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Showing results for tags 'respawn'.
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As the title says, we have a multiplayer game, shared with 2 friends and we have noticed that the mints do not re-spawn. The anthill mint, In the cup on the porch, wood stack, lunchbox, none of them re-spawn. Is this by design, as the wikia article suggests only the mints in the starter box don't re-spawn. If obsidian wants to check my world please DM me I can share or provide the worldcode.
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When I was hosting a game with my friend, he had to reset his character because when he logged in he was falling through the map so he though re spawning would fix it which it did. Although he had re spawned under the bed so he wasn't going threw the map but he was stuck so I had to destroy the floor and the bed.
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Hello community! I was curious if anyone else has been having trouble with the Mint Chunks or certain weeds not repawning? My group had something unfortunate happen to one of our The player had their game client crash and wasn't able to get immediately back on. Thus we continued playing without them. To our dismay about an hour or so later when they returned they informed us that their inventory was empty and there was no bag on the ground. This is very disappointing and entirely that player's fault for not immediately returning so that we could have caught the mishap and rolled back a few minutes to an auto-save. Anyways it has gotten a discussion going among our group of friends that play this game and we have all been wondering if the Mint Chunks will ever respawn again or not. We noted the fact that the certain weeds (the red stem ones) are not respawning either and that both of these not respawning could just be a game bug. I completely understand that this game is barely 2 days old now and I am sure it will get a nice little update in the coming days. In the mean-time I thought I would put this information out there to warn other players be careful and see if anyone else has either found more Mint Chunks or seen them respawn after a certain point in the game. Thank You to anyone at Obsidian (if you read this) for this very exciting, fresh take, and quite frankly addicting Survival experience. I had no idea how much I would fall in love with this game. Stoked to see what is coming in the future!
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i vote 1 cause, yes, i used to grind giants in BG and thugs in PS:T and frankly i hated DA:O for not having this i mean, it had some re-fillment with enemies here and there bandits, monster packs but it was, all, like... pre-made! you know!~ no sense of freedom of randomness, when the game generates that special number of enemies just for you! other players might get it, but also might not say, when you have 5 umber hulks spawning on ya, you know there could be 4, or 3.. or 6! and the random loot! i really liked it wish it was sort of more random sometimes, though