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Featured Replies

Thanks a lot for adding eye colors and being able to customize your character during the game, those are both things I was really hoping for! :D

 

Not a bug but just a suggestion: it would be nice if you can click the shield icons at the bottom (the ones that say "Sex & Race", "Class Selection" etc.) to take you to that specific page. So e.g. if you want to change your race you don't have to click previous lots of times first. (Or maybe it is a bug cause when I click one of those shields, I do get the selection sound, but nothing happens)

Guys, please, what about all the quests that break when done out of order? I've read enough worrisome reports about quests outright breaking but there are also other issues, like dialogue appearing when it shouldn't or even entire characters appearing and acting as if we've worked together already.

 

Can you at least acknowledge that there are a number of quests that break when you don't follow them exactly? Just telling us you know about them and are working on them is enough for me.

 

I can't play until I know quests won't randomly give me dialogue options for things I haven't seen or done, or throw characters at me that I'm not supposed to meet yet.

Are there any fixes for the companion dispoitions raising too quickly in this patch (currently of planned)? Out of all of the bugs that is the one I'm principally waiting to be fixed before I re-start (since interacting with the companions is one of the primary pluses of the these games in my own mind.)

 

(This isn't a moan, by-the-by, if it's not, it's not - them's the breaks and I'll just have to go bunnies and amuse myself for a while longer, but it would be nice to known one way or another.)

 

I think that should be the number one concern , fixing bugs on companions , story , etc .... But looks like im wrong and making the game harder is more important , in a RPG , well what do i know ...

  • Author

 

 

Seriously?  No fix for inability respec my chanter without losing the chant selected on character creation?

 

 

I'm sorry that is still happening for you @Awkward Davies, would you mind sending us a save file that we could reproduce the issue from? We think our fix may not be working for older saves, so any saves we can get would help us find out why. Saves are big, so we'd recommend either using a dropbox/google drive link or sending it to us at bugs@obsidian.net

 

 

@David Benefield, are you saying I would have to start a completely new game to avoid the problem?  I have tried respecing after updating to latest beta and still have the same issue.  Do you need a save from before a broken respec or after?  Where do I find save files for a Steam installation of Deadfire?

 

 

We may be able to make a fix for old saves, but we'd need to better understand what is broken for those saves. Ideally we need a save just before the respec occurs so that we can cause the issue to happen on our end and trace what it does wrong.

 

See below for notes on where the save game files are stored, and thank you for your help!!

 

Savegames

Windows Location: %USERPROFILE%\Saved Games\Pillars of Eternity II

MACOS: ~/Library/Application Support/ Pillars of Eternity II

Linux: $XDG_Data_Home/PillarsofEternityII

  • Author

Are there any fixes for the companion dispoitions raising too quickly in this patch (currently of planned)? Out of all of the bugs that is the one I'm principally waiting to be fixed before I re-start (since interacting with the companions is one of the primary pluses of the these games in my own mind.)

 

(This isn't a moan, by-the-by, if it's not, it's not - them's the breaks and I'll just have to go bunnies and amuse myself for a while longer, but it would be nice to known one way or another.)

 

Yes! Those fixes are in this patch :)

 

Are there any fixes for the companion dispoitions raising too quickly in this patch (currently of planned)? Out of all of the bugs that is the one I'm principally waiting to be fixed before I re-start (since interacting with the companions is one of the primary pluses of the these games in my own mind.)

 

(This isn't a moan, by-the-by, if it's not, it's not - them's the breaks and I'll just have to go bunnies and amuse myself for a while longer, but it would be nice to known one way or another.)

 

I think that should be the number one concern , fixing bugs on companions , story , etc .... But looks like im wrong and making the game harder is more important , in a RPG , well what do i know ...

 

 

 

If you play the beta patch this stuff is much improved, Xoti no longer tries to jump directly into your pants, etc. I think it's still getting tweaked a bit though. I think the issue is a lot of conversations are front-loaded and the companion quests are fairly short.

 

Are there any fixes for the companion dispoitions raising too quickly in this patch (currently of planned)? Out of all of the bugs that is the one I'm principally waiting to be fixed before I re-start (since interacting with the companions is one of the primary pluses of the these games in my own mind.)

 

(This isn't a moan, by-the-by, if it's not, it's not - them's the breaks and I'll just have to go bunnies and amuse myself for a while longer, but it would be nice to known one way or another.)

 

Yes! Those fixes are in this patch :)

 

 

ACE!

 

Cheers.

 

('Course,  the irony is, I'm now going on holiday for a week...! Still, fair chance the patch might be out if beta by the time I get back and am ready to play (not that it being in beta would have stopped me), so all to the good, one supposes!)

 

 

 

Seriously?  No fix for inability respec my chanter without losing the chant selected on character creation?

 

 

I'm sorry that is still happening for you @Awkward Davies, would you mind sending us a save file that we could reproduce the issue from? We think our fix may not be working for older saves, so any saves we can get would help us find out why. Saves are big, so we'd recommend either using a dropbox/google drive link or sending it to us at bugs@obsidian.net

 

 

@David Benefield, are you saying I would have to start a completely new game to avoid the problem?  I have tried respecing after updating to latest beta and still have the same issue.  Do you need a save from before a broken respec or after?  Where do I find save files for a Steam installation of Deadfire?

 

 

We may be able to make a fix for old saves, but we'd need to better understand what is broken for those saves. Ideally we need a save just before the respec occurs so that we can cause the issue to happen on our end and trace what it does wrong.

 

See below for notes on where the save game files are stored, and thank you for your help!!

