Nemesis7884 Posted June 10, 2018 Share Posted June 10, 2018 (edited) I mean... the bonus to deflection is now 1/4 of intimidation.... lol so youll get something like +1 to MAYBE +5 to deflection at the very top level from the intimidation scaling... lol.... the armor was interesting but hardly op before, now its a complete waste of space - why not just delete the item? Spending all your skill points on one skill to get a meger bonus. This is just one example but honestly, item balancing is so f* up and needs SO much work. The game doesn't have too many unique items to begin with and if you make half of them useless even fewer...there should be really a better balancing between the items that make them all about "equally" interesting for different builds.... a +5 TOP deflection bonus isn't even interesting even if you wanted to make a deflection build over other armors that give other better bonuses that have nothing to do with deflection...and if something like this is the case you clearly messed up your balancing And putting 5% and 10% bonuses or probablities on items are just not fun to use im sorry...if i want to use a probability item with cool effects i want to see its effect reasonably often - it's just no fun, also all the cuts to action speed because people like watching idle animations so much... I guess the item balacing team had the task" how can we make things less interesting and less fun" - mission accomplished Edited June 10, 2018 by Nemesis7884 Link to comment Share on other sites More sharing options...
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