omgFIREBALLS Posted April 19, 2019 Posted April 19, 2019 I'm looking to take at least some members of my terminal tank party out of No Pen land, and Glacierbane seems fantastic for it. The modal, and the enchantment... but I don't know if I can make sure to take freeze damage if the fight doesn't have any. My party is 3x herald, crusader, inquisitor. Should I just hit my hammer wielder with a frost damaging weapon? My Deadfire mods Out With The Good: The mod for tidying up your Deadfire combat tooltip. Waukeen's Berth: Make all your basic purchases at Queen's Berth. Carrying Voice: Wider chanter invocations. Nemnok's Congregation: Lets all priests express their true faith. Deadfire skill check catalogue right here!
MaxQuest Posted April 19, 2019 Posted April 19, 2019 (edited) Technically you could also kill your skeletons with Grave Calling for the Chill Fog proc. And if you use a lot of DoTs and disables, you can also hit your skelies with Frostfall, for Dispersed Suffering and Shattering Head procs. Or you could lower your target's AR. There are multiple means for that: Rending Smash (Mace modal): -1 AR for 10s Rust Armor (druid spell; priest of berath spell; scroll): -4 AR (vs fortitude) for 15s Lower Their Guard: -10 AR for 5s (UseLongerDurationIfAlreadyApplied, MaxTriggerCount: 2) Sundering Blow: -4 AR for 15s Expose Vulnerabilities: -2 AR for 20s Body Attunement: -2 AR for 20s Hel Hyraf (invocation): -2 AR for 12s Blister Bomb: -1 AR for 15s Fungal Bile: -1 AR for 30s These above are considered active, and do not stack. While those below are passive: Flanked: -1 AR Death's Usher (Blackened Plate passive): -1 AR (auto-apply, lasting aura) Biting Cuts (Beza's Toothed Blade): -2 AR on Critical Hit for 10s Blunt Rock (Sungrazer): -1 crush AR on Critical Hit for whole encounter And there is also: Prepare the Offering (Sanguine Sword): -2 slash AR for 20s. Which I am not sure yet what type it is. Edited April 19, 2019 by MaxQuest 2 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
omgFIREBALLS Posted April 19, 2019 Author Posted April 19, 2019 Blunt Rock (Sungrazer): -1 crush AR on Critical Hit for whole encounter This one is particularly interesting. Do you have a good trick for getting that one crit off, on a monster with approximately exactly the defenses of Dorudugan? My Deadfire mods Out With The Good: The mod for tidying up your Deadfire combat tooltip. Waukeen's Berth: Make all your basic purchases at Queen's Berth. Carrying Voice: Wider chanter invocations. Nemnok's Congregation: Lets all priests express their true faith. Deadfire skill check catalogue right here!
MaxQuest Posted April 19, 2019 Posted April 19, 2019 (edited) I think that debuff can be applied via:- lowering Dorudugan's deflection (which is 147 on PotD)- and rising own accuracy and chance to crit.The deflection can be lowered by the following effects:Active (don't stack with each other): Confounding Blind: -3 Deflection per 15s (stacks up to 10 times) Pike (modal): -10 Deflection Divine Mark: -25 Deflection for 10s Nature's Mark: -10 Deflection for 30s Passive (stack with all others): Crushing Depths (Rod of the Deep Hunter): -1 Deflection, +3% Recovery Time for 45.0s on scoring HitOrCrit (stacks 5 times) Pure Class (Aretezzo's Cane): 50% chance on scoring a Crit to lower enemy Deflection by -5 for 8.0 sec Marking (BotEP): -4 Deflection on target on Crit for 45.0 sec (stacks 5 times) Brittle Frost (Tarn's Respite sabre): -1 target Deflection for 60.0 sec on Hit (stacks 10 times) There is also -10 deflection from Flanked (but if I am not mistaken it is considered active atm; at least it doesn't stack with Confounding Blind).Also you can additionally lower Deflection by 10, by lowering enemy Resolve via one of the following: Arkemyr's Wondrous Torment for 30s Miasma of Dull-Mindedness for 20s Psychovampiric Shield for 20 sec And also you can use: [Active] Shining Beacon: lowers all Defences by -10 [Dunno if active or passive] Bring Low (Rust's Poignard): 30% chance to knock target prone and lower their Defences by -10 for 6.0 sec on scoring Crit So it's possible to lower his deflection by 40 without trouble; or by up to ~95 if you really invest into it. Edited April 19, 2019 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Boeroer Posted April 19, 2019 Posted April 19, 2019 Chilling Grave's Chillfog is foe only - except if you are a confused Berserker, killing skeletons. Deadfire Community Patch: Nexus Mods
Elric Galad Posted April 20, 2019 Posted April 20, 2019 Druid's Entropy could also be considered a way to decrease AR, but I have not idea how many times it is supposed to apply...
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