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KotoR 3: Ideas and Suggestions


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I seem to recall that one player in a Star Wars RPG I played argued that this was because lightsabers cauterize the wounds that they leave behind automatically - they are so energetic that they simply burn the wound shut instantaneously. I think that's in the rules for lightsabers somewhere, though I haven't seen it myself.

 

That was supposed to be the official understanding of a lightsaber wound, that it immediately cautorized the wound. But just like many of the items in the SW universe, it seems to contradict itself.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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I seem to recall that one player in a Star Wars RPG I played argued that this was because lightsabers cauterize the wounds that they leave behind automatically - they are so energetic that they simply burn the wound shut instantaneously. I think that's in the rules for lightsabers somewhere, though I haven't seen it myself.

 

That was supposed to be the official understanding of a lightsaber wound, that it immediately cautorized the wound. But just like many of the items in the SW universe, it seems to contradict itself.

Logically it makes sense to cauterize the wound since it's a hot beam of light like a laser and should burn the wound shut.

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Just read through the KotOR3 plot suggestion posted by Swinny ages ago.

 

I like how the ending plays out, especially how Revan uses his power to save Bastila and the Exile then uses his to save them both while the new main jedi character fights the final battle with the main villain.

 

Parts 1 and 2 are somewhat forgettable where plot is concerned, though, and I find it less satisfying how Revan and Exile just jump into the story a bit conveniently - finding them should be more of a quest, I think, but generally Swinny has good flair for dialogue.

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If they're going to go all out and include Revan, then do so in style. Make the KOTOR series (since they already are) a tribute to the Original Trilogy and have Revan sacrifice himself like Vader did at a very opportune time in the story.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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I like the complete story arc, as outlined by Saberist back in April in the Spoiler forum, concerned with the failings of K2, and then goes on to suggest how the two game narratives can be successfully united with a brilliant plot for the third game:

Particularly as regards Nihilous, I agree with most of what you say but you should realize that he is a typical 'male archetype' of evil for it's own sake.  While Granny, god bless her black little heart, acts as a more female understandable 'Goddess Encounter' in which evil is used as a vector for /change/ and thus is an impetus towards growth metamorphosis and rebirth.  All things which the 'other half' of genderization talks to at a more personal level than it does the male.

 

This being one of the BIG problems inherent to 'gender neutralization' of heroic character arcs in that some of what Revan does and says and almost ALL of what Exile acts out simply doesn't gel with a male mindset.  About the only way to get beyond this would have been to have Nihilous either be blood-related in a way which "Mom cannot kill even the most evil of her children..."  OR for Kreia to BE Nihilous.  Through a set of Costume changes and plot 'disappearances' similar to Palpatine/Sidious' cross-dressing.  Given that this kind of primitive moralism (1 dimensional philosophies) is already set in motion for the PT, I doubt if BioSidian's design team found much room for 'improvement' going the latter route.

 

That said, there are other things into which are ugly and in need of major cleanup /besides/ the Major Villains.

 

1.  No Mass Shadow Generators!

If only because, if you can do that to a planet with only four ships, then the whole 'Death Star' thing is balloon popped 4 MILLENIA before Sidious 'had the idea'.  Yet also because it effectively removes the LIFE AS A CHOICE element from the game.  Making Vader's statements about The Force (being more powerful than mere machines) again proven to be a lie of convenience rather than a deep truth.  It doesn't matter whether the DEM effect is hostile or beneficial or simply inimical (sp.) to both sides of a moral debate.  If you 'crane it in' at the last second, it becomes so obsurdly _plot device artificial_.

 

Let's be clear here too:  The whole bit with 'Shielded Circuits' and all the rest is because Star Wars tech includes _atomic dampeners_ (see the Han Solo series of books) which effectively removes most kinds of atomic-reaction type WMD off the board.

 

THIS being why a 'back to the grunt infantry' approach (and Jedi in particular) are more important than machines in a galaxy largely at peace if ruled by terrorism/criminality.

