Raithe Posted December 1, 2023 Posted December 1, 2023 https://kotaku.com/cyberpunk-2077-phantom-liberty-2-1-update-metro-1851065622 2 "Cuius testiculos habeas, habeas cardia et cerebellum."
Lexx Posted December 1, 2023 Posted December 1, 2023 I'm more interested in the new motorcycles. "only when you no-life you can exist forever, because what does not live cannot die."
uuuhhii Posted December 2, 2023 Posted December 2, 2023 will there be encounter and quest on subway that could be interesting
Humanoid Posted December 2, 2023 Posted December 2, 2023 As someone who mostly traversed Night City by combination of bus and foot, that sounds right up my alley. I know some people feel that effectively teleporting around with public transport can be immersion-breaking, but for me it's nowhere near as bad as leaving my car in the middle of the road whenever I get to my destination. L I E S T R O N GL I V E W R O N G
majestic Posted December 2, 2023 Posted December 2, 2023 I always leave my car on the sidewalk. Gouranga. 2 No mind to think. No will to break. No voice to cry suffering.
Malcador Posted December 5, 2023 Posted December 5, 2023 Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Lexx Posted December 5, 2023 Posted December 5, 2023 Jeez, 88GB update. This will take a bit. "only when you no-life you can exist forever, because what does not live cannot die."
uuuhhii Posted December 6, 2023 Posted December 6, 2023 how many trailer does every patch need radio while not on the car is nice
Lexx Posted December 6, 2023 Posted December 6, 2023 (edited) Tested it a bit yesterday. New bikes are nice. However, I noticed many more graphic issues now with light/shadow flickering and such. Before the patch everything seemed fine. Edited December 6, 2023 by Lexx "only when you no-life you can exist forever, because what does not live cannot die."
uuuhhii Posted December 6, 2023 Posted December 6, 2023 7 minutes ago, Lexx said: Tested it a bit yesterday. New bikes are nice. However, I noticed many more graphic issues now with light/shadow flickering and such. Before the patch everything seemed fine. had flicker shadow since 1.3 just turn all the shadow down or off and nothing flicker
Lexx Posted December 7, 2023 Posted December 7, 2023 A very important feature has been added: Spoiler 1 "only when you no-life you can exist forever, because what does not live cannot die."
Malcador Posted December 7, 2023 Posted December 7, 2023 Got some force behind that Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Raithe Posted February 3, 2024 Posted February 3, 2024 (edited) Cyberpunk 2077 dev thanks fans for not abandoning game after 'heartbreaking' launch (gamingbible.com) (a few months old, but always interesting to see such) Edited February 3, 2024 by Raithe 1 "Cuius testiculos habeas, habeas cardia et cerebellum."
Lexx Posted December 10, 2024 Posted December 10, 2024 (edited) New update is out with a couple new features: https://www.cyberpunk.net/en/news/51028/update-2-2-is-live Edited December 10, 2024 by Lexx "only when you no-life you can exist forever, because what does not live cannot die."
uuuhhii Posted December 10, 2024 Posted December 10, 2024 55 minutes ago, Lexx said: New update is out with a couple new features: https://www.cyberpunk.net/en/news/51028/update-2-2-is-live more character creation option are nice
Pidesco Posted Wednesday at 03:33 PM Posted Wednesday at 03:33 PM I've finally got to properly playing Cyberpunk and it's a fine enough game, even if it has definite problems. Phantom Liberty, especially, is really quite good. However, there was something that I was finding off putting about the whole experience that I couldn't quite put to words, until today. Keep in mind that I had only passing familiarity with the setting before actually getting to playing this. Cyberpunk 2077 is essentially a bunch of 80s nerds pretending they are in the future. And that just messes with my suspension of disbelief. "My hovercraft is full of eels!" - Hungarian tourist I am Dan Quayle of the Romans. I want to tattoo a map of the Netherlands on my nether lands. Heja Sverige!! Everyone should cuffawkle more. The wrench is your friend.
majestic Posted Wednesday at 10:37 PM Posted Wednesday at 10:37 PM As an 80ies nerd I felt right at home in Night City. The setting's not for everyone though - not even for other 80ies nerds. Game's pretty good though, easily CDPR's best in terms of writing and thematic exploration. It's also everything a FromSoftware game would like to be when it comes to storytelling by item descriptions and little bits of lore found here and there - in addition to, you know, having an actual plot. Which is a little hole-y in the first chapter due to it being seemingly hit the hardest by time constraints (i.e. cuts). I am, generally speaking, not someone who replays games a lot, with two exceptions. The original Wing Commander and Cyberpunk 2077. That is not to say that I didn't like other games more (Ocarina of Time and Planescape: Torment come to mind, among others), it's just that there's something about Night City that makes me come back. In spite of starting with my least favorite RPG setup that there is: First person and open world. Guess it helps that Cyberpunk 2077's open world busy work is limited to randomly shooting criminals for bounties, and the storyline is rather focused and not bogged down by having a lot of - mostly irrelevant by the end - choices and consequences outside of deciding which ending you want, including the Phantom Liberty ones. The gameplay itself is, well, I guess fine. Netrunning is still as broken as it was in 1.6, except in different ways. LMGs are still fun to play with, but not really viable, Assault Rifles still suck compared to virtually everything else, and a bunch of little things here and there, but there's something about the game that made me play 550 hours already, and single player games rarely get that much time out of me. 2 No mind to think. No will to break. No voice to cry suffering.
Humanoid Posted 3 hours ago Posted 3 hours ago (edited) It's a weird mix of styles, both in terms of setting and in gameplay. Ultimately I almost always preferred it when the game allowed for emergent gameplay, and was least happy when the game tried to be cinematic. It was great for example when the game let you bypass an early boss fight Royce in the Maelstrom hideout by means of a trivial QTE. But where was that kind of freedom later in the game, and in PL? It's almost a bit of Bethesda-itis. "We put a lot of effort into this awesome content, and you will experience it. Edited 3 hours ago by Humanoid L I E S T R O N GL I V E W R O N G
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