antman45454 Posted June 16, 2018 Posted June 16, 2018 Once I notice one of my party members is taking damage and then start the casting process for Lay on hands Im finding that alot of the time they are dead before the casting time has finished, Im having this issue on POTD anyway. Anyone else having this problem? Pain in the butt hey cause im finding the ability almost completely useless because of this
omgFIREBALLS Posted June 16, 2018 Posted June 16, 2018 (edited) I've been playing PotD mass paladin parties over and over and over and over and I'm not noticing this. The casting time is very short. Your problem is probably recovery from whatever the paladin used before you told them to use LoH, but that has nothing to do with LoH. For comparison: When you tell your character to do something, you'll see three things over their head. The health bar, an icon representing their next action and a depleting beige bar beneath the health bar. The depleting beige bar is recovery. Cast time is the swirl inside the icon and begins when recovery is finished. LoH takes half a second to cast and you should notice the icon swirling swiftly. While your character is in recovery the only thing they'll really do is move. Auto attack a crippled xaurip or cast the one Lay on Hands to save all of Eora? Need to wait just as long for recovery before you can start, either way. Also why mass paladins is great. Someone urgently needs a heal? Look not for the paladin with the most bonus healing, upgraded Lay on Hands or an order bonus to it. Look only for the paladin closest to recovering Edited June 16, 2018 by omgFIREBALLS My Deadfire mods Out With The Good: The mod for tidying up your Deadfire combat tooltip. Waukeen's Berth: Make all your basic purchases at Queen's Berth. Carrying Voice: Wider chanter invocations. Nemnok's Congregation: Lets all priests express their true faith. Deadfire skill check catalogue right here!
Yosharian Posted June 16, 2018 Posted June 16, 2018 I was worrying that Obsi were going to nerf it. It's incredibly powerful. Yosharian's Deadfire Builds
Boeroer Posted June 16, 2018 Posted June 16, 2018 (edited) That's why having a dual wielding setup with speed bonuses is better for a paladin who wants to heal quickly. If you like to auto-attack stuff with a two hander in heavy armor it will take like 5 seconds until you can cast LoH. In PoE you could use Quick Switch to skip that recovery - doesn't work anymore with Deadfire. Edited June 16, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
antman45454 Posted June 16, 2018 Author Posted June 16, 2018 I've been playing PotD mass paladin parties over and over and over and over and I'm not noticing this. The casting time is very short. Your problem is probably recovery from whatever the paladin used before you told them to use LoH, but that has nothing to do with LoH. For comparison: When you tell your character to do something, you'll see three things over their head. The health bar, an icon representing their next action and a depleting beige bar beneath the health bar. The depleting beige bar is recovery. Cast time is the swirl inside the icon and begins when recovery is finished. LoH takes half a second to cast and you should notice the icon swirling swiftly. While your character is in recovery the only thing they'll really do is move. Auto attack a crippled xaurip or cast the one Lay on Hands to save all of Eora? Need to wait just as long for recovery before you can start, either way. Also why mass paladins is great. Someone urgently needs a heal? Look not for the paladin with the most bonus healing, upgraded Lay on Hands or an order bonus to it. Look only for the paladin closest to recovering yeah right, Im using Pallagina, plate armour, tower shield and a warhamer Im honeslty not having much luck with LOH hey I havent played deadfire alot yet so still getting use to it, maybe this is the problem played hundreds hour pillars 1 though any tips for tanking guys? I have eder and Pallagina and they are getting reemed on POTD
antman45454 Posted June 16, 2018 Author Posted June 16, 2018 That's why having a dual wielding setup with speed bonuses is better for a paladin who wants to heal quickly. If you like to auto-attack stuff with a two hander in heavy armor it will take like 5 seconds until you can cast LoH. In PoE you could use Quick Switch to skip that recovery - doesn't work anymore with Deadfire. Im finding i need the shield on POTD, Its my first POTD playthrough and im having survivability issues
Shadenuat Posted June 16, 2018 Posted June 16, 2018 (edited) It's the cheapest and one of most effective heals in the game, especially upgraded or with the right kit. Although Pallegina's stats are not great. But if you're having trouble with it, your character is either stacked with heavy equipment and weapons, or you're controlling battle wrong. Try casting it before character gets hit, interrupting enemy with something like Thrust of Tattered Veils or simply skipping an attack or two on your tank healer so character is always recovered and is ready. Edited June 16, 2018 by Shadenuat
antman45454 Posted June 16, 2018 Author Posted June 16, 2018 well a paladin is on the frontline remember so there are also interrupts involved, this combined with the long recoveries is really killing it on POTD
