Daggerknight Posted September 8, 2018 Posted September 8, 2018 So, my Watcher is finally where I want him; a bleak walker Inquisitor sailor with a blaster in his left hand, and currently Grave Calling in his right. However, I noticed Scordeos Edge has some nice enchantments that on paper sound like they'd be really good for the whole dual-wield (pistol and saber) thing. What's the general feeling though; does Scordeo's actually hold up against Grave Calling as a solid damage dealer in melee?
Manveru123 Posted September 8, 2018 Posted September 8, 2018 My advice is to not play sabre/pistol combo because it's bad.
dunehunter Posted September 9, 2018 Posted September 9, 2018 In the new patch, u will get -35% damage from full attack abilities, this is extremely bad for Sabre/pistol combo because u can only attack with one of your weapon, but suffer that penalty! 1
Purudaya Posted September 9, 2018 Posted September 9, 2018 In the new patch, u will get -35% damage from full attack abilities, this is extremely bad for Sabre/pistol combo because u can only attack with one of your weapon, but suffer that penalty! Yet another reason why the 35% damage penalty is such a poor solution to fixing full attacks. 1
Daggerknight Posted September 9, 2018 Author Posted September 9, 2018 Penalty or not, the combo itself fits the character concept. Besides, this is just his primary set, one with which he seems to be laying the hurt on just fine so far, so the question between the two sabers still stands.
Ophiuchus Posted September 9, 2018 Posted September 9, 2018 In the new patch, u will get -35% damage from full attack abilities, this is extremely bad for Sabre/pistol combo because u can only attack with one of your weapon, but suffer that penalty! Yet another reason why the 35% damage penalty is such a poor solution to fixing full attacks. Yep. It also messes with stuff like Kalakoth's + Tuotilo's Palm and DW + Accurate Wounding Shot. Thankfully the malus can be modded out. Slash and Burn: A Warlock Guide
pi2repsion Posted September 9, 2018 Posted September 9, 2018 (edited) My advice is to not play sabre/pistol combo because it's bad. For primary melee, yes - but it sure looks great. I've found exactly one combo where it shines, and that is ranged chanter with the singing scimitar (upgraded for party action speed bonus) in one hand and a good pistol in the other (e.g. Scordeo's trophy upgraded for action speed bonus to both melee and ranged). Not the greatest personal ranged damage, of course, but that's not the point there - extremely fast actions for the chanter and boosting the reactions and damage of the rest of the party via improved action speed is. ---- Anyhow, that's not the OPs question. Rule of cool beats minmaxing and the question is Scordeo's Edge vs Grave Calling. With regards to Scordeo's Edge as a damagedealer in melee (as opposed to the benefits to swapping between melee/ranged), the duration during which the recovery bonus lasts scales with intellect and other effects that extend beneficial durations, something that has great impact on the weapon's effectiveness. The OP will know best whether his stats and available items supports taking ruthless advantage of this. Also, unless something has changed in recent patches, it should still be possible to cheese the mechanic completely with a priest along to cast salvation of time to extend the duration substantially to hilarious effect. Since the OP is playing inquisitor and hence probably has decent INT, Scordeo's Edge should do well either way. Edited September 9, 2018 by pi2repsion 1 When I said death before dishonour, I meant it alphabetically.
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