 

2.  Exile Is A Catalyst Empath.

In 'Darkover Terms' (which covers Psionics better than most) this means that he forms unconscious links with people and 'wakes up' any latent Force gifiting.  It is therefore LOGICAL, since (according to Yoda:  "Between you, me, that rock, that tree...  Yes, even between the land and the ship...") **Everyone** and anything,  living, creates The Force; that Exile should be the one who caused the catastrophe on Malachor V.  By magnifying everyone's death-scream into a particularly potent area-Force Breach (plus Death Field plus Force Drain) that was his own attempt to 'shut off the horror'.  And that the Council, sensing this and sensing that he could go insane (Darkside, X10) if he kept 'flickering' with Force connection, DID cut his residual connection.  And only a few of the Masters realized that it might come back after exiling him.  i.e. Give the Jedi Masters some dignity in that they don't punish a man who wasn't anything like Revan (did not participate in the Jedi Insurrection) but only /seemed/ to hold him guilty.  For the one crime (breaking the doctrine).  While shielding his PTSD shattered conscience from what it could not accept of the real one (loving so much you slaughtered thousands).

 

3.  Revan WANTS Exile Back.  And Kreia is his own residual (leave behind operative) chess piece in that, while the Jedi Masters see only Exiles use against Nihilous, Reven and She KNOW that Nihilous is 'but the first of many'.  i.e. the Sith are coming to US.  HER 'motivation' is that of Arron Kae or whoever it was.  In that, having been abandoned by the Jedi for breeding.  She SOUGHT the Sith and was indeed either apprenticed with or _Mother Of_ Sion and Nihilous.  But her own potency had indeed been abbrogated by the birth.  And so when they turned on her, she was cast down.  Whereupon Revan found her and brought her back, using her Sith Knowledge plus his Precognition to identify the real coming-soon threat.  Kreia admires (envies) Revan his discipline in not losing his power and his Jedi lover.  But she HATES the Council.  Because the war she participated in (I would say it was the Sith Hyperspace war of Jolee's timeframe since that makes the timelines easier to handle) took her lover after they cast her out.  And she had nothing left, No Sith, No Jedi, no Husband.  THAT is a believable motive for her to want to annihilate the remaining Jedi Masters 'no matter what' their own motivations or change of heart.

 

4.  The reason Exile must (K2) CHOOSE which path to take is that the endgame is not that of 'Dark or Light'.  But JEDI or REVAN.  As he is 'captured' by the True Sith after doing the final battle with Kreia.  Or refuses to fight her and thus does what he thinks is best in not BECOMING her pawn.  Thus returning to fight the TS from the same standpoint as Revan once did: Elite Jedi Liason/Commander of the fleet.  Albeit in a losing battle.

 

 

A K3 STORY PROGRESSION THEN:

If you want a 'cliffhanger', you must give it.  And the easiest way to do that is to bring the True Sith into the game at the very end of the second game.  Perhaps with a defeated Kreia commiting suicide (lest they strip her mind and figure out who Revan really is, or perhaps just because she fears being broken by them...again).  And the player seemingly having no 'good options left' after a long, hard, battle against Nihilous AND Sion. 

 

It being important that the 'null' effect of Exile's ability is now _spatially controllable_ to the extent that Kreia taught him how to 'leave only himself on' as he switched off all Force Connections Around Him.  Thus Force Breach must be both withheld as a general power.  And 'advanced level up' activated to first turn oneself off.  Then to turn everyone around you off.  And then to form an inverse-bubble in which everyone around you is off but you are still on.

 

Such being the last mode that Kreia gives Exile before her death/defeat as 'all of a sudden' (you get a cut scene with) a MASSIVE organic type starship, just shimmer-blurring into existence within the arctic (Telos) or stormwracked (Malachor) sky. 

 

And as a tickle, we get to see what 'True Sith', or at least their dog soldiers are.  Probably huge.  Possibly skeletal or otherwise 'ghoulish/dead'.

 

THIS would have set up any K3 environment to be an _In Conquest Born_ type event in which the player's ultimate 'point of view' had less to do with the (again, disappointing) personal motivation than it does the way Revan and Exile either team up.

 

Or fight against each other.

 

But only in a fashion which makes it clear that the K3 'suhprahz-suhprahz!' ending is that Revan is indeed the ultimate strategist.  Playing both sides against the middle and his 'chose to fall' Darkside path was that of being a dark savior such as Darth Vader would never hope to achieve (i.e. REAL storytelling, not some git being thrown down a well).