Shadenuat Posted June 16, 2018 Posted June 16, 2018 (edited) Well it's basically about stacking armor, deflection & Robust inspiration (upgraded lay on hands, cipher's pain block, and Druid just can mass cast it). But on PoTD sometimes you want extra heals, or should activate heals before getting hit. You can also use autoheals, like combining upgraded armor aura from paladin with song from chanter, and then your fighter has his own regen and at that point most enemies wouldn't be able do much to your party. Do not skip on any armor buffs. Your mage should press Spirit shield at the beginning of every combat. You will find it easier once you get some good armor, like exceptional plate or superb+ armor. Just one point of armor can mean full damage or they're just glancing you. Crits will overpen you though, which is why you need deflection. That's because on PoTD you can meet enemies who will roll like +50 chance to hit and have exceptional weapons/claws/tails themselves, meaning your armor is paper for them. Don't pick armor with low Pierce resist. The deadliest and most common enemies with ranged weapons do pierce damage, so most of the armor in the game with low pierce resistance is less attractive. Other common ranged damage is slash, so stick to chainmail, maybe breastplate, leather & plate. Crush damage just doesn't seem as common in the game. First thing I do on PoTD is give everyone including mages fine+ chainmail, breastplates & exceptional+ leather. You can buy or simply take some best armors. Make sure you buy both legendary armors in Neketaka, you'll know them once you see them, and they're some of the best in the game. And generally ignore bonus hitpoints (although on low level, eating bread for +15 hp is a good idea). They matter little when it comes to survivability. You want things, items and abilities, that give deflection, extra armor, heal procs, things with stacking -% to all damage taken, etc. Anyone who played healer in MMO knows it's a lot easier when you can heal regular intervals of small amount of damage, compared to healing spikes in damage, and POE is similar, and it's heals are very powerful. Edited June 16, 2018 by Shadenuat 1
Tigranes Posted June 16, 2018 Posted June 16, 2018 It's very very powerful - especially with bonuses like Greater LH that provides healing over time, and/or Elcga bonus that means your target cannot be killed for a few seconds while they heal back up. It's a lifesaver on POTD. It does sound like your issues stem from elsewhere, having to do with how much you're being hammered. 1 Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Archaven Posted June 16, 2018 Posted June 16, 2018 That's why having a dual wielding setup with speed bonuses is better for a paladin who wants to heal quickly. If you like to auto-attack stuff with a two hander in heavy armor it will take like 5 seconds until you can cast LoH. In PoE you could use Quick Switch to skip that recovery - doesn't work anymore with Deadfire. i hope obsidian would buff the 2H sometime later... hopefully not the other way round (nerf DW). i kinda love DW at the moment.. obsidian shd buff weaker stuff instead of nerf better ones.
Tigranes Posted June 16, 2018 Posted June 16, 2018 Uh, no. They should buff weak stuff when that brings everything on parity relative to enemy strengths, items, etc., and they should nerf strong stuff when that makes more sense. I don't know which would make more sense here, but 2H definitely needs to be a more viable option either way. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
antman45454 Posted June 17, 2018 Author Posted June 17, 2018 i think the two beiggest issues i have at the moment are not knowing what order to play the game in and i dont have either a priest or druid in my party, These two issues for first time POTD playthrough are quite hard to manage
PK htiw klaw eriF Posted June 17, 2018 Posted June 17, 2018 That's why having a dual wielding setup with speed bonuses is better for a paladin who wants to heal quickly. If you like to auto-attack stuff with a two hander in heavy armor it will take like 5 seconds until you can cast LoH. In PoE you could use Quick Switch to skip that recovery - doesn't work anymore with Deadfire. i hope obsidian would buff the 2H sometime later... hopefully not the other way round (nerf DW). i kinda love DW at the moment.. obsidian shd buff weaker stuff instead of nerf better ones. 2H would be more effective and more inline with PoE if they had 2 higher pen across the board, reduce fast weapons pen by 1 as well. "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
Incendax Posted June 18, 2018 Posted June 18, 2018 Recovery time is killing you. Give your Paladin a Shield + Blunder or Pistol. 1
George_Truman Posted June 18, 2018 Posted June 18, 2018 Yeah guns are broken for support. Also shield-bearers lay on hands is bonkers
fced Posted February 12, 2020 Posted February 12, 2020 On 6/16/2018 at 9:03 AM, antman45454 said: Once I notice one of my party members is taking damage and then start the casting process for Lay on hands Im finding that alot of the time they are dead before the casting time has finished, Im having this issue on POTD anyway. Anyone else having this problem? Pain in the butt hey cause im finding the ability almost completely useless because of this Paladin Lay on hands or the upgraded version do not work on PS4, it don't heal but if upgraded it give the buff, Same problem with the gloves which have this ability enchantment... I really hope they will fix it soon (because a paladin who can't heal is not a paladin) with all the other problems we notified... Did it work on PC ? Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...
