Version 1.1.0 is almost ready for release. The Devs have been working on this patch for quite a while, and our QA team has been doing the best they can, but we would love to get your help again in seeing if anything has snuck by them.
You can find instructions on how to opt in to the beta branch on this thread.
Due to the quantity of fixes in this patch (there are well over 1000 fixes in this update), we won't be exhaustively listing them all out. Below are all of the features and a small subset of the fixes in this patch. We'll continue adding to this list as we near the patch release.
For those who have modded the game
You may have to uninstall or update your mod when you update the game as they may not be compatible with v1.1.0
Build 1.1.0.0034 Updates
The following are all of the updates that occurred between build 31 and build 34.
Fixed some Digsite Sublevel encounters that were not playing their emerges.
Null check fix in NavigationPath.ClearCorners which was occasionally causing transition / load failures booting back to main menu. (Forum log)
Fixed some Partial hair for Maia and Eder
Fixed all in-game achievement icons no longer displaying in the Achievement UI or the Achievement notification
‘Start and Skip Intro’ localization added
Added some missing Korean Localization
Build 1.1.0.0031 Updates
The following are all of the updates that occurred between build 29 and build 31.
Potential fix for very long start-up time (before the Obsidian logo was shown)
If you were experiencing this bug, please let us know if this is resolved for you in build 31.
Removed the "Show News" game option, which in turn fixes the Disabled News bug
Fixed issue with opening the Options in the Prologue after Character Creation resetting the player's class when arriving to their body.
Fix party AI not reconnecting decision trees when dismissed and recruited.
Various Partial hair fixes
Fixed the Ability Bar subrows flickering for 1 frame when you hovered over a spell level icon.
Hasongo, Ashen Maw, and Ukaizo are now flagged as "Critical Path" for level scaling purposes.
Fixed issue where auto-granted abilities weren't added back when retraining.
Build 1.1.0.0029 Updates
The following are all of the updates that occurred between build 23 and build 29.
Companions now support Partial hair.
Mirke now has eyecolor
Dead body loot containers no longer display as unlooted after save / load or area transition.
Removed AnimationControllerPlayer leak that was likely causing the game to run slow after 4+ hours of play.
Fixing HD Weapon textures not loading in paper doll.
All encounter changes for PotD are now in.
Correction! Maia will no longer leave the party right after entering The Brass Citadel, but will do so when the player approaches the Powderhouse.
Ship combat balance and combatant count updates:
Made Closing to Board less punishing for players by lowering the base damage values for hull, sail, and crew damage.
Increased damage for ramming ships (both to the rammer and rammee).
Reduced the accuracy given per rank of cannoneer.
Reduced Ship health by ~20%.
Added opponent deck defender count to ship duel UI.
Globally Updated ship combats to have a 1:1 ratio of combatants to crew. Enemy Ship Defenders are now shown separately.
Build 1.1.0.0023 Updates
Please note that this is just a fraction of the changes made, we'll be updating this post to be more inclusive of all the changes soon.
New Features & Updates
Intro Skip Added
There is now a Start & Skip Intro button that brings the player directly to the second level of the game.
This feature becomes available after you have played through the intro once, or loaded a save (after getting the update).
Veteran & PotD Balance Improvements (Still in Progress!!)
Armor and Penetration now scale up on PotD.
Many encounters have had units swapped out for tougher versions.
Some encounters have had units added or set to ambush the party during the encounter.
In Progress: Build 23 does not yet contain our updates to the following areas, these should be in our next update to the beta
Hanging Sepulchers
Hasongo
Cliffside Temple
Drowned Barrows
The Ashen Bridge
The Jagged Keep
Lair of the Ancient
Poko Kahara
AI support and updates:
All Conditionals have now been categorized in the Custom AI menu
The AI Toggle button on the ability bar now supports cycling through: Attacking while using Abilities, Attacking while not using Abilities, and Not using AI
The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking
Ship Resupply
A new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies
World Map Legend Added
A new Map Legend has been added that allows all icons on the World Map to be filtered by category
Character Appearance Improvements
Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only)
Character Hairstyles are now rendered naturally with some Hats (Player and Adventurer only for now, companions coming before we launch the patch)
Eye Color customization has been added.
Graphics options expanded
New Toggles have been added to the Graphics menu to enable/disable certain visual features.
News Feed Updated
The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media
Major Issues
Leveling up characters with bonus weapon sets no longer causes a black screen
Resolved an issue that blocked users with certain permissions from loading saves.
Creating a multiclass character with spells and non-spell abilities no longer blocks character creation.
Many edge case crashes (reported by users) have also been resolved.
General Issues
Retraining a character (Respec) will no longer remove learned talents & abilities such as watcher abilities nor purchased skill bonuses
Ships on the world map no longer move while time is stopped (If the player's vessel is not moving)
Watcher's can no longer purchase more supplies than their ship can hold
Eder & Xoti no longer repeat the same banter over and over.
And many many others! (We will continue to add the most prevalent ones to this list)
Quest Issues (Potential Spoilers!)
Sealed Fate now fails if Degnos dies before the quest is completed.
Edited by David Benefield Updating spoiler that said the bug instead of the fix.
Question
David Benefield
Hello Beta Patch folk!
Version 1.1.0 is almost ready for release. The Devs have been working on this patch for quite a while, and our QA team has been doing the best they can, but we would love to get your help again in seeing if anything has snuck by them.
You can find instructions on how to opt in to the beta branch on this thread.
Due to the quantity of fixes in this patch (there are well over 1000 fixes in this update), we won't be exhaustively listing them all out. Below are all of the features and a small subset of the fixes in this patch. We'll continue adding to this list as we near the patch release.
For those who have modded the game
You may have to uninstall or update your mod when you update the game as they may not be compatible with v1.1.0
Build 1.1.0.0034 Updates
The following are all of the updates that occurred between build 31 and build 34.
Build 1.1.0.0031 Updates
The following are all of the updates that occurred between build 29 and build 31.
Build 1.1.0.0029 Updates
The following are all of the updates that occurred between build 23 and build 29.
Correction! Maia will no longer leave the party right after entering The Brass Citadel, but will do so when the player approaches the Powderhouse.
Build 1.1.0.0023 Updates
Major Issues
General Issues
Edited by David BenefieldSealed Fate now fails if Degnos dies before the quest is completed.
Updating spoiler that said the bug instead of the fix.
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