 

For what he had Kreia /train/ Exile to do was in fact to kill him and/or cut the Force Bond at a moment where the True Sith were on the verge of being ultimately triumphant.  Yet stood terribly vulnerable.

 

Using the JKA Marka Ragnos design ideal as a starting point, one might for instance assume that Revan 'needs' Exile to form a connection between Sith Lords so powerful that they can no longer be contained in Flesh.  But must fill an empty vessel.

 

With _Bastilla_ (battle meditation=Matrix Telepath) being that temporary 'ISP Distribution Host' and Revan being the means by which either a Clone Army is acquired or a 'Gathering' (think Slaver Raid) type precognitive hunt occurs for the galaxy's remaining Force Sensitives.

 

And Bastilla (at last a REAL female hero!) is also the one who can permanently annihilate the Sith IF she is killed 'while a null is established' and the Sith Lords not only cannot stay within her but have no means of bridging the gap to ANY living host around them (shades of _Fallen_).

 

For this, Revan must die too.  And of course his 'motive' is obvious.  Saving Bastilla.  Yet his _goal_ is defeat at the hands of Exile.  Because if Exile's 'level three null' Force Effect leaves a small bubble around him and Revan then Revan must not be eligible as a host either.

 

The endgame objective?  Not annihilation of specific beings but the 'shading' of The Force itself.

 

i.e. Rather than have individual outcomes effect the player status as a Jedi or Sith.  The player themselves effects the nature of _THE FORCE_ in a way that allows or prevents these Darkside entities from (for instance) taking all the weak Jedi and other Force Users (the majority of whom Revan allowed slaughtered for a reason) that Revan has Gathered and 'multiservering' them through Bastilla as a function of forming a Sith Army that is driven by one ravening hunger for evil (ala Nihilous) yet is sufficiently individual to not /drain/ The Force locally.

 

While forming the administrative bureacracy by which such a 'renewed' (their current Empire is all but a desert) Sith Empire might flourish.

 

If only in the act of constant corruption and decay.

 

This army would be like unto a cross between Stargate Alien and the 'pod people' in _Body Snatchers_.  A hive mind whose individual elements are not as strong as Jedi.  But whose combined capability gives them 'communal powers' (one mind, coming togther through many bodies, proximally) far beyond those that any group of individual conduits to The Force could muster without burning out.

 

What's more, by scattering the Darkside energy that the Sith Lords represent, you see the ultimate beginning of the weakening of The Force that will /lead to/ the OT/PT.  Due to it's +/- side being splintered far and wide throughout the galaxy. 

 

(A function of the Exile Null effect let's say, you cannot destroy that much energy, but you can white-hole distribute it, almost infinitely, explaining why it took so long for the 'next cycle' of good-vs.-evil and why it took the form of a 'shroud' of Darkness rather than a vergence of multiple individuals.)

 

Again, at some point, killing Revan or Bastilla or both must not simply 'redeem' but _give purpose_ to all that came before.

 

So that, say, as pure Force Beings whose 'bond' is that of love which cannot be frayed and scattered with the energy of the evil they contained but did not 'become'.

 

Post-mortem, one sits up and 'awakens' the other so that the Player can discover that each held the other's innermost conscience safe from exposure (expositional moment).

 

Yet, though Very Real as reincarnated beings, the moment of their death has indeed occured and (and through Exile's witnessing), both must leave this plane to become some kind of 'Beyond Jedi' new-definition of Force Construct/Creature (the inverse of the Sith Lords at any rate).

 

They are saved because, as twinned male:female (yin and yang in perfect dynamic-fit balance) spirits they have in unity 'beyond' this life, what The Sith sought to create artificially within it: The perfect preservation of each other's identity.

 

Such also being the 'starting point' for the (Yoda and Ben) ability of Jedi to truly make the "No Death' element of their Code come true.  If they choose the path of enduring sacrifice (leaving behind everything but their inmost core beings) the light will cherish what remains and not allow it to lose focus for that IS, ultimately, what it 'most is' (not loss, but preservation, only of the 'good stuff').

