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Realistically, 2 weeks of dev (minimal Agile sprint) + 1 week of beta branch + 1 week of revision/dev testing (optional) = one patch per month

"Art and song are creations but so are weapons and lies"

"Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable."

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Realistically, 2 weeks of dev (minimal Agile sprint) + 1 week of beta branch + 1 week of revision/dev testing (optional) = one patch per month

No, you have to think those things happen in parallel with each other.

 

Example:

 

Sprint 1

- develop patch 1.3

- test path 1.2

- release patch 1.2

 

Sprint 2

- develop patch 1.4

- test patch 1.3

- release patch 1.3

 

2 patches a month.

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Realistically, 2 weeks of dev (minimal Agile sprint) + 1 week of beta branch + 1 week of revision/dev testing (optional) = one patch per month

No, you have to think those things happen in parallel with each other.

 

Example:

 

Sprint 1

- develop patch 1.3

- test path 1.2

- release patch 1.2

 

Sprint 2

- develop patch 1.4

- test patch 1.3

- release patch 1.3

 

2 patches a month.

lol ok

"Art and song are creations but so are weapons and lies"

"Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable."

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since deadfire has been released they have done a patch about every two weeks

 

Im hanging for the next one because this is the one where they are uptuning spells/ abilities that are not powerful enough

 

 

whoo hoo!

Really? How do u know?

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since deadfire has been released they have done a patch about every two weeks

 

Im hanging for the next one because this is the one where they are uptuning spells/ abilities that are not powerful enough

 

 

whoo hoo!

Really? How do u know?

 

josh sawyer said so on one of his live streams

 

dont expect anything to drastic

Edited by antman45454
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They need to allow us to customize Grimoires and reduce the penalty for Wizard subclasses. And prob buff some Cipher spells.

I am holding out hope for subclass wizards to get differing starting grimoires than what is currently the default.  When a transmuter only has three spells in his chosen specialization in the beginning grimoire, it's rather underwhelming.  I opted to dump the transmuter I drew up and went with a non-specialized wizard. 

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