kirottu Posted April 13, 2006 Posted April 13, 2006 (w00t) This post is not to be enjoyed, discussed, or referenced on company time.
Musopticon? Posted April 13, 2006 Posted April 13, 2006 Wait...so you dev guys are trying to make Neverwinter...feel like home? kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Volourn Posted April 13, 2006 Posted April 13, 2006 (edited) "Cities Are Alive - The cradles of civilization in NWN2 are teeming with life. Children play through the street, farmers lead their animals around, and passersby walk on their mysterious business. Players will even stumble upon numerous one-time events, such as a thief robbing a commoner. In addition, frequented locations, such as the city of Neverwinter itself, will change rather dramatically between chapters." This is NWN1. "Rise in Power, Responsibility, and Renown - In NWN2, the player's journey not only expands their personal power, but also their political power. The protagonist rises through the ranks of Neverwinter society and can even become a lesser noble of Neverwinter - a full knight with land and title. The player lords over a mighty stronghold, he commands a small army, and he is the last line of defense for Neverwinter itself" Sounds cool. "Epic Battles - NWN2 will introduce a number of new and exciting boss battles to the RPG genre. There will be plenty of creatures that simply require brute force to defeat, but strategically placed throughout the story are a few more memorable boss battles that will provide defining game moments. This variety will ensure that epic key boss battles will be more challenging, more memorable, and most importantly, more entertaining." I sure hope this doesn't mean that certain bosses can only be beaten in one or two very specific ways. That is rather lame except in a very few cases. Edited April 13, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Judge Hades Posted April 13, 2006 Posted April 13, 2006 I never saw a random rogue stealing from a commoner in NWN 1, Volourn.
Musopticon? Posted April 13, 2006 Posted April 13, 2006 I saw none of those things in NWN, unless people wandering randomly equals cities that are alive. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Volourn Posted April 13, 2006 Posted April 13, 2006 "I never saw a random rogue stealing from a commoner in NWN 1, Volourn." I meant the general thing of the city being 'alive'; not exactly specific events. "I saw none of those things in NWN, unless people wandering randomly equals cities that are alive." It wa smore than just 'wandering people'. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Judge Hades Posted April 13, 2006 Posted April 13, 2006 No, it wasn't. It was just people wandering aimlessly spouting things at random.
kirottu Posted April 13, 2006 Posted April 13, 2006 I This post is not to be enjoyed, discussed, or referenced on company time.
Meshugger Posted April 13, 2006 Posted April 13, 2006 I can become a Knight + an estate? I will play this game as a Paladin with a helmet of desintegration with +5 Charisma. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
metadigital Posted April 13, 2006 Posted April 13, 2006 I never saw a random rogue stealing from a commoner in NWN 1, Volourn. <{POST_SNAPBACK}> I played a mod (Midnight?) that had that ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Judge Hades Posted April 13, 2006 Posted April 13, 2006 We are talking about baseline OC here, not mods.
metadigital Posted April 13, 2006 Posted April 13, 2006 Why? OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
metadigital Posted April 13, 2006 Posted April 13, 2006 But the discussion was about the capabilities of the NwN Aurora engine. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Judge Hades Posted April 13, 2006 Posted April 13, 2006 We were discussion the AI programming of the NWN 1 OC mod and how it compares to the AI programming in NWN 2 OC.
Dark_Raven Posted April 13, 2006 Posted April 13, 2006 Why is that? Hades was the life of the party. RIP You'll be missed.
Dark_Raven Posted April 13, 2006 Posted April 13, 2006 Would you like the Head of Vecna with that? <{POST_SNAPBACK}> I would rather have his hand, with the magical rings still on his fingers. Hades was the life of the party. RIP You'll be missed.
Darque Posted April 14, 2006 Posted April 14, 2006 I'd rather have his head, preferably on a pike, then I could keep it close to Herve's so he'd have company
Dark_Raven Posted April 14, 2006 Posted April 14, 2006 I'd rather have his head, preferably on a pike, then I could keep it close to Herve's so he'd have company <{POST_SNAPBACK}> Long lost sister? Hades was the life of the party. RIP You'll be missed.
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