 

Rather than Darkness which doesn't refine but rather _conserves_ all elements of this, baser, world elements of psyche which 'explodes on contact' shattering the soul attempting to make the trip with all such baggage as pride and personal indulgence.

 

Things which are only (Narcissistic) reflections of self not it's true center.

 

CONCLUSION:

The 'saddest love story' for all the girls to sigh over.

 

The perfect 'heroic sacrifice' for all the guys to argue about 'how stupid-was-that, they did a personal Alamo by running off the /find/ Santa Anna!' 

 

And a murder mystery which keeps the audience glued to the cutscene pages. 

 

Because /surely/ something must happen to break the contradiction: that the 'likeliest ones' (the lovers) to survive, are also the most corrupted and undeserving of beneficience.

 

And poor old Exile, 'no matter what he does' he is fated to be Pontius Pilate the guy who gets to vae victus come in from the cold and tell the story like Pat Garret bragging about who shot Billy.

 

But with a (No, reeeeeally, they got away!) wicked gleam in his eye.

 

 

Saberist Out.

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Logically it makes sense to cauterize the wound since it's a hot beam of light like a laser and should burn the wound shut.

That's what i always thought about lightsaber wounds really, I mean both Anakin and Luke Skywalker walk away from dismembered hand fairly easily, obviously with pain, but lack of blood, and also Kreia does pretty much the same thing when her hand gets cut off, she just goes and meditates, instead of getting anything to stop blood loss.

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the entry for the old version of the Essencial Guide to vehicles and Vessels is:

Among the Old Republic's many legends, non endure more than the stories of the Jedi Knights and their incredible Lightsabers.

A lightsabers' Handgrip is approx. twenty-four to thirty centimeters long and features a mirrorlike concave metal disk called a blade emitter at one end. Controls include na activation lever, a recharge socket, diagnostic readout, and in some cases blade length and intensity controls. Opening the small acess panel reveals a tiny but very sophisticated power cell as well as at least one- and some times several- multifaceted crystals or jewels.

  The lightsaber's jewels focus the power cell's energy charge into a tight parallel beam that emerges from the blade emitter as a vibrant blade of pure energy. The blade is a closed energy loop. It's amplitude determines when the energy beam arcs back to the negatively charged high-energy flux aperturs that rings the outer edge of the lightsabers concave disk. The powercell can last for years because it is fed by the energy that enters the flux aperature; the weapon loses energy only when the blade makes contact with another object.

  The lightsaer's deadly energy blade can cut through almost any substance. Because the blade itself has not weight and emits no heat, a novice may easily miscaculate it's path.

 

Mind you this thing is published 1997

Victor of the 5 year fan fic competition!

 

Kevin Butler will awesome your face off.

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Bringing either Revan or Exile back is just plain stupid. What level of power are they? 20 freaking pluss levels. Hello, can we say GODHOOD here? Bioware left no room for a sequel in the first game and that is doubly true in Obsidian's game.

 

If the KotOR game were meant to be a trilogy they should have designed them so from the very beginning. THEY DID NOT. Tacking a sequel on a game that is designed to be closed and over with is like shoving a fist up the arse without lubricant.

 

In a proper trilogy there are two storylines, which are both fully developed. One is the over arching story that connects all three stories and the individual story line that has a solid conclusion to it at the end of each part, with the third part merging the over arching storyline with its own individual story. THAT IS HOW IT IS DONE.

 

Just to clue you in folks, that lack of an over arching story line is why the Cliffhanger in KotOR 2 FAILED while the one in EMpire Strikes Back didn't.

Harvey

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Bringing either Revan or Exile back is just plain stupid.  What level of power are they?  20 freaking pluss levels.  Hello, can we say GODHOOD here?  Bioware left no room for a sequel in the first game and that is doubly true in Obsidian's game.

 

If the KotOR game were meant to be a trilogy they should have designed them so from the very beginning.  THEY DID NOT.  Tacking a sequel on a game that is designed to be closed and over with is like shoving a fist up the arse without lubricant.

