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Amentep

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Uff... I’ve missed all the news about this... it’s disgusting...

NSFW video of course...

 

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On 7/24/2020 at 12:32 PM, Amentep said:

Creators behind the Suikoden series are planning to kickstart a 'spiritual successors series, Eiyuden Chronicles.  If its more like the first two than the others, I'd be interested.

https://www.google.com/amp/s/www.polygon.com/platform/amp/2020/7/24/21337046/suikoden-spiritual-successor-eiyuden-chronicle-kickstarter

Game play teaser

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The 3 guys working on SC2 have been busy

 

 

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Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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43 minutes ago, Skazz said:

Aaaaand it's Polish. Because of course it is.

Poland is where all the innovation in vidya games seems to be these days. While others are churning out tired Ubisoft-style open world collect-a-thons, us Poles are adding groundbreaking features like fetus consumption.

Jestem dumny że jestem Polakiem 🇵🇱

Edited by Keyrock
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2 minutes ago, Wormerine said:

Hey, Poland gave you CDPR. Other studios need to balance it out. 

Also Flying Wild Hog. 

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43 minutes ago, Malcador said:

Also Flying Wild Hog. 

Isn’t FWH a hungarian company?

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls Remastered - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
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My PS Platinums and 100% - 29 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

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32 minutes ago, Mamoulian War said:

Isn’t FWH a hungarian company?

Nope, all studios in Poland. 

Did look up a video of the prologue and...yeah it's as I expected .  NSFW, obviously.

 

Edited by Malcador
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1 hour ago, Keyrock said:

Poland is where all the innovation in vidya games seems to be these days. While others are churning out tired Ubisoft-style open world collect-a-thons, us Poles are adding groundbreaking features like fetus consumption.

Jestem dumny że jestem Polakiem 🇵🇱

Just to clarify: I have nothing against Poles, Polish games, Polish developers, or the Polish studio behind Succubus itself. This is just my personal observation, but I could swear that there is this odd undercurrent to Polish games, one of being edgy/irreverent/anti-PC just for the sake of lulz and/or sticking it to The Man (whoever that particular Man might be). That doesn't automatically make a game better, and neither does shock value.

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15 minutes ago, Skazz said:

Just to clarify: I have nothing against Poles, Polish games, Polish developers, or the Polish studio behind Succubus itself. This is just my personal observation, but I could swear that there is this odd undercurrent to Polish games, one of being edgy/irreverent/anti-PC just for the sake of lulz and/or sticking it to The Man (whoever that particular Man might be). That doesn't automatically make a game better, and neither does shock value.

Could be they just like boobs.  Would explain Witcher. :p

I have something agains the studio.  Game looks like boring ****. 😛

Edited by Malcador
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6 minutes ago, Skazz said:

Just to clarify: I have nothing against Poles, Polish games, Polish developers, or the Polish studio behind Succubus itself. This is just my personal observation, but I could swear that there is this odd undercurrent to Polish games, one of being edgy/irreverent/anti-PC just for the sake of lulz and/or sticking it to The Man (whoever that particular Man might be). That doesn't automatically make a game better, and neither does shock value.

Have you seen Russian games? Granted, Russians tend to go heavier on the memes, but they definitely also go anti-PC and irreverent. Maybe it's a slavic thing? Us slavs give zero ****s what you western progressives see as good and proper. :shifty:

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1 hour ago, Lexx said:

I'm downloading the Prologue now, which is free. Let's see what happens. 😄

Played it for 20 minutes. Absolute garbage. 😆

Game starts with you climbing a wall... which is on-screen hotkeys which you have to press to progress. Probably would have been better to just make this a cutscene ....

Combat is boring. You "stun" enemies, then execute them. Same animations over and over. Attacking feels like you hit the air ... it's just not satisfying.

Map design was lame as (w)hell.

It's not scary at all. It's just lots of gore. Especially wieners are around every corner.

Punched a pregnant woman, then grabbed inside from down below and pulled out a baby. Honestly, this is all just for shock value and so people talk about it ... gameplay-wise it is not interesting at all and doesn't look good either.

 

tl;dr - They try to get you with curiosity and shock value, but the game itself looks garbage. Don't spend money on it.

Edited by Lexx
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It's a follow up to that Agony game, right? I never played Agony, so this is hearsay, but supposedly that game was pretty trash.

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1 hour ago, Skazz said:

This is just my personal observation, but I could swear that there is this odd undercurrent to Polish games, one of being edgy/irreverent/anti-PC just for the sake of lulz and/or sticking it to The Man (whoever that particular Man might be). That doesn't automatically make a game better, and neither does shock value.

No argument here. "Hatred" anyone? I feel there is this tendency to make an edgy game in the most embarassing way possible. That's kinda why I am worried about Cyberpunk... Witcher's strength was that it was a very Polish licence. Making a more western game - they might ring false. miss the mark, whatever you want to call. I didn't like what I have seen so far. 

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1 hour ago, Wormerine said:

No argument here. "Hatred" anyone? I feel there is this tendency to make an edgy game in the most embarassing way possible. That's kinda why I am worried about Cyberpunk... Witcher's strength was that it was a very Polish licence. Making a more western game - they might ring false. miss the mark, whatever you want to call. I didn't like what I have seen so far. 

I don't mind "edgy" if the game is good. Since you brought up Hatred, those same devs made a game called IS Defense, and I can speak to this game since I own it and have played it. t's likely "shock value" or being controversial may have been a contributing factor to the design of the game, but it turned out to be a pretty good game, for what it was. I mean, it was just the turret section from many a game expanded to be a standalone game, but it was well executed and properly priced. So, if a dev wants to get "edgy", so long as the game is good, I'm fine with it.If "edgy" is the only draw and the game sucks otherwise, then I'll pass.

As for Cyberpunk 2077, CDPR have already proven they are quite capable of making an excellent game. Furthermore, they are one of the most successful and famous developers in the world today, they have absolutely zero need to try to drum up interest by being controversial. The Cyberpunk hype train is already full steam ahead. I have faith CDPR will just try to make the best game possible and neither bend to pressures from the moral police nor get edgy simply for the sake of being edgy.

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4 hours ago, Keyrock said:

Have you seen Russian games? Granted, Russians tend to go heavier on the memes, but they definitely also go anti-PC and irreverent. Maybe it's a slavic thing? Us slavs give zero ****s what you western progressives see as good and proper. :shifty:

🇵🇱 

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21 minutes ago, Keyrock said:

As for Cyberpunk 2077, CDPR have already proven they are quite capable of making an excellent game.

Yeah, my mention of CDPR doesn't really make sense. Originally, my comment was a bit long-winded and I mentioned that I feel some polish games touch western subjects but do it with foreign mentality. That's were Cyperpunk comment came from, not awkward edgyness. 

Edited by Wormerine
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1 hour ago, Wormerine said:

Yeah, mention of CDPR doesn't really make sense. Originally, my comment was a bit long-winded and I mentioned that I feel some polish games touch western subjects but do it with foreign mentality. That's were Cyperpunk comment came from, not awkward edgyness. 

For clarity, do you mean American subjects? Because Poland is still very western.

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5 minutes ago, the_dog_days said:

For clarity, do you mean American subjects? Because Poland is still very western.

No, Poland is the centre of the world.

But yeah, I meant west, past the big water. USoA

EDIT. Of course, quality has a final say really. Sergio Leone films don't reflect values of american genres that it uses (be it Westerns of Gangster films) but due to their quality they provide a unique, critical take from an italian film maker. 

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