January 13, 20197 yr I booted it up for the first time in a while, and at max settings, the game looks outstanding. I'm on the Floating Hangman it looks beautifully eery and sublime. Predator Helios 300 laptop for anyone interested. Totally worth it. Edited January 13, 20197 yr by Verde
January 14, 20197 yr Lots of beautifully rendered areas in this game (Onekaza's rooftop court comes to mind). It's a nice change from PoE1's more drab palette, but I suppose both are appropriate to their respective narrative tones.
January 15, 20197 yr the differences in graphics/palates in poe1/poe2 remind me of baldur's gate, the first being more down to earth, so the settings more mundane and natural, realistic whereas the second game is more sprawling and epic, the settings and situations more fantastic
January 15, 20197 yr I don't disagree. I still lament first PoE settings to an extent, though. At the same time I KNOW that Deadfire can be made to run seamlessly, but apparently they don't want to invest in that. The way this game runs is in most every review I've seen. A bit of a shame, to be honest.
January 15, 20197 yr I do gotta admit that first game felt kinda mundane appearance wise so that was bit unexciting.
January 15, 20197 yr I actually like the tone/style of PoE better. But Deadfire is still very nice. Deadfire Community Patch: Nexus Mods
January 15, 20197 yr Dungeons look awesome, the little glowing mushrooms are great. There's fish in the water and corals too. Vailian mansions are inredibly detailed and the italian(?) renesance style is done with great care. The way plants grow from between rocks in certain locations makes the world very lively, same as ivy growing on walls. One of my top favourites are the taverns. Each has a specific name and style. For what do you linger here?
January 15, 20197 yr I think that overall Deadfire looks better but there is a certain something about some areas in PoE in my opinion. I just love the look of areas like Ondra's Gift and some of the areas around Twin Elms as well. In a weird way, I think the more static areas kinda makes the actual art of the backgrounds jump out a bit more sometimes. Less visual "noise" if that makes sense (though noise is much too bad a word). But yeah, Deadfire looks fantastic overall. The weather effects is something I greatly enjoy and was one of the things I missed the most in PoE when comparing to the BG games. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
January 15, 20197 yr I enjoyed how PoE looked; it felt gritty and plausibly realistic. The main problem was the size ratio of some of the exterior areas. "It has just been discovered that research causes cancer in rats."
January 15, 20197 yr Author I actually like the tone/style of PoE better. But Deadfire is still very nice. I like the tone better but I felt the graphics were mundane and drab. Edited January 15, 20197 yr by Verde
January 16, 20197 yr Hello to the Obsidian community. I find the game is very pretty, which is especially notable with it being an isometric view rather than a first person view like a shooter. Unfortunately, to get decent frames in PoE 2 means that I have to run on low settings, as I have a PC that is getting close to 10 years old. For those that haven't seen it, even the low settings are still quite nice.
January 16, 20197 yr Queen Onekaza's rooftop court is, in my view, graphically the most saistfying thing in these two games. It's stunning. There's clearly a difference in the overall aesthetics: PoE was darker in every sense, whereas there's plenty of colour and vim in Deadfire. I like both, but in terms of variety, there's more success in Deadfire.
January 16, 20197 yr From an overall 'feel' I thought running around with your weapons out in POE1 just had a better aesthetic and enjoyed the tone much more, plus I was a sucker for having a castle. But yeah - POE2 just looks, overall, so much better and the little things add up to make the game more engrossing.
January 16, 20197 yr Author Queen Onekaza's rooftop court is, in my view, graphically the most saistfying thing in these two games. It's stunning. There's clearly a difference in the overall aesthetics: PoE was darker in every sense, whereas there's plenty of colour and vim in Deadfire. I like both, but in terms of variety, there's more success in Deadfire. The rooftop is a beautiful set piece.
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