Llyranor Posted February 11, 2006 Posted February 11, 2006 Mr. Sawyer, that just doesn't make any sort of sense to me. Why make a sequel to a game that is considered a financial failure? It just doesn't make good business. <{POST_SNAPBACK}> FOPOS2! (Approved by Fio, so feel free to use it)
Meshugger Posted February 11, 2006 Posted February 11, 2006 Mr. Sawyer, that just doesn't make any sort of sense to me. Why make a sequel to a game that is considered a financial failure? It just doesn't make good business. <{POST_SNAPBACK}> Name recognition and such. Microsoft released the Xbox with losses made from each sold unit, so i dont' see a reason why a game company backed by a publisher with deep pockets would do the same. It's all part of a bigger corporate-strategy. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
J.E. Sawyer Posted February 11, 2006 Posted February 11, 2006 Mr. Sawyer, that just doesn't make any sort of sense to me. Why make a sequel to a game that is considered a financial failure? It just doesn't make good business. Actually, sometimes it does. Prince of Persia didn't sell very well, but Warrior Within sold much better. The original game had a small but enthusiastic following, with word of mouth allowing more copies to be sold at a reduced price later on. That collective awareness of the quality of the original title helped the sequel sell even more at full price (regardless of the sequel's quality). EDIT: Also, development costs are sometimes lower because a lot of technology from the first title provides a solid base for moving forward. twitter tyme
BattleCookiee Posted February 11, 2006 Posted February 11, 2006 Name recognition and such. Microsoft released the Xbox with losses made from each sold unit, so i dont' see a reason why a game company backed by a publisher with deep pockets would do the same. It's all part of a bigger corporate-strategy. I said it before; and will say so again now; The ONLY reason why Sony and MS allowed their PS2/X-Box to sell below the Cost of Production is because the lost cash would be made well with profit from the "royalties" they ask from Game Designers. It has nothing to do with reputation increase or name recognition. And as I doubt BIO would get "royalties" from anyone if they would sell more copies for less cash, it would be severly stupid to do as target...
metadigital Posted February 11, 2006 Posted February 11, 2006 PC:VAT: 16.4% Distribution: 19% Store: 32% Publisher: 12% Developer: 20.6% Console: VAT: 16.4% Distribution: 14% Store: 28.5% Royalties: 18.9% Publisher: 10% Developer: 12.2% You know, this makes me wonder why there aren't more devs/publishers vowing for PC-only releases. More cash (ALOT) for the devs. More cash for the publisher (small, but still) and more cash for the store (minor too)... <{POST_SNAPBACK}> The figures would be the same: you are forgeting to adjust for a higher retail price on console titles. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Volourn Posted February 11, 2006 Author Posted February 11, 2006 (edited) "you know Volourn, those $14 millions aren't for Bioware." True. But, BIO also isn't the onyl one spending money on the game. MS, the stores, and co are as well. Let's say, for instance, that JE cost did cost more than $14 mil. People seem to forget that the numbers provided in this thread were for Amerikan NPD alone. It didn't include the outside world numbers. So, even if the game did cost, say, $20 million, those are other sales figures to consider. Afterall, the chart provided states the game sold 300k or so in NA (or is just Amerika). The game is known to have sold 500k+ in the first 6 months of release overall. The game has made more than $14 mil. On top of this I'm inclined to beleive BIO and MS saying it's successful than us in this thread who don't have the hard numbers. I, myself, don't have the har dnumbers. Neither does anyone else here. This is why I take their word over ours. Edited February 11, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
J.E. Sawyer Posted February 11, 2006 Posted February 11, 2006 I, myself, don't have the har dnumbers. Neither does anyone else here. This is why I take their word over ours. Okay, then go over to the BioWare board and ask them, point blank, if the total revenue from Jade Empire exceeded the total costs of developing the title, marketing it, and putting it on retail shelves, after returns. They don't even have to tell you how much it cost, how many units it sold, or anything of that nature. It seems pretty simple to me. They haven't said or written anything like that; you're making completely nonsensical assumptions based on critical acclaim from the devs/pubs, which has no necessary correlation to its financial success (or failure). If it were financially successful from half a million units sold, it would defy the economics of developing a game of that size and quality. twitter tyme
metadigital Posted February 11, 2006 Posted February 11, 2006 "you know Volourn, those $14 millions aren't for Bioware." True. But, BIO also isn't the onyl one spending money on the game. MS, the stores, and co are as well. Let's say, for instance, that JE cost did cost more than $14 mil. People seem to forget that the numbers provided in this thread were for Amerikan NPD alone. It didn't include the outside world numbers. So, even if the game did cost, say, $20 million, those are other sales figures to consider. Afterall, the chart provided states the game sold 300k or so in NA (or is just Amerika). The game is known to have sold 500k+ in the first 6 months of release overall. The game has made more than $14 mil. On top of this I'm inclined to beleive BIO and MS saying it's successful than us in this thread who don't have the hard numbers. I, myself, don't have the har dnumbers. Neither does anyone else here. This is why I take their word over ours. <{POST_SNAPBACK}> *Volo casts Magical Volo's Improved Disbelieve Unpalatable Facts* Components Somatic: Place (at least two different) fingers in both ears Vocal: "Lalalalalalalalalalalalalala-I can't hear you-lalalalalalalalala", followed by: "Hey, look over there, it's Elvis!" Casting time Normal Range Touch, special OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Judge Hades Posted February 11, 2006 Posted February 11, 2006 (edited) As far as I know Bioware and Microsoft hasn't gave out any specific numbers of units sold along with the production costs of Jade Empire. Where is the link that Bioware representatives said exactly what were the production costs Volourn? It doesn't matter how many units were sold. The only numbers that matters are the total net profit of the game. Does the revenue earned by selling the game exceeds the cost of production and marketing? Only that number is relevant. That link only gives us games that were critical and commercial (meaning name recognition) success. Not FINANCIAL success. Edited February 11, 2006 by Judge Hades
Volourn Posted February 11, 2006 Author Posted February 11, 2006 (edited) "As far as I know Bioware and Microsoft hasn't gave out any specific numbers of units sold along with the production costs of Jade Empire. Where is the link that Bioware representatives said exactly what were the production costs Volourn?" Eh? I never said they did? I ain't the one who is quoting specific numbers outside of the 500k+. All i said was BIo and MS both said the game was financially successful, and I'll take their word over random posters (this includes me!) in this thread who don't have access to the hard numbers. BIO + MS > POSTERS Edited February 11, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Judge Hades Posted February 11, 2006 Posted February 11, 2006 I don't trust anyone unless I see exact figures and tangible proof. I don't care if they are random posters, Bioware, Microsoft, the Loch Ness monster, or the president.
