Jeremiah Posted November 22, 2004 Share Posted November 22, 2004 And hopefully not a script that would cause your character to use an inferior version of a feat/force power or queueing up Master Valor/Plague endlessly like in KOTOR1 . Link to comment Share on other sites More sharing options...
Laozi Posted November 22, 2004 Share Posted November 22, 2004 Ya I think they said there is a couple of new ai scripts, I never really used them in KOTOR People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair. Link to comment Share on other sites More sharing options...
Jeremiah Posted November 22, 2004 Author Share Posted November 22, 2004 Hope we can get further information and confirmation of their effectiveness in playtesting Link to comment Share on other sites More sharing options...
RJMcCaig Posted November 22, 2004 Share Posted November 22, 2004 Yes, hopefully there will be a script that: 1. Allows NPC Jedi to recognise droids; and 2. Reminds them they possess powers in the Disable Droid tree! Link to comment Share on other sites More sharing options...
Akari Posted November 24, 2004 Share Posted November 24, 2004 And hopefully not a script that would cause your character to use an inferior version of a feat/force power or queueing up Master Valor/Plague endlessly like in KOTOR1 . <{POST_SNAPBACK}> Yeah... Here's what's in the game: Aggressive - This AI script is pretty much unchanged from the DEFAULT behavior in KotOR1. Ranged Support - This AI script makes it so that the character will stay close to whoever is leading the party. If you set them up with a Ranged Weapon configuration and a Melee weapon configuration, they will stick to using the Ranged weapon set unless they get attacked by an enemy using melee, in which case they will switch to their melee weapons to fight back (to avoid suffering the penalties of using ranged weapons when someone is hitting you with melee). After a round or two of being left alone, they will switch back to ranged weapons. Stationary - This AI mode will stick to using whatever weapons you have them set to use, and will not move from their spot once combat starts. Ideal for characters using ranged weapons that you don't want switching to melee under any circumstances. Grenadier - Same as in KotOR1. Jedi Support - Same as in KotOR1, except they stay within a limited distance from whoever is leading the party. Also, they should no longer keep using buffs over and over again when they've already cast a buff on you. Also, they should use more of the buffs that they've learned, rather than just a limited selection of them. -Akari Link to comment Share on other sites More sharing options...
kumquatq3 Posted November 24, 2004 Share Posted November 24, 2004 ::bump:: Hopefully people will read this inbetween wondering what type of keychain would be best in the collectors box. Link to comment Share on other sites More sharing options...
starwarskid15_19 Posted November 24, 2004 Share Posted November 24, 2004 once again a great post from akari the force is what gives a jedi his power. its an energy field created by all living things. it surrounds us and penetrates us. it binds the galaxy together Link to comment Share on other sites More sharing options...
Kazic Posted November 24, 2004 Share Posted November 24, 2004 Thanks for the info Akari! Welcome to the Pink side of the Force Revenge is a dish best served in a warm, pink tupperware dish! Grrrr to Atris! Snooty, stuck-up little.... Pink Side Master to Darth Gandalf, Trooper, Ronil Organ, Bokishi, Mr_Dashman, Stargate: 2000, mista_me, DarthDoGooder, GarethCarrots, Ludozee, and Obi-Wan Kenobi Link to comment Share on other sites More sharing options...
GhostofAnakin Posted November 24, 2004 Share Posted November 24, 2004 So does this mean the NPCs won't waste every single grenade in your inventory just trying to destroy an enemy who is just about dead anyways? "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation) Link to comment Share on other sites More sharing options...
Archmonarch Posted November 24, 2004 Share Posted November 24, 2004 Well since the Grenadier script is the same according to Akari, they probably will waste your grenades. And I find it kind of funny I find it kind of sad The dreams in which I'm dying Are the best I've ever had Link to comment Share on other sites More sharing options...
GhostofAnakin Posted November 24, 2004 Share Posted November 24, 2004 Splendid. I guess that means I won't be setting any of my NPCs to the grenadier script. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation) Link to comment Share on other sites More sharing options...
