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Showing results for tags 'reactivity'.
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So one of the problems I had with the first game was that the way the game reacted to your character and some of your choices felt lacking in places. It was a well established world that had all kinds of cultural differences and history ect. However I get that there has to be some limit and an rpg c...
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- deadfire
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Here is a crazy idea I wanted to share: I remember in one of the twitch-streams Josh mentioning that the annotaion system from Tyranny is being moved to PoE2: Deadfire. It will provide not only lore but also translation of foreign languages. Now I assume it is nothing big, just couple words, or phr...
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Soooo, fetch quests. "You there. Bring me 10 rat butts!" Rat butts may not even be useful for anything else. But this guy wants them. "Thanks! 8D!" You are awarded 50 XP and 50 gold. Awesome. Right? Yeah, so those are lame, and we should kill them. With fire, preferably. Right? But, w...
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- fetch quests
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Okay, so this is something that I just thought of while responding to something in my Arcanum thread, but I think it's good enough to warrant it's own thread. It has to do with "game world reactivity". I apologize if there is a more "correct" term for it, but I don't know all the vocabulary associ...
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- quests
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One of the things that kind of bothered me about Baldur's Gate was the automatic deduction of reputation once you'd done something bad. Most of the time it was fine but say if you killed a lone commoner asleep in the top floor of their house, you'd lose 5 reputation or something. I hope that in...
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- factions
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http://www.youtube.com/watch?v=1Uyzap5FcgI This update is going to be a little different. Instead of doing an update on a topic that we chose, we asked readers on reddit to submit questions and vote them up or down, and on Friday we took the five highest scoring questions to answer here. You...
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- project eternity
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