Volourn Posted February 11, 2006 Author Posted February 11, 2006 Well.. I'd expect that from you. Otherwise, you wouldn't be the Hades we all love. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Judge Hades Posted February 11, 2006 Posted February 11, 2006 Besides, isn't both Microsoft and Bioware publicly traded companies? Stating financial loss would devalue their stock. Also it would be their best interests to state that Jade Empire was a success just to build hype for the unannounced possible sequel, regardless if it was true or not.
Volourn Posted February 11, 2006 Author Posted February 11, 2006 (edited) "Besides, isn't both Microsoft and Bioware publicly traded companies?" BIO isn't... Or wans't. I don't know about now with the enw company they're a part of. "Also it would be their best interests to state that Jade Empire was a success just to build hype for the unannounced possible sequel, regardless if it was true or not." I try not to accuse others of lying without actual evidence that they're lying unless it's 100% obvious. Edited February 11, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Llyranor Posted February 11, 2006 Posted February 11, 2006 Success is subjective. (Approved by Fio, so feel free to use it)
metadigital Posted February 11, 2006 Posted February 11, 2006 Subject is successive. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Nick_i_am Posted February 11, 2006 Posted February 11, 2006 The Xbox 360 will be quoted as a finantial success too, it isn't just about the direct money the product itself makes. (Approved by Fio, so feel free to use it)
Judge Hades Posted February 11, 2006 Posted February 11, 2006 It is safer to assume that everyone is lying til proof otherwise is shown. Everyone looks out for their own best interest. I don't count a object a financial success unless it makes money. I wouldn't call the X Box 360 a financial success for it has a production and marketing costs greater than the number of units sold.
Lancer Posted February 11, 2006 Posted February 11, 2006 I don't trust anyone unless I see exact figures and tangible proof. I don't care if they are random posters, Bioware, Microsoft, the Loch Ness monster, or the president. <{POST_SNAPBACK}> I DEFINITELY wouldn't trust the president. Lancer
Volourn Posted February 11, 2006 Author Posted February 11, 2006 (edited) "DEFINITELY wouldn't trust the president." You don't like the President of Iran? Edited February 11, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Lancer Posted February 11, 2006 Posted February 11, 2006 "you know Volourn, those $14 millions aren't for Bioware." True. But, BIO also isn't the onyl one spending money on the game. MS, the stores, and co are as well. Let's say, for instance, that JE cost did cost more than $14 mil. People seem to forget that the numbers provided in this thread were for Amerikan NPD alone. It didn't include the outside world numbers. So, even if the game did cost, say, $20 million, those are other sales figures to consider. Afterall, the chart provided states the game sold 300k or so in NA (or is just Amerika). The game is known to have sold 500k+ in the first 6 months of release overall. The game has made more than $14 mil. On top of this I'm inclined to beleive BIO and MS saying it's successful than us in this thread who don't have the hard numbers. I, myself, don't have the har dnumbers. Neither does anyone else here. This is why I take their word over ours. <{POST_SNAPBACK}> *Volo casts Magical Volo's Improved Disbelieve Unpalatable Facts* Components Somatic: Place (at least two different) fingers in both ears Vocal: "Lalalalalalalalalalalalalala-I can't hear you-lalalalalalalalala", followed by: "Hey, look over there, it's Elvis!" Casting time Normal Range Touch, special Lancer
Judge Hades Posted February 11, 2006 Posted February 11, 2006 "DEFINITELY wouldn't trust the president." You don't like the President of Iran? <{POST_SNAPBACK}> I don't like the president or prime minister of any country. All politicians need to be shot.
Jorian Drake Posted February 11, 2006 Posted February 11, 2006 "DEFINITELY wouldn't trust the president." You don't like the President of Iran? <{POST_SNAPBACK}> I don't like the president or prime minister of any country. All politicians need to be shot. <{POST_SNAPBACK}> ..are you one?
metadigital Posted February 11, 2006 Posted February 11, 2006 "DEFINITELY wouldn't trust the president." You don't like the President of Iran? <{POST_SNAPBACK}> I don't like the president or prime minister of any country. All politicians need to be shot. <{POST_SNAPBACK}> He's okay, it's that French fraud I don't like. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Gabrielle Posted February 12, 2006 Posted February 12, 2006 "DEFINITELY wouldn't trust the president." You don't like the President of Iran? <{POST_SNAPBACK}> I don't like the president or prime minister of any country. All politicians need to be shot. <{POST_SNAPBACK}> Anarchy!
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