Bastilla_Skywalker Posted December 1, 2004 Posted December 1, 2004 Hi There, I know the ending are always ways the "big" ones and your goal is to get to the endings depending what ending you choose. Are you hoping there might be more then 2 endings? Press Teh Button
Leferd Posted December 1, 2004 Posted December 1, 2004 MCA already implied that the endings will be somewhat Falloutish --while maintaining the Star Warsish aesthetics. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
GhostofAnakin Posted December 1, 2004 Posted December 1, 2004 MCA already implied that the endings will be somewhat Falloutish --while maintaining the Star Warsish aesthetics. <{POST_SNAPBACK}> That's a lot of ish to go around. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
Leferd Posted December 1, 2004 Posted December 1, 2004 ish that so? "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
Bastilla_Skywalker Posted December 1, 2004 Author Posted December 1, 2004 somewhat Falloutish and Star Warsish aesthetics.??????? What do you mean by that?? Press Teh Button
Leferd Posted December 1, 2004 Posted December 1, 2004 Chris A said: "I don't know if you've ever played Fallout, but if you haven't, you should. One of the best role-playing games ever made. In any event, one of the many cool things about Fallout (which may have been done in previous games that I am ignorant of) is that the choices you made with each city you visited in the game caused a different splash screen at the end of the game, describing what happened to the locale in the future as a result of your actions. The same sort of effect is present in Kotor2, though it does not only apply to planets and their people, but it also extends to your companions as well, depending on how you treated them or how horribly you broke them to your will - if they survived at all. Splash screens didn't mesh with the Star Wars aesthetic though, so we had to pick a different means of displaying the information within the genre aesthetics. In any event, I wanted to let you guys know so that aside from: Your character's gender, your character's light side/dark side leanings, the 4 different answers to your questions about what happened in K1, you ALSO get variations based on how you solved each planet and how you dealt with each of your companions, so the permutations can get extensive." Basically it was a series of powerpoint slides. Star Warshish = LUKE: Ow! Luke wriggles his fingers, makes a fist, and relaxes it. His hand is completely functional. He gets up and walks over to Leia. There is a new bond between them, a new understanding. Leia is thinking about Han; Luke is thinking about his uncertain and newly complicated future. Together they stand at the large window of the medical center looking out on the Rebel Star Cruiser and a dense, luminous galaxy swirling in space. Luke puts his arm around Leia. The droids stand next to them, and Threepio moves closer to Artoo putting his arm on him. The group watches as the Millennium Falcon moves into view, makes a turn, and zooms away into space. EXTERIOR: SPACE -- REBEL STAR CRUISER While Luke, Leia, and the droids stand, looking out the window of the star cruiser, two escort fighters join the large ship. Slowly, the cruiser turns and moves away into space. DISSOLVE TO: EXTERIOR: GALAXY -- SPACE END CREDITS FADE IN AND OUT OVER BACKGROUND *edited to include quotes and shooting script. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
Bastilla_Skywalker Posted December 1, 2004 Author Posted December 1, 2004 Can you explain it more simplelar sorry I still dont get it.....as I haven't played fall out. Press Teh Button
Leferd Posted December 1, 2004 Posted December 1, 2004 Fallout was about making choices that affects the game world. The individual choices and actions you made in the game had consequences that could affect either individuals, groups, or places. After you beat the game, there was a series of slides that tells you what happened to these characters that you encountered. What happened to these towns that you stopped by. Not everyone got the same slide because people played the game differently. MCA was implying that we should expect something like that for this game, while still maintaining the cinematic spirit of the movie endings. How they do that, I don't know. Bioware in keeping with their homage to the original trilogy, made two endings reminiscent of the films. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
Ameorn Posted December 1, 2004 Posted December 1, 2004 Can you explain it more simplelar sorry I still dont get it.....as I haven't played fall out. <{POST_SNAPBACK}> The you deffinitely should play it! It's old, but it's really good. And if they implement the "falloutish" stuff right, this game will be very hard for Kotor3 to live up to :cool:
CoM_Solaufein Posted December 1, 2004 Posted December 1, 2004 Heretic! Haven't played Fallout? A great game with an excellent ending. I am sure KotOR2 will be just fine. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester
Barzarel Posted December 1, 2004 Posted December 1, 2004 Heretic! Haven't played Fallout? A great game with an excellent ending. I am sure KotOR2 will be just fine. <{POST_SNAPBACK}> I havent either dident like the core module and interface, i cant say about story since interface drove me nuts so fast i dident bother to follow through. So call it what you want but i dont play games if story in my opion is the only thing that works.
Dereth Posted December 1, 2004 Posted December 1, 2004 Just because you don't like something doesn't mean it doesn't work.
Barzarel Posted December 1, 2004 Posted December 1, 2004 Just because you don't like something doesn't mean it doesn't work. <{POST_SNAPBACK}> I Dident say it dident work just that there was a reason why i dident play fallout :D , so i dont consider myself a heretic to rpg games hehe
DSLuke Posted December 1, 2004 Posted December 1, 2004 Back ON topic fellas. I'll be disappointed if there are less than 4 endings. And by the light of the moon He prays for their beauty not doom
Craigboy2 Posted December 1, 2004 Posted December 1, 2004 Hi There, I know the ending are always ways the "big" ones and your goal is to get to the endings depending what ending you choose. Are you hoping there might be more then 2 endings? <{POST_SNAPBACK}> Read my siggy you SOAB! "Your total disregard for the law and human decency both disgusts me and touches my heart. Bless you, sir." "Soilent Green is people. This guy's just a homeless heroin junkie who got in a internet caf
KOTORFanactic Posted December 1, 2004 Posted December 1, 2004 Read my siggy Youve only said that 3 times, and already it is so irritating also your siggy no there no more
Laozi Posted December 1, 2004 Posted December 1, 2004 I was hoping there would be one ending, the same no matter what you did People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair.
DSLuke Posted December 1, 2004 Posted December 1, 2004 Same ending for both LS and DS is impossible. And by the light of the moon He prays for their beauty not doom
Leferd Posted December 1, 2004 Posted December 1, 2004 The boy just needs to grow up. Give him ten or so years. I'd imagine that there would be atleast 2 different endings with variances of each. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
nightcleaver Posted December 2, 2004 Posted December 2, 2004 Perhaps there is conversation between two characters (a la Deus Ex) at the end of the game. Maybe they wrote a program that somehow made a unique ending based on all the factors Avellone listed. I can't wait to see what it actually is, whether it sucks or not...
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