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The Sith Arts


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Use the setting as it is presented in canon or don't use it at all. Only the movies are considered cannon material.

Except you're very adamant that the PnP game was the original source material for KoTOR, and that KoTOR needs to treat the PnP like holy sacraments.

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Use the setting as it is presented in canon or don't use it at all.  Only the movies are considered cannon material.

Except you're very adamant that the PnP game was the original source material for KoTOR, and that KoTOR needs to treat the PnP like holy sacraments.

It is obvious that Hades simply adjusts his arguments just to remain antagonistically objective. :rolleyes:

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I figured he'd respond with "Obsidian is just doing whatever they want on this game! How dare MCA design a game himself rather than try to cater to disgruntled anonymous people who've gone on the record of saying they won't buy the game!"

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So wuts the difference between Sith Alchemy and the Dark side of the Force?? :unsure:

Sith Alchemy is a method of using the Force to alter or enhance the composition of objects....often weapons & lifeforms. Sith Lords (like Naga Sadow) in the past often used it to make deadly weapons or modify creatures. It might also be usable in lightsaber crystal synthesis.

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So wuts the difference between Sith Alchemy and the Dark side of the Force?? :huh:

Lost arts, things it takes knowledge, skill, and the DS to do. Stuff like that. ALot of powerful articafts and poisons are a result of sith alchemy.

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I think Sith Alchemy is a great idea, mutate enemy creatures into "helpful" terrentateks. Create powerful saber crystals (perhapse one that creates a poison that is emitted upon a certain attack that damages enemies then turns them into allies). However the LS needs something equaly powerful for it's classes. Perhaps anceint jedi arts, mabey a defencive field that a jedi can conjur that they and their party can walk through but dark jedi cannot. That could be one of the lightside powers.

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I think Sith Alchemy is a great idea, mutate enemy creatures into "helpful" terrentateks. Create powerful saber crystals (perhapse one that creates a poison that is emitted upon a certain attack that damages enemies then turns them into allies). However the LS needs something equaly powerful for it's classes. Perhaps anceint jedi arts, mabey a defencive field that a jedi can conjur that they and their party can walk through but dark jedi cannot. That could be one of the lightside powers.

You mean like the Force protection power in the first jedi knight game? :)

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