metadigital Posted March 7, 2006 Posted March 7, 2006 The respawning monsters ate them. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
ShadowPaladin V1.0 Posted March 7, 2006 Posted March 7, 2006 The respawning monsters ate them. <{POST_SNAPBACK}> Meybe they ate the delivery van too it still hasnt shown up. I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
metadigital Posted March 7, 2006 Posted March 7, 2006 Well they get kinda hungry, so I woudn't put it psat them. After all, the only reason they aren't spilling out onto the keyboard is because they're all eating each other ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Gabrielle Posted March 7, 2006 Posted March 7, 2006 Well they get kinda hungry, so I woudn't put it psat them. After all, the only reason they aren't spilling out onto the keyboard is because they're all eating each other ... <{POST_SNAPBACK}> Quit it. You'll get this topic closed.
metadigital Posted March 7, 2006 Posted March 7, 2006 So I just played the first bit of FEAR. And I think it is trying really hard ... somewhere between Half-Life and Max Payne ... though without much story. The developers seem to be relying on the fact that the audience will be "Wow! I'm a super-soldier!" factor. I am significantly underwelmed so far. I'm not even sure I should be shooting at everyone (are they on my side?) ... every time I shoot someone their cries for help come over my intercom.) OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
mkreku Posted March 7, 2006 Posted March 7, 2006 I've been playing a bit of Thief: Deadly Shadows, but it takes a while to get used to the movement scheme of the main character. He kind of wobbles forward when you walk with him and the entire character feels somewhat sluggish to move around, almost like he is drunk. Other than that and the cramped maps it's quite good. Oh, and why on earth are so many games actually decreasing map-sizes from sequel to sequel? We get faster computers with more memory and even more powerful GPU's.. and still it feels like games only get smaller and smaller. Mad props to Bethesda for going the other way, no matter how sucky their games turn out to be in the end. Swedes, go to: Spel2, for the latest game reviews in swedish!
ShadowPaladin V1.0 Posted March 7, 2006 Posted March 7, 2006 Mad props to Bethesda for going the other way, no matter how sucky their games turn out to be in the end. <{POST_SNAPBACK}> Oblivion is supposed to be a lot smaller than Morrowind I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
Llyranor Posted March 7, 2006 Posted March 7, 2006 Bloodlines, Malkavian style. (Approved by Fio, so feel free to use it)
Hurlshort Posted March 7, 2006 Posted March 7, 2006 They are both smaller than Daggerfall. Granted, Daggerfall had miles and miles of nothing in it, and randomly generated dungeons.
BattleCookiee Posted March 7, 2006 Posted March 7, 2006 Snap For DX:IW and Thief 3 that was because Ion Storms edited UE2 engine couldn't run large maps. Blame the inferior technique of the first X-Box and Ion Storms bad programming skills (I mean; no water? What the hell?) Currently playing: Syberia Runaway: A road Adventure Dungeon Siege 2 Deus Ex
astr0creep Posted March 7, 2006 Posted March 7, 2006 Trying to play Bloodlines Spellforce http://entertainmentandbeyond.blogspot.com/
SteveThaiBinh Posted March 7, 2006 Posted March 7, 2006 Runaway: A road Adventure I don't know anyone but me who actually liked this, but a lot of it hit my sense of humour pretty well. How's it going? "An electric puddle is not what I need right now." (Nina Kalenkov)
karka Posted March 7, 2006 Posted March 7, 2006 Currently playing Galactic Civilizations 2. Tomorrow i'll order Boiling Point from Sendit.com.
BattleCookiee Posted March 7, 2006 Posted March 7, 2006 I don't know anyone but me who actually liked this, but a lot of it hit my sense of humour pretty well. How's it going? Pretty funny. Too bad there is so many "pixel hunt" and because I lack the patience to draw the mouse over entire screen I have to refer to a walkthrough pretty often...
Arkan Posted March 7, 2006 Posted March 7, 2006 I've been playing a bit of Thief: Deadly Shadows, but it takes a while to get used to the movement scheme of the main character. He kind of wobbles forward when you walk with him and the entire character feels somewhat sluggish to move around, almost like he is drunk. Other than that and the cramped maps it's quite good. Oh, and why on earth are so many games actually decreasing map-sizes from sequel to sequel? We get faster computers with more memory and even more powerful GPU's.. and still it feels like games only get smaller and smaller. Mad props to Bethesda for going the other way, no matter how sucky their games turn out to be in the end. <{POST_SNAPBACK}> I actually like the way Garret moves around in DS. It's a lot more realistic in my eyes. Where other FPS are completely smooth and instantanious in forward and lateral movement...well, that just never seemed right to me. But whatever. I've finally gotten around to playing KotOR2. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta
Arkan Posted March 7, 2006 Posted March 7, 2006 Currently playing:Syberia OMG HEARTS "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta
mkreku Posted March 7, 2006 Posted March 7, 2006 Oblivion is supposed to be a lot smaller than Morrowind It's only 16x16 miles, you mean? Yeah, they're probably going for the smaller maps too.. but seeing as they started with a map the size of Great Britain (Daggerfall, I don't count Arena) it's not as visible anyhow. I also enjoyed Runaway: A Road Adventure! So did my mom Swedes, go to: Spel2, for the latest game reviews in swedish!
metadigital Posted March 7, 2006 Posted March 7, 2006 F.E.A.R. ... and I'm significantly underwelmed. I knew I should have bought Fahrenheit. :angry: OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
karka Posted March 7, 2006 Posted March 7, 2006 Runaway is good, but it has a very "try everything with everything" style gameplay.
Arkan Posted March 7, 2006 Posted March 7, 2006 Currently playing:Syberia OMG HEARTS <{POST_SNAPBACK}> *ahem* OMG "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta
Volourn Posted March 7, 2006 Posted March 7, 2006 Update # ? in this thread: The same games as before - NWN (still modding albeit slowly, dialogue writing takes forever.....), and MVP Baseball 2006 (on 6th season). DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
alanschu Posted March 7, 2006 Posted March 7, 2006 I thought Oblivion was 16 square miles (as in 4x4)
metadigital Posted March 7, 2006 Posted March 7, 2006 That's what I heard, too. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
mkreku Posted March 7, 2006 Posted March 7, 2006 (edited) Then it probably is so. That's not very big though, is it? Oh well, scratch Bethesda too from that damn list then! Grr. Edit: I just realized that a game like Boiling Point has ~175 square miles of map. Is it possible that Oblivion is only 16 square miles?! That's absolutely tiny! Smaller than Gothic, even. Where does it say this? Edited March 7, 2006 by mkreku Swedes, go to: Spel2, for the latest game reviews in swedish!
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