sent you after him. "I am always focused on plot." Well.. in that case, then yeah, there's very little (if any) non linearity in BG1, and much less in BG2 (not counting TOB)... Edited May 1, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Llyranor Posted May 1, 2006 Share Posted May 1, 2006 I'm in the same boat as alanschu in that respect, though that may be my secret crush speaking. (Approved by Fio, so feel free to use it) Link to comment Share on other sites More sharing options...
Diogo Ribeiro Posted May 1, 2006 Share Posted May 1, 2006 (edited) What were the different options with Firkraag? You could kill him the first time you meet him, or you could kill him later at the request of the Athkatla paladins. This was also their last Paladin stronghold-related quest. Either would result in saving Garren Windspear's whelp. However, you could also double cross Garren and tell the Big Red that you didn't care for Garren's whelp, but would recover the land deed and give it to Firkraag. This resulted in Garren's child being killed and you having to get the deed from Garren. Thievery or murder were just fine, and stupidily enough didn't seem to incur in any penalty. You could also help him than betray him, or ignore him, but in a way that's possible in a great number of quests anyway, even if betrayal just means "do quest for NPC than stab him right after". Funny thing is, if I worked for Firkraag or just ignored Garren's assistance early on, no Paladins ever chased me for having killed the Paladin group that approached me the first time I reached the Windspear Hills. Ha ha. Edited May 1, 2006 by Role-Player Link to comment Share on other sites More sharing options...
Diogo Ribeiro Posted May 1, 2006 Share Posted May 1, 2006 though that may be my secret crush speaking. <{POST_SNAPBACK}> .... I thought I was your secret crush Link to comment Share on other sites More sharing options...
Nick_i_am Posted May 1, 2006 Share Posted May 1, 2006 Well it's not much of a secret now you freaking morons. (Approved by Fio, so feel free to use it) Link to comment Share on other sites More sharing options...
Llyranor Posted May 1, 2006 Share Posted May 1, 2006 I just enjoyed killing Firkraag - probably my favorite part of the BG saga, actually. The story elements around it were completely irrelevant. Being that I tackled him on fairly early, it was quite a challenging battle. It probably took me a couple of hours before I finally took him down. Then I reloaded without saving just so I could do it all over again. Now THAT's an indication of fun/psychosis. (Approved by Fio, so feel free to use it) Link to comment Share on other sites More sharing options...
alanschu Posted May 1, 2006 Share Posted May 1, 2006 Interesting! Back when I played BG2 though, I was definitely an exclusive "hero" player, so I never did that. I guess you could also do a variety of things in the Underdark as well. It's all coming back to me now! Link to comment Share on other sites More sharing options...
Nick_i_am Posted May 1, 2006 Share Posted May 1, 2006 that doesn't make it relevent or interesting. (Approved by Fio, so feel free to use it) Link to comment Share on other sites More sharing options...
Diogo Ribeiro Posted May 1, 2006 Share Posted May 1, 2006 It's all coming back to me now! <{POST_SNAPBACK}> Quick, take the memory implant out of your system before they realize it! Link to comment Share on other sites More sharing options...
Walsingham Posted May 1, 2006 Share Posted May 1, 2006 Small thought: Since they stopped making great immersive games I have taken up singing, amateur history, and started my own company. Possibly due to more 'free' time? "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp. Link to comment Share on other sites More sharing options...
Llyranor Posted May 1, 2006 Share Posted May 1, 2006 And I've won a Nobel Prize in awesomeness and a Darwin Award. Win-win! (Approved by Fio, so feel free to use it) Link to comment Share on other sites More sharing options...
alanschu Posted May 1, 2006 Share Posted May 1, 2006 Not to mention I have defeated the internets. Link to comment Share on other sites More sharing options...
mkreku Posted May 1, 2006 Share Posted May 1, 2006 I've.. counted my toes. Twice. Swedes, go to: Spel2, for the latest game reviews in swedish! Link to comment Share on other sites More sharing options...
Diogo Ribeiro Posted May 1, 2006 Share Posted May 1, 2006 Not to mention I have defeated the internets. <{POST_SNAPBACK}> I could never get past the Al Gore boss Link to comment Share on other sites More sharing options...
alanschu Posted May 1, 2006 Share Posted May 1, 2006 You need to get a change of venue action and hope you land in Florida. Link to comment Share on other sites More sharing options...
Llyranor Posted May 1, 2006 Share Posted May 1, 2006 I voted for the other guy! (Approved by Fio, so feel free to use it) Link to comment Share on other sites More sharing options...
Dark_Raven Posted May 1, 2006 Share Posted May 1, 2006 I win. It was a good ride but it's time to get off this train. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
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