Stardusk78 Posted July 8, 2018 Posted July 8, 2018 (edited) I think the buffs are good but the exclusion on 2 schools still seems too harsh to me. Any thoughts? Edited July 8, 2018 by Stardusk78
PK htiw klaw eriF Posted July 8, 2018 Posted July 8, 2018 You mean subclass wizards? "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
Dorftek Posted July 8, 2018 Posted July 8, 2018 I think the buffs are good but the exclusion on 2 schools still seems too harsh to me. Any thoughts? Yeah its way too harsh imo.
Loren Tyr Posted July 8, 2018 Posted July 8, 2018 I only have experience with the Evoker so far, currently playing one (single class), but I certainly like it. I wouldn't mind them given them a second unique ability of some kind to each to give some more flavour to the different specialisations, but they're fair I think. I certainly wouldn't want them to remove the exclusions, that would rather defeat the point of them being specialised wizards after all. I imagine it also depends on how you play though. I'm playing with a full party, and in this case I have Aloth at hand as a Spellblade for a bit of Chillfoggin' and such while my main is running around setting everything on fire, that probably helps. I can imagine soloing it would be a real handicap though (but that certainly wouldn't be a reason to change them).
Effusion Posted July 8, 2018 Posted July 8, 2018 (edited) Nothing really changed. Evokers are good for blasting, illusionists are okay-ish if they don't plan to rely on weapons, and the other three shoot themselves in the foot with their lost schools. Edited July 8, 2018 by Effusion 2
Verde Posted July 8, 2018 Posted July 8, 2018 (edited) Way too harsh. One of the sidekicks is a Conjurer and you get like, 1-2 Conjuration spells a level, and the familiar stinks. And no Evocation! They aren't worth it. Edited July 8, 2018 by Verde
Zelse Posted July 9, 2018 Posted July 9, 2018 increased power level + missile spells is pretty good. Evoker sounds nutty post patch
Elendriel Posted July 9, 2018 Posted July 9, 2018 Evoker benefits the most from the extra power level. Offensive spells PL will scale damage, bounces/projectiles, accuracy, penetration, and duration (if applicable). Evocation has offensive spells at every level, some of the most used spells for a Wizard. The Evoker special bonus gives a chance for extra damage. Many other spells just get a little extra duration (or accuracy if a debuff), which doesn't mean much. And the special bonuses are much weaker in other subclasses. I feel like Evoker is decently balanced compared to generalist. I don't really like losing two schools though, it takes away so many good spells. I wish they'd choose some other penalty, other classes don't lose 2/5 of their ability tree from picking a subclass.
Aranduin Posted July 9, 2018 Posted July 9, 2018 Lose 2 chools is too hard in my opinion. Is true I like the wizards and lost spells is a big NO for me.
grayrest Posted July 9, 2018 Posted July 9, 2018 It'd be worth it if the non-evoker bonuses were actually good. Something like... * Conjurer - +100% conjuration spell duration * Enchanter - Immune to Arcane Dampener 1
Esajin Posted July 9, 2018 Posted July 9, 2018 It'd be worth it if the non-evoker bonuses were actually good. Something like... * Conjurer - +100% conjuration spell duration * Enchanter - Immune to Arcane Dampener Nobody likes ogres :'(
knownastherat Posted July 9, 2018 Posted July 9, 2018 (edited) Yes, it is worth now, especially Illusionist with the - now even nerfed to + 1 PL! .. and I think I am crazy - mask. Able to cast Wizard's Double from level 1, Confused from level 2, Terror from level 3, Confused again from level 4 as the only Illusion spell there, Terror again from level 5, btw can save points on +1 PEN with element passives right?, Gaze of the Adragan - this stuff last forever: Cast time 3 Recover 3 Duration 6 - on level 6 as again the only Illusion spell here, tough choice on level 7 as there is no single Illusion spell so lets take Improved Criticals, level 8 is badass with Wall of Many Colors and Freezing Rake .. oh now we need the PEN .. oh but we have only 2 casts hmm, and in the endgame tier level 9 there is no Illusion spell again so let's take Prestige +1 PL to compensate for the nerfed mask, that is serious **** innit? I have some secret items for this build I cant tell about but I solo PotD DD, only one eye open using 2 fingers on left hand, with Illusionist because it's so OP. Edited July 9, 2018 by knownastherat
Verde Posted July 9, 2018 Posted July 9, 2018 Yes, it is worth now, especially Illusionist with the - now even nerfed to + 1 PL! .. and I think I am crazy - mask. Able to cast Wizard's Double from level 1, Confused from level 2, Terror from level 3, Confused again from level 4 as the only Illusion spell there, Terror again from level 5, btw can save points on +1 PEN with element passives right?, Gaze of the Adragan - this stuff last forever: Cast time 3 Recover 3 Duration 6 - on level 6 as again the only Illusion spell here, tough choice on level 7 as there is no single Illusion spell so lets take Improved Criticals, level 8 is badass with Wall of Many Colors and Freezing Rake .. oh now we need the PEN .. oh but we have only 2 casts hmm, and in the endgame tier level 9 there is no Illusion spell again so let's take Prestige +1 PL to compensate for the nerfed mask, that is serious **** innit? I have some secret items for this build I cant tell about but I solo PotD DD, only one eye open using 2 fingers on left hand, with Illusionist because it's so OP. Honestly just go Trickster if you want to be an illusionist. It's a vanilla Rogue with -10% Sneak Attack (not a big deal) for an excellent collection of Illusion (and Transmutation?) at EVERY Power Level. Mix with a Cipher for crazy high deflection and CC.
