Maverick4101 Posted September 6, 2004 Posted September 6, 2004 I am currently a sophomore at the University of North Texas and I am majoring in entrepreneurship. Being a Video Game producer is my dream job and I wanted to know if I was working on the correct major and what all I can do to help my dream. I have done a lot of research, however it seems like most places are more knowledgeable about programmers, art, and sound departments. So although I know what your job description is, I don
Whitemithrandir Posted September 7, 2004 Posted September 7, 2004 Eat lots of junk food Get a really big belly. Wear star wars t-shirts. Word economics To express my vast wisdom I speak in haiku's.
Guest Jason Keeney Posted September 8, 2004 Posted September 8, 2004 .... So although I know what your job description is, ... <{POST_SNAPBACK}> You do!? I wish someone would tell me what producers are supposed to do...
EnderAndrew Posted September 8, 2004 Posted September 8, 2004 CEO's fetch coffee. Producers handle the logistics of acquiring coffee. Programmers make a superior coffee pot (and scold those who try to wash away the brown "flavor protector rings" on the coffee pot). Designers invent new coffee concoctions (What if the Sweet and Low was secretly replaced by Splenda, and you had to use Goat's Milk instead?).
UpdraftKyp Posted September 8, 2004 Posted September 8, 2004 hhhmm but what if instead you took away all white forms of sugar and instead substituted pure granulated sugar cane and got soy milk to throw into the mix...? I want to be a designer
EnderAndrew Posted September 9, 2004 Posted September 9, 2004 Now you're talking! Vanilla flavored Soy Dream with some Sugar in the Raw....
UpdraftKyp Posted September 9, 2004 Posted September 9, 2004 Now you're talking! Vanilla flavored Soy Dream with some Sugar in the Raw.... <{POST_SNAPBACK}> *Bows* Thank You. Thank You. :D
olop the dwarf Posted October 5, 2004 Posted October 5, 2004 I am currently a sophomore at the University of North Texas and I am majoring in entrepreneurship. Being a Video Game producer is my dream job and I wanted to know if I was working on the correct major and what all I can do to help my dream. I have done a lot of research, however it seems like most places are more knowledgeable about programmers, art, and sound departments. So although I know what your job description is, I don
Child of Flame Posted October 11, 2004 Posted October 11, 2004 Eat lots of junk foodGet a really big belly. Wear star wars t-shirts. <{POST_SNAPBACK}> w00t! I'm set then! B) <throws diet and excersise out the window>
TentamusDarkblade Posted October 12, 2004 Posted October 12, 2004 the best producer i've ever worked with worked in QA and in design before taking on the Producer hat. He has such a solid grasp of the importance of solid design and having a great test team that it just makes the whole process remarkably easy to be a part of.
Bastilla_Skywalker Posted November 8, 2004 Posted November 8, 2004 i would love to become a producer Press Teh Button
Craigboy2 Posted November 15, 2004 Posted November 15, 2004 Yea but only if it had good pay "Your total disregard for the law and human decency both disgusts me and touches my heart. Bless you, sir." "Soilent Green is people. This guy's just a homeless heroin junkie who got in a internet caf
Lumenadducere Posted October 24, 2007 Posted October 24, 2007 I'm also curious about this as well. I'm a sophomore at UC Davis in California, and I've just started contemplating a job as a producer. I've read what I can and I've got a decent idea of what the job entails and whether it suits me or not, and I think it's something I'd really enjoy. Does anyone have any advice besides getting an internship?
Tale Posted October 24, 2007 Posted October 24, 2007 (edited) I am currently a sophomore at the University of North Texas and I am majoring in entrepreneurship. Being a Video Game producer is my dream job and I wanted to know if I was working on the correct major and what all I can do to help my dream. I have done a lot of research, however it seems like most places are more knowledgeable about programmers, art, and sound departments. So although I know what your job description is, I don Edited October 24, 2007 by Tale "Show me a man who "plays fair" and I'll show you a very talented cheater."
Joseph Bulock Posted October 29, 2007 Posted October 29, 2007 I'm also curious about this as well. I'm a sophomore at UC Davis in California, and I've just started contemplating a job as a producer. I've read what I can and I've got a decent idea of what the job entails and whether it suits me or not, and I think it's something I'd really enjoy. Does anyone have any advice besides getting an internship? Get in some QA time. Many of the producers I know worked their way up out of QA, and even if you can't get the promotion right from there, you'll better understand the realities of the industry. And Tale, I'm not sure if he'll get your answer. It's been three years.... My blood! He punched out all my blood! - Meet the Sandvich
Tale Posted November 9, 2007 Posted November 9, 2007 I've been necroed! "Show me a man who "plays fair" and I'll show you a very talented cheater."
Lumenadducere Posted November 12, 2007 Posted November 12, 2007 I'm also curious about this as well. I'm a sophomore at UC Davis in California, and I've just started contemplating a job as a producer. I've read what I can and I've got a decent idea of what the job entails and whether it suits me or not, and I think it's something I'd really enjoy. Does anyone have any advice besides getting an internship? Get in some QA time. Many of the producers I know worked their way up out of QA, and even if you can't get the promotion right from there, you'll better understand the realities of the industry. And Tale, I'm not sure if he'll get your answer. It's been three years.... Thanks for the advice, I appreciate it! I'll be looking for summer internships and I'll look for some QA jobs when I've graduated. I'll chime back in if I find an internship or two with info for others interested.
Montgomery Markland Posted December 6, 2007 Posted December 6, 2007 I would reccomend starting a mod team or joining a mod team in addition to schooling and internships. Worked for me! Thanks for the awesome avatar Jorian!
Xard Posted December 6, 2007 Posted December 6, 2007 (edited) Hey what the hell you're DEVELOPER D: That's frickin' cool Edited December 6, 2007 by Xard How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
Montgomery Markland Posted December 6, 2007 Posted December 6, 2007 Hey Xard thanks! Thanks for the awesome avatar Jorian!
Alvin Nelson Posted January 4, 2008 Posted January 4, 2008 Congrats again for 'ol Monty. Heh, it's funny seeing him in the halls and at Christmas parties! Speaking of Christmas parties, good talk! Let me get back to sleeping. I'm tired... Avatar made by Jorian Drake
Montgomery Markland Posted January 5, 2008 Posted January 5, 2008 Congrats again for 'ol Monty. Heh, it's funny seeing him in the halls and at Christmas parties! Speaking of Christmas parties, good talk! Hey Alvin thanks Edit - The wink smilie is so smarmy... lol Double Edit - try saying "The wink smilie is so smarmy" seven times... Thanks for the awesome avatar Jorian!
Shadowstrider Posted January 5, 2008 Posted January 5, 2008 Most companies won't consider you without prior experience in some element of game development. Quality Assurance is a solid route to go, you make friends and contacts, and you can showcase your knowledge.
Alvin Nelson Posted January 8, 2008 Posted January 8, 2008 Creating a mod team or starting out in another position in the gaming industry are both very good ways to get your foot in the door. As for schooling, management and things of that nature are good things to study. Like Joe said earlier, some of the best producers started out in other positions and moved their way up. Starting from the bottom and being involved in different areas of the development process really gives you a grasp of what is involved in making a game. It really opens your eyes to things you just wouldn't know if you, say, only knew art or only knew design. A good producer knows a couple of the different departments, while a great producer knows everything! Being very outgoing and understanding also makes for a great producer, in addition to having good problem-solving skills. It's hard to find people that are good at all of these things, and i'm pretty privileged to be working with some of the best. Let me get back to sleeping. I'm tired... Avatar made by Jorian Drake
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