April 10, 200619 yr I like visiting Korriban once again. It was not the same when you last saw it in Kotor but it was still nice to see again. Through inner peace leads to enlightenment. Baldur's Gate Modding
April 11, 200619 yr i liked malachor... a little... <{POST_SNAPBACK}> I like visiting Korriban once again. It was not the same when you last saw it in Kotor but it was still nice to see again. <{POST_SNAPBACK}> bit depressing, and lacking people, but yeah was alright, the cave thing and the whole thing about your past
April 12, 200619 yr I hate Nar Shaddaa...but even less Malachor 5 I better like Onderon and Korriban ''Strike me down,and i will become more powerful'' ''To know the Light you must see the Dark'' '' Join us on the path of the Darkside''
April 12, 200619 yr korriban was the cuttiest cutted part in the whole game, you can barely like it the dxun part was alright, but having to do the freedon nadd part was boring
April 12, 200619 yr korriban was the cuttiest cutted part in the whole game, you can barely like it the dxun part was alright, but having to do the freedon nadd part was boring <{POST_SNAPBACK}> True...but in Korriban..you can discover the past of the Exile...well a certain part of it And as for the Freedon Nadd tomb...yeah...this part was boring Edited April 12, 200619 yr by LordRevan ''Strike me down,and i will become more powerful'' ''To know the Light you must see the Dark'' '' Join us on the path of the Darkside''
April 12, 200619 yr so.... easy... but from the moment when the basilisk drops into Iziz, the game is pretty cool. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
April 13, 200619 yr korriban was the cuttiest cutted part in the whole game, you can barely like it the dxun part was alright, but having to do the freedon nadd part was boring <{POST_SNAPBACK}> True...but in Korriban..you can discover the past of the Exile...well a certain part of it And as for the Freedon Nadd tomb...yeah...this part was boring <{POST_SNAPBACK}> yeah korriban was significant
April 13, 200619 yr The characters were well written, Kreia especially. I liked the general theme and subtext of the story. Psychological and philosophical aspects of it. The brilliant jedi council scene. And what was so confusing about Atris?
April 13, 200619 yr I think Korriban is scary as hell :D! <{POST_SNAPBACK}> it was a bit, like peragus - the iscolation bit but korrian, which made it scary - the music was creepy, the dead bodies where creepy, the fact that you dont know where you enemey is and they could jump out at any moment (because of your experience with the sith assasins) and those creepy animals, and finding master vash dead and darth sion, and ... and... and...
April 13, 200619 yr Lol. Yeah It would have been cooler if Vash had survived. I know there is a mod so you can do that, but I mean until the Enclave, It would have been hysterical if Kreia had stood there, and robbed all the life out of four Jedi. (Does anyone else think it would have been better, if The Jedi Masters had dropped items when they were killed?)
April 13, 200619 yr yeah the jedi should have dropped items, and the fact that either way the jedi die is pretty gay
April 14, 200619 yr yeah the jedi should have dropped items, and the fact that either way the jedi die is pretty gay <{POST_SNAPBACK}> If you wanted them to drop items, you should've killed them before the Enclave meeting. "Great intelligence usually goes hand in hand with great stupdity." Join The Sibilati! -Sibilati retrorsum sibilamus
April 16, 200619 yr I liked Dantooine better in the second game cause the grass is actually green instead of brown. The jedi enclave looked better too with all the plants growing everywhere. Oh yeah and don't forget the robes.
April 16, 200619 yr It sucks that you couldn't do it in K1, though you had 3 "premade" jedi other than yourself in party. "Great intelligence usually goes hand in hand with great stupdity." Join The Sibilati! -Sibilati retrorsum sibilamus
April 18, 200619 yr As previously stated: -the containers tagged with "empty" -options with avatar AI (ie: ranged, grenadier, etc had it actually worked...) -better use made of skills -rapid weapons swithching (should have had 3 in my opinion) -the concept of influence (not well executed at all. Not even the Force leech/leader aspect could explain that ridiculously implausible companions abandoning their core beliefs thing) -the element of depth and philosophy Kreia added to the game (wish there was better consistency with the content and plot) -the party members being atypical archetypes. Though again, sadly, they faltered and were too inconsistant and resorted to archetypes -the party members interacting during "off" times (did miss the KotoR type dialogues though) -being able to turn companions into Jedi and how the plot made that possible (though just a "poof? you're a Jedi!" was kinda... lacking) -amour allowing Force Power use -the workbench and customizable armour, lightsabers, and other weapons -made T3-M4 have a personality -variation afforded by prestige classes my own: -getting into further detail about Revan in a way that really added depth and complexity -seeing admiral Onasi and his talking with the exile for both LS fe/male, and Bastila but she shoulda been there with LS female too IMHO -expanded and surprise Jedi powers and abilities (ie: breath control - had it worked consistently rather than what happened in that annoying Iziz security room) -stealth run -being able to learn things from party members both Force and mundane -broader view on screen (ie: being able to look around more in both 1st & 3rd person views) made it feel less clausterphobic than KotoR -having to spend time as other party members (but dialogue options should have reflected the speaker better) -Bao-Dur: meaningful tie to the past, how he was acted very uniquely in contrast to the typical, how he keeps his cool and tries to do good even with his underlying rage -Atton being unstable and to paraphrase how Kreia put it "that fool dances in your shadow to gain your favour". He is the only one i can see for whom the influence system had purpose. -party members' special/unique abilities ie: Mira's point guard etc... -having party members' skills and abilities come into play
April 19, 200619 yr the game interface was much more clear. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
April 20, 200619 yr The interface seemed pretty much the same to me. Hades was the life of the party. RIP You'll be missed.
April 20, 200619 yr it was slightly more clear in the sense ou didn't have to look at everything twice to know what happens when you touch that button. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
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