 

Savegames

Windows Location: %USERPROFILE%\Saved Games\Pillars of Eternity II

MACOS: ~/Library/Application Support/ Pillars of Eternity II

Linux: $XDG_Data_Home/PillarsofEternityII

 

 

Thanks.  I submitted what I think was my most recent test of the problem.  To be clear, I wouldn't really expect it to be fixed in an old save, but I am still seeing this happen with a character without issues that I try to respec in latest Beta build.  The only thing I haven't tried is starting with a new character using the Beta.

Edited by Awkward Davies

Companion interaction still broken. In a sense WANT TO TALK dialogs still dont work. Even worse now actually cause WANT TO TALK icon now stay forever apparently. Just to taunt me i suppose. 

Edited by Dopsim

Any hope for an alternative nature godlike skintone to better match the portrait? 

 

portrait vs in-game skin:


MjtJkO7.png  NrNcY6Q.jpg


I've come to burn your kingdom down

The beta patch fixed 2 Aloth's conflicting dispositions by removing one, but now he has too few dispositions and only 2 of those are positives. How are we supposed to raise rep with him if he has so few things he likes?

It's not fair when other companions have so many:

5QM1QqBm.jpg

jhSci5Pm.jpg

lZzOnHym.jpg

While Aloth only has 5:

U0vSp4Im.jpg

 

He should at least have a positive anti-Leaden Key disposition when he's anti-Leaden Key, or positive pro-Leaden Key disposition when he's pro-Leaden Key. But more positives should be added as well, maybe Skulduggery, Progressive and Resourcefulness. 

Devs, when are you going to address this? Nothing new in the last patch.

Duskfall sword's Drawing Cut ability is bugged, it says "Grants" but doesn't actually grant anything anymore (why is everything getting nerfed?!):

sh14oQUl.jpg

This also is still not fixed with last patch.

 

The beta patch fixed 2 Aloth's conflicting dispositions by removing one, but now he has too few dispositions and only 2 of those are positives. How are we supposed to raise rep with him if he has so few things he likes?

It's not fair when other companions have so many:

5QM1QqBm.jpg

jhSci5Pm.jpg

lZzOnHym.jpg

While Aloth only has 5:

U0vSp4Im.jpg

 

He should at least have a positive anti-Leaden Key disposition when he's anti-Leaden Key, or positive pro-Leaden Key disposition when he's pro-Leaden Key. But more positives should be added as well, maybe Skulduggery, Progressive and Resourcefulness.

Devs, when are you going to address this? Nothing new in the last patch.

 

 

With stewardship and dutiful still conflictiing with anti tradition imo. He wants people to obey orders real or imagined irrespective of validity unless it can be pinned on tradition? Two crappy things he likes, 3 things he doesn't like, with his interpretation of "pride" often being debatable. EH!

 

He should have progressive instead of anti tradition (at least if he's anti leaden key), responsible instead of dutiful and irresponsible. skulduggery/resourceful and worldy also wouldn't hurt.

nvAeseu.png

 

  • Fixed some Partial hair for Maia and Eder

Uhh, right:

 

 

3ewNyR2h.jpg

FJJF1hAh.jpg

9eVPmaGh.jpg

 

 

 

I think all companions and the Watcher really need to be "combed" thoroughly all over again before release patch, because these bugs with protruding ears/hair and bald patches just keep piling up:

https://forums.obsidian.net/topic/101487-patch-110-updates-thread/?p=2044851

https://forums.obsidian.net/topic/101487-patch-110-updates-thread/?p=2048583

 

None of these are fixed either.

I see Sacred Immolation still has obscene amount of self damage, when is it gonna be fixed? Nobody wants to use an ability that kills a paladin within seconds. 

This is still as unusable as before in the latest patch.

Edited by Aramintai

None of these are fixed either.

 

This is the kind of stuff I thought the beta was for. A glaring bug with a new feature could be addressed before release. I'm surprised the patch released with it.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

 

None of these are fixed either.

 

This is the kind of stuff I thought the beta was for. A glaring bug with a new feature could be addressed before release. I'm surprised the patch released with it.

 

Guess they were hard on schedule with the patch. But'd be pissed off if the next one doesn't address these or all the other recent bug reports.

Edited by Aramintai

 

 

None of these are fixed either.

 

This is the kind of stuff I thought the beta was for. A glaring bug with a new feature could be addressed before release. I'm surprised the patch released with it.

 

Guess they were hard on schedule with the patch. But'd be pissed off if the next one doesn't address these or all the other recent bug reports.

 

Well about recent..... Some of the companion bugs they didn't fix were found on next day after release

 

 

 

None of these are fixed either.

 

This is the kind of stuff I thought the beta was for. A glaring bug with a new feature could be addressed before release. I'm surprised the patch released with it.

 

Guess they were hard on schedule with the patch. But'd be pissed off if the next one doesn't address these or all the other recent bug reports.

 

Well about recent..... Some of the companion bugs they didn't fix were found on next day after release

 

Yea, I'm not defending devs here, but I recall them mentioning that companions bugs likely won't be fixed in this patch, only dispositions (even though Aloth's are still not fixed properly).

And the patch did not fix the part in the legacy creator by not giving the choice to have Manetha keep her regrets. :( I am going to guess that applies to some of the other choices that were mentioned before as missing from the Legacy Creator?

I have just been through this god awful fight for Sealed Fate with the pirate ambush. Now I'm at -3 reputation with pirates. Was this always this way? Am I missremembering things? Seems huge ._.

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