Viper1000 Posted November 24, 2004 Share Posted November 24, 2004 The ranged support script looks good. I hated having to switch my party members weapons all the time. Link to comment Share on other sites More sharing options...
Meshugger Posted November 24, 2004 Share Posted November 24, 2004 That's good to know, thanks Akari. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy Link to comment Share on other sites More sharing options...
213374U Posted November 24, 2004 Share Posted November 24, 2004 Who needs scripts when you can micromanage? " - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast. Link to comment Share on other sites More sharing options...
Rosbjerg Posted November 24, 2004 Share Posted November 24, 2004 yeah I never really used the scripts neither .. I found it just as easy to control all of them myself! and I felt I had alot better control of the action .. Fortune favors the bald. Link to comment Share on other sites More sharing options...
Craigboy2 Posted November 24, 2004 Share Posted November 24, 2004 AKRAI IS ALIVE! "Your total disregard for the law and human decency both disgusts me and touches my heart. Bless you, sir." "Soilent Green is people. This guy's just a homeless heroin junkie who got in a internet caf Link to comment Share on other sites More sharing options...
Ivan the Terrible Posted November 24, 2004 Share Posted November 24, 2004 AKRAI IS ALIVE! <{POST_SNAPBACK}> Correction: someone using Akari's account is alive. Akari is stored away in that person's cellar. I made this half-pony half-monkey monster to please you But I get the feeling that you don't like it What's with all the screaming? You like monkeys, you like ponies Maybe you don't like monsters so much Maybe I used too many monkeys Isn't it enough to know that I ruined a pony making a gift for you? Link to comment Share on other sites More sharing options...
Judge Hades Posted November 24, 2004 Share Posted November 24, 2004 Hmmm... Akari... ...munch munch munch... " Link to comment Share on other sites More sharing options...
Salsabettis Posted November 24, 2004 Share Posted November 24, 2004 Hmmm... Akari... ...munch munch munch... " <{POST_SNAPBACK}> I knew it! Hades_One now has a programmer for his non-Jedi Star Wars crpg. Designers and artists had better watch out! Link to comment Share on other sites More sharing options...
Exar_Kun Posted November 24, 2004 Share Posted November 24, 2004 And hopefully not a script that would cause your character to use an inferior version of a feat/force power or queueing up Master Valor/Plague endlessly like in KOTOR1 . <{POST_SNAPBACK}> Yeah... Here's what's in the game: Aggressive - This AI script is pretty much unchanged from the DEFAULT behavior in KotOR1. Ranged Support - This AI script makes it so that the character will stay close to whoever is leading the party. If you set them up with a Ranged Weapon configuration and a Melee weapon configuration, they will stick to using the Ranged weapon set unless they get attacked by an enemy using melee, in which case they will switch to their melee weapons to fight back (to avoid suffering the penalties of using ranged weapons when someone is hitting you with melee). After a round or two of being left alone, they will switch back to ranged weapons. Stationary - This AI mode will stick to using whatever weapons you have them set to use, and will not move from their spot once combat starts. Ideal for characters using ranged weapons that you don't want switching to melee under any circumstances. Grenadier - Same as in KotOR1. Jedi Support - Same as in KotOR1, except they stay within a limited distance from whoever is leading the party. Also, they should no longer keep using buffs over and over again when they've already cast a buff on you. Also, they should use more of the buffs that they've learned, rather than just a limited selection of them. -Akari <{POST_SNAPBACK}> thx for the info, i had issues with the ranged ppl not stayin far enough back in the first game, looks like you guys have solved that. how do you feel about The Sith Lords as a game akari, if you dont mind me asking? so whats up next for you? Link to comment Share on other sites More sharing options...
KOTORFanactic Posted November 24, 2004 Share Posted November 24, 2004 Thx for that info Akari. Once again you are my God among men. Link to comment Share on other sites More sharing options...
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