knownastherat Posted July 9, 2018 Posted July 9, 2018 Actually, I was playing Trickster/Illusionist, not kidding now, with the mask. God of Terror who got rekt because did not use Chillfog. ****ing Chillfog.
Verde Posted July 9, 2018 Posted July 9, 2018 Actually, I was playing Trickster/Illusionist, not kidding now, with the mask. God of Terror who got rekt because did not use Chillfog. ****ing Chillfog. Haha what? Why both tho, Trickster is all the Illusionist you need
grasida Posted July 10, 2018 Posted July 10, 2018 And illusionist power level boost doesn’t apply to trickster spells anyway. Trickster conjuror could be fun for access to illusion spells in spite of the conjuror penalty. And there are some decent damage spells for conjurors that benefit from power level.
sarcongin Posted July 10, 2018 Posted July 10, 2018 I thought to make a conjurer with trickster. Doesn't work. You can't use the trickster illusion spells because they have the illusion keyword.. sadly
knownastherat Posted July 10, 2018 Posted July 10, 2018 (edited) And illusionist power level boost doesn’t apply to trickster spells anyway. Trickster conjuror could be fun for access to illusion spells in spite of the conjuror penalty. And there are some decent damage spells for conjurors that benefit from power level. What do you mean "And" and "anyway"? Why would it not apply? The description clearly states: +1 All Illusions Power Levels. Of course, it applies. Just +1 is pure garbage as it adds 1 sec to Ryngrim's Repulsive Visage for Trickster at level 20 and 0.5 sec to the Gaze of the Adragan. 1 sec I scratch my ass and in 0.5 sec cant even reach to scratch my balls. Wtf is this, Dark Souls reflexes skill or something? The spiritual successor to Dark Souls, **** me. And why both? Well, obviously to add to replay value from Whitewitch Mask. How can you even ask is beyond me. Anyway, Trickster/Illusionist can cast Chillfog, Pull of Eora and Freezing Pillars, as well as Evocations, so that is all that matters. The strongest class, without armor, without anything, say hello 2 Chillfogs, 2 Pulls, 2 Feezing Pillars say goodbye, do this **** over and over and over till you face boss than cast ****ing scrolls. gg and gd, good game and good design. At least, I could build around the mask. That was an epic experience. Edited July 10, 2018 by knownastherat
Effusion Posted July 10, 2018 Posted July 10, 2018 (edited) The patch changed it to +2 pl (up from +1) for your school and -10% (down from -20%) recovery for other schools, as well as changes to a number of specific spells (mostly related to cast times) and the transmutation specialist ability (still benefit from gear aside from armor/weapons while transformed). The fundamental problem that different specializations have different benefits (how much they get out of increased power level and the special ability) and costs (which schools are lost) that aren't balanced remains unchanged. Edited July 10, 2018 by Effusion
Kian Posted July 10, 2018 Posted July 10, 2018 I've had quite a bit of fun with Evoker on potd. And I didn't go for nature godlike for max pl. The lack of good varied gear is annoying, but that's not relevant just for wizard/evoker so eh. I would like for the bonuses to be more, for example I think the Evoker should have a damage bonus instead of the 15% chance at double cast. The idea being it would differentiate the subclasses more, give them more personality. But eh, it is what it is I suppose. At later levels, with buffs, an evoker (probably the same can be said about a general wizard) can nuke pretty much everything. Took me a while to realise the "causes an interrupt" on vaporous grimoire refers to yourself lol, so that was annoying especially in silly situations where your party is scrambled outside of your control and your squishy wizard is suddenly the main agro of mobs Anyway for me spellcasting characters are the ones I'm having most fun with, and being able to nuke bosses with spells was awesome :D
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