 

In a proper trilogy there are two storylines, which are both fully developed.  One is the over arching story that connects all three stories and the individual story line that has a solid conclusion to it at the end of each part, with the third part merging the over arching storyline with its own individual story.  THAT IS HOW IT IS DONE.

 

Just to clue you in folks, that lack of an over arching story line is why the Cliffhanger in KotOR 2 FAILED while the one in EMpire Strikes Back didn't.

Bingo. :rolleyes:

 

Someone give this man a medal.

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Bringing either Revan or Exile back is just plain stupid.  What level of power are they?  20 freaking pluss levels.  Hello, can we say GODHOOD here?  Bioware left no room for a sequel in the first game and that is doubly true in Obsidian's game.

 

If the KotOR game were meant to be a trilogy they should have designed them so from the very beginning.  THEY DID NOT.  Tacking a sequel on a game that is designed to be closed and over with is like shoving a fist up the arse without lubricant.

 

In a proper trilogy there are two storylines, which are both fully developed.  One is the over arching story that connects all three stories and the individual story line that has a solid conclusion to it at the end of each part, with the third part merging the over arching storyline with its own individual story.  THAT IS HOW IT IS DONE.

 

Just to clue you in folks, that lack of an over arching story line is why the Cliffhanger in KotOR 2 FAILED while the one in EMpire Strikes Back didn't.

Bingo. :rolleyes:

 

Someone give this man a medal.

She's a girl, Jag.

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Bringing either Revan or Exile back is just plain stupid.  What level of power are they?  20 freaking pluss levels.  Hello, can we say GODHOOD here?  Bioware left no room for a sequel in the first game and that is doubly true in Obsidian's game.

 

If the KotOR game were meant to be a trilogy they should have designed them so from the very beginning.  THEY DID NOT.  Tacking a sequel on a game that is designed to be closed and over with is like shoving a fist up the arse without lubricant.

 

In a proper trilogy there are two storylines, which are both fully developed.  One is the over arching story that connects all three stories and the individual story line that has a solid conclusion to it at the end of each part, with the third part merging the over arching storyline with its own individual story.  THAT IS HOW IT IS DONE.

 

Just to clue you in folks, that lack of an over arching story line is why the Cliffhanger in KotOR 2 FAILED while the one in EMpire Strikes Back didn't.

Those would be some very weak gods. They didn't know the game would be so popular and it's already had two sets of creators so it's bound to be a bit disjointed. I'd really like to meet revan but that isn't necessary. I just want them to bring the stories together (all three) and make this the best game of them all (a small request).

If they work in revan great, the exile, that's fine too but you should have to look pretty hard to find them. There can be multiple sub plots just looking into the lives of the companions and the results of the action of the prior protagonists and the current you. An overarching storyline for the trilogy can be pulled together in the last game with some clever writing. Just to let you know.

Yaw devs, Yaw!!! (

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Bringing either Revan or Exile back is just plain stupid.  What level of power are they?  20 freaking pluss levels.  Hello, can we say GODHOOD here?  Bioware left no room for a sequel in the first game and that is doubly true in Obsidian's game.

 

If the KotOR game were meant to be a trilogy they should have designed them so from the very beginning.  THEY DID NOT.  Tacking a sequel on a game that is designed to be closed and over with is like shoving a fist up the arse without lubricant.

 

In a proper trilogy there are two storylines, which are both fully developed.  One is the over arching story that connects all three stories and the individual story line that has a solid conclusion to it at the end of each part, with the third part merging the over arching storyline with its own individual story.  THAT IS HOW IT IS DONE.

 

Just to clue you in folks, that lack of an over arching story line is why the Cliffhanger in KotOR 2 FAILED while the one in EMpire Strikes Back didn't.

 

Well, Lucas didn't know that Star Wars (i.e., Episode IV) would be a trilogy either, so where does that leave us? And while KotOR2 was cut and unfinished, and therefore left a half-baked impression, I do applaud the writers on their plot. It's not easy to build a compelling sequel to a game that really is done and finished, but they actually managed to think of a reason that worked logically. I mean first you find out that you're the evil Revan who sought to conquer the Republic for the Sith and then rule the galaxy, and then in the sequel you find out that wasn't quite that simple after all.

