mista_me Posted December 11, 2004 Share Posted December 11, 2004 Ok so here we go I know that alot of you have gotten the game already (luckies I have to wait til xmas) but I wanted to see some of your character's stats and what they are equiped with. I mean cmon who doesnt want to show off their character! :D Where is the bell, wait for the bell, k i need the bell, wait the bell! Ding bonda dong! Ding bonda dong! Ding bonda dong! Ding bonda dong! Kazic wants you.... to join the pinkside! Link to comment Share on other sites More sharing options...
Ostkant Posted December 11, 2004 Share Posted December 11, 2004 I remember my Wisdom and Strength being the highest attributes, and so far I am only equipped with the Mining Suit thing and a Vibrosword. You don't actually expect me to go turn on my Xbox and write down my stats, do you? Link to comment Share on other sites More sharing options...
anakins revenge Posted December 11, 2004 Share Posted December 11, 2004 yea most ppl dont memorize them, make an original one dude, dont go with what other ppl like. i cant get it till xmas either.. Link to comment Share on other sites More sharing options...
mista_me Posted December 11, 2004 Author Share Posted December 11, 2004 yea most ppl dont memorize them, make an original one dude, dont go with what other ppl like. i cant get it till xmas either.. <{POST_SNAPBACK}> I already know what I'm going to be stupid ass, I was just wonderin what ppl were going to be! :D Where is the bell, wait for the bell, k i need the bell, wait the bell! Ding bonda dong! Ding bonda dong! Ding bonda dong! Ding bonda dong! Kazic wants you.... to join the pinkside! Link to comment Share on other sites More sharing options...
rednarb Posted December 11, 2004 Share Posted December 11, 2004 I'll go Lightside, male, Guardian/Weapon Master first....stats will be something like Str-14, Dex-14, Con-10, Int-12, Wis-14, Cha-14....so he's a well rounded Guardian/Weapon Master. Link to comment Share on other sites More sharing options...
Jitawa Posted December 12, 2004 Share Posted December 12, 2004 Since the topic is creation, I assume you mean stats when we made the character? I made a couple at the same time A Consular with 8 str 8 dex 8 con 12 int 18 wis 16 cha It's actually easier than it was to do the "force cripple" in this game, since you start with a 25 point VP bonus I can't remember the exact stats on the others, since they're less... striking shall we say. Link to comment Share on other sites More sharing options...
Force Reaper Posted December 12, 2004 Share Posted December 12, 2004 By the end of the game my guy was a Jedi Guardian/Sith Marauder. Can't really remember his stats, or his level, the usual fighter layout I guess. He had a Dark Jedi Master robe and a single bladed red lightsaber equipped, along with a bunch of other crap. The KotOR "series" (if that's what you wanna call it) is too damn easy to worry about having the best stats and most powerful items equipped, so I always play pretty layed back. Link to comment Share on other sites More sharing options...
Tainted Mustard Posted December 12, 2004 Share Posted December 12, 2004 Hmm... OK. Male Jedi Guardian 15/Jedi Weapon Master 11 100% Light Unmodified Stats: Strength: 18 Dexterity: 14 Constitution: 8 Intelligence: 16 Wisdom: 12 Charisma: 14 Modified Stats (with Master Valor): Strength: 29 Dexterity: 22 Constitution: 14 Intelligence: 25 Wisdom: 27 Charisma: 21 Equipment: Head: Meditation Band (20% Damage Immunity vs. Dark Side, Will +1, Wisdom +1) Hands: Sith Power Gauntlets (+3 strength) Implant: None Left Arm: Rosar's Armband (+1 constitution) Right Arm: None (reserved for shields, but I never use them anyway) Belt: Nerve Amplifier Belt (Immunity: Stun, Fear, Horror, Wisdom +1; switched out to CNS Strength Enhancer when facing non-Jedi) Right Weapon: Lightsaber (Damage: Energy, 12-40. Light Side: +6 vs. Dark Side. Damage Bonus: +3 Light Side. Critical Threat: 17-20, x2. On Hit: Slow 25% chance, 6 seconds, DC 14. Defense Bonus: 1. Dexterity +3. Strength +3. Wisdom +4. Restricted to: Light Side. Usable By: Rosar) Damage Range: 34-62 Attack Bonus: +42 This game was too easy. I've said it elsewhere, I'll say it here: combat needs to be more tactical. Link to comment Share on other sites More sharing options...
