wbc889 Posted August 26, 2018 Posted August 26, 2018 As in title, Watery Double & Dichotomous Soul summons are no longer player controllable. This seems to be a regression on previous build behavior. here's a random save, but it should illustrate the point when entering combat and those above mentioned skills are used: https://www.dropbox.com/sh/muxdga83t6p758s/AABIOPaX6YwBcycY8_amkz3qa?dl=0
0 Boeroer Posted August 26, 2018 Posted August 26, 2018 (edited) This was explicitly mentioned as new intended behaviour in the patch notes and thus can't be a bug. Edited August 26, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
0 AndreaColombo Posted August 27, 2018 Posted August 27, 2018 Still a pretty awful change, so it's worth asking Obsidian to revert to the original behavior. 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
0 Boeroer Posted August 27, 2018 Posted August 27, 2018 (edited) Sure. Preeetty awful, I agree. I just wanted to inform that it's intended. Edited August 27, 2018 by Boeroer 1 Deadfire Community Patch: Nexus Mods
0 kilay Posted August 28, 2018 Posted August 28, 2018 (edited) As in title, Watery Double & Dichotomous Soul summons are no longer player controllable. This seems to be a regression on previous build behavior. here's a random save, but it should illustrate the point when entering combat and those above mentioned skills are used: https://www.dropbox.com/sh/muxdga83t6p758s/AABIOPaX6YwBcycY8_amkz3qa?dl=0 inside this mod there is a player controllable version of DIchotomous Soul (with right damage of the summons) I can add the same behavior also to Watery Double https://www.nexusmods.com/pillarsofeternity2/mods/182 Edited August 28, 2018 by kilay 2 Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
0 kilay Posted August 28, 2018 Posted August 28, 2018 Updated with a controllable Watery Double 1 Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
Question
wbc889
As in title, Watery Double & Dichotomous Soul summons are no longer player controllable. This seems to be a regression on previous build behavior.
here's a random save, but it should illustrate the point when entering combat and those above mentioned skills are used:
https://www.dropbox.com/sh/muxdga83t6p758s/AABIOPaX6YwBcycY8_amkz3qa?dl=0
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