 

Some have argued inconsistencies and plotholes between KotOR1 and KotOR2, but I must say that I don't see them. And the overall story you want is the struggle against the menace of the true Sith.

 

Yes, Revan and the Exile are powerful characters now, but then you don't have to play them from the beginning - even at the end of KotOR2 the Exile isn't a god (though the enemies were pushovers...). I see no trouble with working them into the game, though it cannot be during the first half.

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Sorry, anything over 20th level in the d20 System is practically on the road to godhood.  No if, ors, and buts about it. 

 

No, it isn't easy and downright lame to even try to make a sequel to a story that is finished.  KotOR's story was finished.  It was done and over with.

 

Well, I guess we have a definite ruling by the final arbiter of all things KotOR... :thumbsup:"

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Lets see here I know the d20 System inside and out so I know what I am talking about there. Also when you write a story that you plan on making it into a trilogy you have to set it up from the beginning as such to make allowances for the story progression.

 

Also when George Lucas originally wrote Star Wars he had Episode IV, V, and VI as one movie. He simply expanded bits and fleshed it out to three movies. He didn't know if Star Wars IV would be a success so he wrote a side script "Splinter In the Mind's Eye" to conclude the story if needed.

Harvey

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...

If the KotOR game were meant to be a trilogy they should have designed them so from the very beginning.  THEY DID NOT.  Tacking a sequel on a game that is designed to be closed and over with is like shoving a fist up the arse without lubricant.

...

Just to clue you in folks, that lack of an over arching story line is why the Cliffhanger in KotOR 2 FAILED while the one in EMpire Strikes Back didn't.

Good analogy: terse, witty and evocative (dare I say "punchy"? :mellow:").

Well, Lucas didn't know that Star Wars (i.e., Episode IV)  would be a trilogy either, so where does that leave us? And while KotOR2 was cut and unfinished, and therefore left a half-baked impression, I do applaud the writers on their plot. It's not easy to build a compelling sequel to a game that really is done and finished, but they actually managed to think of a reason that worked logically. I mean first you find out that you're the evil Revan who sought to conquer the Republic for the Sith and then rule the galaxy, and then in the sequel you find out that wasn't quite that simple after all.

...

No, it is quite different. GL had written a nine-part opera, and chose to film the most interesting bit of it: part four. Then, it was a simple matter to carry on the story for part five and even six (as the general plot trajectory had been written, even if details to the nth degree had not.

 

Harvey is quite right, KotOR was a self-contained plot. I do agree that Obsidian did well to create a new game without impugning the work of Bioware, as well as leaving as little impediment for any sequel makers to avoid, should one be made.

 

But the whole reason that the sequel was about the Exile and not Revan is because Revan's story had been told, and Revan was too powerful. Now the Exile's story has been told, and the Exile is too powerful.

 

The logical conclusion is that either a third protagonist will be created, and the narrative will again be self-contained and effect as little outside the third game as possible (meaning only rumours of Revan and Exile, no direct contact or participation), or some sort of cheap amnesiac / power loss technique to make one / both of them significantly weaker, or a game that is significantly harder with a higher level character (and that is difficult because of the underlying faults of the d20 system for epic characters, as well as for new players to understand the intricacies of epic characters themselves).

 

So I fail to see an easy and convincing way that either Revan or the Exile can make any more than a cameo appearance at best in any mooted sequel.

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So I fail to see an easy and convincing way that either Revan or the Exile can make any more than a cameo appearance at best in any mooted sequel.

 

To anyone who read my suggestion wrong (especially Hades One, haven't seen such a long post from you in....well forever), I'd just like to clarify that in my suggestion about having Revan in K3 and make a huge sacrifice, I was obviously talking about a NPC cameo appearance at the end right when the new PC was in peril. And that was only if they insisted that Revan be a part of K3.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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Yeah, a nice ritual sacrifice for Revan. Not some stupid spaceship crash, either: a big mother-of-all lightsabre battles, where some ethical softness leads to Revan being compromised (and the rest of us in the audience realising that Revan was really pretending to be Evil on order to use all parts of the Force, Light and Dark, to bear on the huge True True Sith problem, in a strategem that beggars belief in its scope, intricacy and efficacy of deployment).

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