June 4, 200421 yr So I guess everyone pretty much thought that KOTOR was too easy combat wise. But to finally settle the REAL question which is would you rather have a game maker spend alot of time to make combat more challenging or would you rather they keep combat easy and focus on the more important stuff like storyline and such. I don't know this, But I think it took Bioware 3 years to make KOTOR because they spent alot of time on the engines......combat being one of them. I would vote no because RPG's are interation games at which storyline and such matter alot more than combat. FPS style should be the challenging ones in the way of combat because basically, the FPS style game is ALL combat. :ph34r:
June 4, 200421 yr I want to less combat, and tougher combat. Not more combat and tougher combat. I want less fighting, but the fights that are there to be memorable.
June 4, 200421 yr ... or would you rather they keep combat easy and focus on the more important stuff like storyline and such. Said it yourself, really
June 4, 200421 yr Story. The combat might be salvageable, but I don't want it saved at the expense of story. I made this half-pony half-monkey monster to please you But I get the feeling that you don't like it What's with all the screaming? You like monkeys, you like ponies Maybe you don't like monsters so much Maybe I used too many monkeys Isn't it enough to know that I ruined a pony making a gift for you?
June 4, 200421 yr I want shorter combat, so I don't have to look at a bunch of dorks standing in one place shooting lasers at each other for 5 minutes.
June 4, 200421 yr I want longer combat. Besides you wont have the problem of it looking stupid, since the characters will have a new animations.
June 4, 200421 yr Storyline is why I play RPGs. Combat is secondary. If they have time, sure, tweak the combat, but not at the expense of the story. A move like that would make me want to wrap someone up in Saran wrap and set them on fire.
June 4, 200421 yr Just get proper balance in the gameplay, making everyone happy no matter how good or bad the player is. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
June 5, 200421 yr You really think this is an all or nothing feature? It is very easy to make combat challenging. It is not like adding a z-axis or something. The ease of combat in KOTOR had nothing to do with the ENGINE (no S) though it isn't the best engine for combat in the world it can do the job fine. It was a combination of fights being made deliberately less challenging for more casual players and not enough balancing done by the developers. Of course if we had to choose between combat or story we'd rather have story. Luckily this isn't a one or the other deal. It's very possible to have both.
June 5, 200421 yr You really think this is an all or nothing feature? It is very easy to make combat challenging. It is not like adding a z-axis or something. The ease of combat in KOTOR had nothing to do with the ENGINE (no S) though it isn't the best engine for combat in the world it can do the job fine. It was a combination of fights being made deliberately less challenging for more casual players and not enough balancing done by the developers. Of course if we had to choose between combat or story we'd rather have story. Luckily this isn't a one or the other deal. It's very possible to have both. Well said. Though I hope they up the AI a little bit. TripleRRR Using a gamepad to control an FPS is like trying to fight evil through maple syrup.
June 5, 200421 yr They're in the implementation phase; it's sort of a given that they've already written out the story. "Okay guys, start coding and modeling!" "What?" "Umm "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
June 5, 200421 yr They're in the implementation phase; it's sort of a given that they've already written out the story. "Okay guys, start coding and modeling!" "What?" "Umm
June 5, 200421 yr I really liked Jedi Power Battles...coop SW game...I wish Lucas Arts would have an Episode II game almost like LOTR Return of the King game EA put out. Maybe be able to pick from Anakin,Obi Wan, Mace, Yoda, Plo, Ki-Adi...just a thought but I know I'm dreaming <_<
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