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Showing results for tags 'qol'.
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Downloaded game the first day it was available and have been playing faithfully everyday, these are the things my friends and I have noticed need improvement. I'm sure this list will be updated as gameplay progresses. *Having the ability to place a angled floor piece and then build a square floor piece directly off it following that angle would be amazing. *Ability to affix pallets of inventory (planks and stems) to zip lines. *Rank up buggy (damage, capacity, stamina) *Permanently keep plants from growing through buildings. *Damaged enemies don't regain full health upon player death. *Ability for buggy to revive you. *Don't show molars you've already collected on the map. What's the point!?
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I updated to the new hotfix and went to save my game, only to find that I’ve reached the maximum amount of saves (I have 361 saves). I didn’t get a warning for this before and it will take ages to delete them all.
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I found it a bit awkward that the buggy can break some unbreakable walls, but it can't chop tier 2+ materials in nature. It would be nice for the chop power to scale up with the Omni Axe at least. Sometimes I am gathering materials with my buggy, and then I face a tier 2 material, and I need to get off the mount to chop it and then go back to load it up.
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I don't know if there's an accessibility setting to fix it, but when i place down a waypoint for something far away, i intend to make use of it. I don't want to wander in that direction until it shows up on my screen, I don't want to constantly check a map, I want to see it on my Hud, and go there. a waypoint system is meant to guide you, and mission waypoints are constant, so why aren't personal ones? pls fix
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In my opinion, the pets in this game need some QoL improvements. Currently they're just a mobile storage and a buff, which is fine. However I consistently have issues with them getting in my way, knocking me around, just overall being an annoyance that I can't get rid of or I'll just be giving myself a handicap. My first suggestion is to improve pet collision, or just outright remove it. Trying to do parkour and having your pet teleport to where you're jumping and knock you off, or you're fighting a boss and getting stuck on them because they just decide to stand in the middle of the boss arena and idle. Pet collision is a big annoyance for me, and it's caused me so many problems. I'd like to see it removed or improved in some way. My second suggestion is to make some minor improvements to their inventory. Like adding a setting in their inventory to enable hot-deposit from them so that you don't have to deposit your inventory, then go into theirs, grab all the stuff off them, then hot deposit again. Instead, have an option to be able to hit the hot-deposit key and dump everything from their inventory and yours into your storage. It'd make life a little bit easier. Another thing which isn't really QoL but I'd still like to see, is furthering the pet equipment. Instead of just helmets, you can give them their own extra storages for an additional row of storage, or add on to their existing buffs (maybe in new game+?) with trinkets or whatever. Just something I think would make pets more interesting.
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Pets are an amazing part of this game that are extremely underutilized. They act as a storage unit, provide buffs, and travel with you as an adorable companion. These are great features for a pet to have but they dont do them well. The buffs they provide range from pretty great, to outright useless buffs. The storage is useful, but one minute your collecting things off the ground and the next your accidentally throwing gear into its inventory cause it walked into your crosshair. Speaking of their pathing, they constantly push you off whatever your building and can easily, accidentally kill you. Finally, the lack of variety for this little travel companion. There are 6 pets, and 4 helmets. FOUR!!! All the helmets do is increase their healthpool so why not add variety. As for the pets, why no pet spiders? What if to tame a spider you had to get a spider egg as a lucky drop from an egg sack and/or a special spider miniboss that summons through waft invasions. Then to tame the spider you had to feed it another pet. The ability to pick up and move your pets, along with the ability to set them to stay mode or wander mode, would be a great QOL change. The customization aspect of both the pet house and the pet should exist. Maybe an upgradable size for the pethouse using higher level materials. How about different types of pethouses to match the pets that is purely cosmetic. The accidental accessing of inventory could be easily fixed using a toggle button in your own inventory next to the pet inventory button. The issue of pathing could be fixed by turning of its collision. Then no matter where it moves, it won't be interfering with the player in a negative way. Finally buffs, please just make them usefull. They can be for extremely niche situations, and that would be amazing. The gnat is literally useless as of now, except for being extremely cute, because of the change to dandelion tufts. The hauling strength is good and in combination with red ant armor is perfect for building. In fact, all of the ant babies have very useful buffs. That is why I wish that same usefulness was seen with the other pets in the game. If all pets are unlocked, then why not reward the players with mutation that allows for your pet to have your armor and/or mutation bonuses. If balancing is a concern, then make a way for players to upgrade their pets using a renewable, or limited, high tier materials and/or a leveling system for each individual pet. The leveling could involve experience points, a friendship score, certain items to be fed to them, or a combination of the sorts. Maybe if maxed out on friendship and fed fungus snacks, it could become an infected variant. Pets that take weirdly specific requirements to obtain, almost like easter eggs, would be both engaging and rewarding to many players. Overall, pets were one of my favorite parts of the game when i started but quickly took a backseat after obtaining them. With some changes to the quality of what players are rewarded with for interacting with the mechanic, pets would easily move to my, and many other players', number one spot. People love small little critters that remind them of their pets in real life and, if done right, could easily draw in many new players to this already intricate and engaging game.
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so I thought about something when I was playing that has annoyed me, when you have items in your inventory, let's take a dandelion tuft as an example, and you have some in your chest. when you then click quick stack it will remove them from your inventory, so it would be a nice feature to have the ability to favorite items you don't want to get taken out of your inventory
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I'm often trying to make some sort of item in this game. As all survival games do. The inability to pin a recipe to be shown on the in game hud is a bit frustrating a quite tedious as everytime i need to know if i have enough of what i need i must reopen my menu, find the item and check what items i have.
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suggestion [Suggestion] Backpack retrieval
Jasmine Fox posted a topic in Grounded: Feedback & Suggestions
I would like the option to trash a backpack, when picking it up, if you end up with a full pack and there is still stuff in the dropped one that you don't really want. Thank you for a great game, can't wait for Shroom and Doom