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Showing results for tags 'gameplay mechanic'.
I'm feeling really thick but can't for the life of me figure out how to cast an aoe spell after choosing it? Only command option after that is X- Unpause, Y- Active Effects and B- Cancel. There's no A- Confirm as with other spells? I've googled without success. This is driving me crazy, please help:)!
Happy Holidays to everyone here! I just recently got The Outer Worlds and have been thoroughly enjoying it! However, I feel like being able to remove Mods after installing them would be a great addition to the game! I'm well aware that, due to the multiple copies of weapons that appear often, it's pretty trivial to have a suite of different modified weapons and armors. However, there are some cases where the ability to remove mods would be incredibly helpful. For example, I had purchased the unique revolver 'Fiver' from the Botanical Lab, mostly because I loved the idea of a tru
Yeah yeah, first the brats demand aim assist, now other brats (me) want it disabled. Can we reach a diplomatic middle ground and add it to the settings? Could any knowledgeable fellow tell me if, or when that is going to happen? It's demeaning, I started playing before installing the latest update and now I have to wrestle wit the aim reticle...
I have a doubt is "Manually Resolve Conflict" suppose to make you perform the fight immediately, or is it suppose to fast forward time to when the attack is suppose to occur? I ask because I had an attack which is suppose to occur in 2 days. A construction project was suppose to occur in 1 1/2 days. But the construction project remained 1 1/2 days after doing manually resolve.