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Best MMORPG?


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79 replies to this topic

#1
romeo_longsword

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World of Warcraft is my vote, I have not played it, but the graphic and character design seems very nice. What do you think?

#2
mkreku

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I've only played Endless Ages, Project Entropia, There, Everquest 2 and World of Warcraft, and since WoW is the only MMORPG that's even given me the slightest notion of fun, I'll gladly vote for it. It even gave me lots of fun at one point (while playing the closed beta), but I will never pay monthly fees to play a game. Not even for a game as good as World of Warcraft.

#3
EnderAndrew

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Tabula Rasa looks rather interesting.

#4
Judge Hades

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Guildwars. No monthly fee.

#5
roguefrog

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I wouldn't count Guild Wars as an MMO. More like a bitch-bastard of a MMO and a diablo clone.

I can only say Ultima Online beta since thats all I played. The Death of Lord British is priceless.

#6
EnderAndrew

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I remember that. UO is the only MMO I've paid for. And I liked it for a while. But it wasn't Ultima. And the level grinding just wasn't fun.

#7
Judge Hades

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I wouldn't count Guild Wars as an MMO.  More like a bitch-bastard of a MMO and a diablo clone.

I can only say Ultima Online beta since thats all I played.  The Death of Lord British is priceless.

<{POST_SNAPBACK}>


My roommate participated in that.

#8
roguefrog

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I agree level grinding was mostly tedius and slow, but early on in UOs lifetime before all the patches and stuff the thief class was the greatest. You could steal from other players, and even if they catch you, just run off screen and hide. Then wip out the good old disguise kit and a new set of cloths and approach the same sorry fool and he would never know you were the thief. He'd usually ask me if I'd seen so and so and I'd just steal from him again. And if he no longer had anything of value I'd play along and ethier point him to nowhere in particular or start shouting anti-thief slurs to gain his trust.

#9
EnderAndrew

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I played a thief and stole a magic axe in my first 15 minutes. Then I died, and lost it.

#10
Llyranor

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Guild Wars > all MMORPGs combined

#11
EnderAndrew

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GuildWars is free. Now if only they had gameplay...

#12
Cantousent

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City of Heroes is an awesome game. I never feel like I'm grinding when I play. I am, however, quite worried about finishing the entire thing before the real grind starts again in January. My character, Eldara, is level 33 now, just a bit short of 34.

#13
Bob Avellini

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Having only logged time in UO, EQ and now WoW, I would definitely say without doubt it's WoW.

Although I never really clicked with Blizzard's other titles, they've hit upon something with WoW. It captures more of a single player RPG flavor with the way its questing system is laid out. Yet when I want to group up, it's a blast as well. Much much better than UO in that respect, esp. since I'm none too keen on PvP.

If anyone's on the Feathermoon realm, look up a dwarf paladin named Glenfiddich.

#14
romeo_longsword

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So WoW it is? How much do you have to pay a month?

#15
Bob Avellini

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So WoW it is? How much do you have to pay a month?

<{POST_SNAPBACK}>



That's the only issue I have right now as it's $15, first month is free. Although I'm addicted as much as I was to BGII, I'll have to see how long I'll sitck with it. My first pass with UO lasted just over a year. But when I went back to it, as well as my brief stint with EQ, I only lasted a wee bit longer than a month. Both of those got fairly repetative fairly quickly. So far WoW seems like it might hold my interest for at least a few months.

BTW, the coolest thing so far is hopping on a gryphon ride, flying over the countryside as you watch all the action below. Well that, and seeing a bunch of dwarves with guns.

#16
romeo_longsword

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15$ is also the highest monthly fee I have seen it being asked form a MMORPG, bloody hell, its almost a cheap game per month, might give a miss!

#17
Rhomal

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Just on a visual level I think lineage 2 looks amazing. I am hoping nwn2 will look just about the same on a quality scale.

#18
Zenslinger

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I played Dark Age of Camelot on and off for a couple of years. It's really a whole different way of gaming. You have to really keep an eye on whether or not you're having fun with it -- sounds odd, but it's true that it becomes a bit like a job. Or kind of like filming a movie with lots of hanging around waiting for things to come together so something can happen. The people who enjoy MMORPG's the most, I think, are those who enjoy chatting with people during the downtimes, or while grinding away at levels.

DAoC had the advantage of real player v. player (i.e. realm vs. realm) three-cornered battle. And once they got going, they were indeed a lot of fun. The questing and level grind were not always fun. They were in the beginning when it was a goal in itself and people actually role played their characters some. More recently, people are moving through the leveling as fast as possible and new players are kind of wondering how to get into the game.

I have heard WoW is more fun for the PvE aspect, but PvP is not much to write home about. I'm not going to check it out as I just don't want to spend that kind of time any more. Even as a somewhat casual player, I probably played 10 hours a week or so -- a lot. The fee does not seem that bad, especially for the people who play a whole lot, it becomes pennies per hour.

When you're into it, the thought of playing a single-player game doesn't appeal much because it doesn't seem to *count* somehow. But, eventually, you get disgusted with yourself and snap out of it.

I am fooling around with the open beta for the Japanese server of DAoC, but that is mostly just to see if it's a good way to practice my Japanese.

#19
Azarkon

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Guild Wars has got to be one of the most disappointing games I've ever played. Best MMORPG? Not even close, made moreso by the fact that Guild Wars isn't even a MMORPG - it's a CORPG, straight from the devs' mouth. I'm actually surprised people on this forum would recommend it. Guild Wars is basically Diablo III. Not only that, but it's a dumbed down version of Diablo III, with combat more akin to Dungeon Siege than anything else. Sure, I had fun playing it initially during the free weekend, but by the end of that weekend I had stopped playing. It was just pointless hack 'n slash coupled with Quake-style arena combat. That'd be fine - after all I did enjoy Diablo II - if Guild Wars had any semblance of a good combat system. But it doesn't, or at least it didn't when I last played it recently. In essence, Guild Wars' combat system consists of pressing one of 7 or so keys that represent your skills, of which you can only have 7 active during any dungeon crawl/arena combat/etc, over and over again - since your mana regenerates so fast you'll basically be using them every other attack. Given this, how much excitement do you presume is really involved in Guild Wars combat? Add to this the mercenaries they allow you to hire that basically do all the work for you, and you basically have online Dungeon Siege.

Guild Wars has great graphics. And it has the so-called "free of charge" play. If those are the things you look for in a game, be my guest. But if you're looking for any amount of depth in gameplay, it's my opinion that Guild Wars simply doesn't offer it.

Best MMORPG at the moment? World of Warcraft. Pros: talent-based character development, fun quests, difficult dungeon crawls, and the potential for a very dynamic world (though Blizzard has yet to realize that potential). Cons: At times immature community, limited longevity.

#20
Aponez

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Dark Age of Camelot :-




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