mista_me Posted December 15, 2004 Author Share Posted December 15, 2004 Hey tainted mustard what's with the extremely low constitution, come on you want some life dont you or did you use the toughness feat? Where is the bell, wait for the bell, k i need the bell, wait the bell! Ding bonda dong! Ding bonda dong! Ding bonda dong! Ding bonda dong! Kazic wants you.... to join the pinkside! Link to comment Share on other sites More sharing options...
Ostkant Posted December 15, 2004 Share Posted December 15, 2004 I am making a new character, my friend deleted my game (it's ok ) Did anyone try Consular with high Wisdom and Charisma and Strength? I wonder how it is to be Sith Lord/Jedi Master after that too... will I even have to rely on my Lightsaber(s)? Did anyone try Consular and Sith Marauder/Jedi Weapon Master, or Guardian and Sith Lord/Jedi Master? Link to comment Share on other sites More sharing options...
Ruskin11 Posted December 15, 2004 Share Posted December 15, 2004 heres a little hint for some people who are going lightside. if you go to the maximum lightside points then you get a +3 constitution bonus Link to comment Share on other sites More sharing options...
G@mbIT Posted December 17, 2004 Share Posted December 17, 2004 I read alot about the pros and cons for each class, as well for stats and feats etc. To me it seems, to get the best overall gameplay experience, you should start out as Sentinel. You get decent combat, decent forcepower and many many skill points to distribute. My approach would be: STR 10 (weapons are more important for dealing damage in the end) DEX 13 (AC bonus and BAB bonus via finesse) CON 15 (to be able to use the fine implants which exist in K2) INT 14 (Int helps in both, getting skills points and give alot dialog options) WIS 13 (force power and saves) CHA 11 (which you might switch with CON, whatever you prefer). You can get the next round stat number (and therefor, better bonus) easily for almost every stat even with the items you find in the first 1-2 hours. Spend one feat on having repair as class skill if possible (create/breakdown items), and distribute the skills points like you whish. Though, to me repair, treat insury, sneak, security, awareness and persuade are very important for you PC. Finally, unlike K1, skills are very important in K2 Link to comment Share on other sites More sharing options...
Dark_Consular Posted December 19, 2004 Share Posted December 19, 2004 My first build was simple Guardian/Maraduer 16 str, 12 everything else, level up str the whole way. The second build I just started is a little more interesting. Sentinel/ well I havent decided my prestige, but NOT maraduer/wpnsmaster. Already played maraduer S-8 D-12 C-14 I-14 W-15 Ch-14 Link to comment Share on other sites More sharing options...
Jedi Master D Murda Posted December 21, 2004 Share Posted December 21, 2004 My Consular in K1 and K2 are identical: Str 12 Dex 14 Con 10 Int 10 Wis 16 Cha 14 The prestige class of Jedi Master, and maybe the Sith Lord, gives you plus 3 to Wis and a certain robe gives plus 4 to Wis and so many other thing increase Wis and any other stat which makes an unstoppable Jedi. Link to comment Share on other sites More sharing options...
LordNihilis Posted January 4, 2005 Share Posted January 4, 2005 My Starting stats for my new guy are: Str 13 Dex 13 Con 13 Int 13 Wis 13 Cha 13 As you can see, i even everything out. I like fair balance. "There is no running or hiding, Jedi. Your times up." -Boba Fett- Link to comment Share on other sites More sharing options...
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