thelee Posted February 12, 2020 Posted February 12, 2020 20 minutes ago, fced said: Paladin Lay on hands or the upgraded version do not work on PS4, it don't heal but if upgraded it give the buff, Same problem with the gloves which have this ability enchantment... I really hope they will fix it soon (because a paladin who can't heal is not a paladin) with all the other problems we notified... Did it work on PC ? yes, lay on hands works on PC, and not only that, it makes the paladin one of the better healers (i would put it better than priest) because of how efficiently you can spam it. if it doesn't work on PS4 that would be a major major bug. are you absolutely sure you're not seeing your health come back? you should get some amount instantly the moment lay on hands resolves, and then the same amount every 3 seconds after. this seems like it would be an exceptionally weird platform-specific bug if it doesn't heal.
fced Posted February 12, 2020 Posted February 12, 2020 Nothing and i checked the battle log, it is this way i notified the secondary buff was applied, but not the heal... I remember on POE Lay on Hands was very handy... Because of this i had to choose the healing aura... Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...
thelee Posted February 12, 2020 Posted February 12, 2020 9 minutes ago, fced said: Nothing and i checked the battle log, it is this way i notified the secondary buff was applied, but not the heal... I remember on POE Lay on Hands was very handy... Because of this i had to choose the healing aura... what do you see in the combat log when you use lay on hands? can you pause and take a picture/screenshot?
fced Posted February 13, 2020 Posted February 13, 2020 (edited) 23 hours ago, thelee said: what do you see in the combat log when you use lay on hands? can you pause and take a picture/screenshot? Nothing, i already resetted Palegina, because Lay on hands was not working (i will reset her again when Lay on hands will be fixed), not healing, i will try with the gloves and tell you the results.. but as i said there is nothing, no heal, the only thing i see is there is one of the upgrade which increase resolve, only the buff work, not the heal... Edited February 13, 2020 by fced 1 Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...
Ouroboros226 Posted September 10, 2021 Posted September 10, 2021 Is the 4.0 second "Allies can't die" timer of a Shieldbearer's lay on hands, prolonged by int? As in 8 seconds with 20 int? I'm having massive indecisiveness between goldpact and shieldbearer for a support paladin right now.
Boeroer Posted September 10, 2021 Posted September 10, 2021 (edited) 23 minutes ago, Ouroboros226 said: Is the 4.0 second "Allies can't die" timer of a Shieldbearer's lay on hands, prolonged by int? Yes, it is. It's basically Barring Death's Door with another name. Say hello Monk/Shieldbearer with +10 INT, eh? It can also be prolonged with Salvation of Time and Wall of Draining (by the guy who gets the effect). Edited September 10, 2021 by Boeroer 1 Deadfire Community Patch: Nexus Mods
Ouroboros226 Posted September 10, 2021 Posted September 10, 2021 1 minute ago, Boeroer said: Yes, it is. It's basically Barring Death's Door with another name. Say hello Monk/Shieldbearer with +10 INT, eh? It can also be prolonged with Salvation of Time and Wall of Draining (by the guy who gets the effect). Very nice! Well. Shieldbearer it is. +1 enemy needed to flank you with the extra engagement AND death's door 8s, yes please. I don't really see how any other paladin subclass can be better as a support healer then. As you basically get one strong defensive ability for your primary heal AND a strong defensive bonus for your character itself.
Boeroer Posted September 10, 2021 Posted September 10, 2021 (edited) 1 hour ago, Ouroboros226 said: +1 enemy needed to flank you with the extra engagement I read that repeatedly but it's not correct. The amount of engagment slots you have doesn't change how many enemies are needed to flank you. Maybe it was different in PoE, I don't really remember - but two enemies at (mostly) opposing sites are always enough to flank anybody (unless there's One Stands Alone or Slippers of the Assassin or something like that involved that specifially changes how many enemies are needed). Look here at my dude Edér who has 8 engagement slots in this situation (Kapana Taga +2, Shield +1, Guardian Stance +3, Blackened Plate Helmet +1 and Reckless Brigandine +1) but still gets flanked from two dummies (who don't even have engagement): Edited September 10, 2021 by Boeroer 1 Deadfire Community Patch: Nexus Mods
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