Search the Community
Showing results for tags 'gameplay mechanic'.
Found 3 results
Happy Holidays to everyone here! I just recently got The Outer Worlds and have been thoroughly enjoying it! However, I feel like being able to remove Mods after installing them would be a great addition to the game! I'm well aware that, due to the multiple copies of weapons that appear often, it's pretty trivial to have a suite of different modified weapons and armors. However, there are some cases where the ability to remove mods would be incredibly helpful. For example, I had purchased the unique revolver 'Fiver' from the Botanical Lab, mostly because I loved the idea of a true hand cannon for my character! It fit her aesthetic (and my preferred game play style) so well! However, the sight on it is kind of a deal-breaker and makes a nearly perfect weapon into a hassle and a constant (if not minor) annoyance! Thanks for your time and have a great rest of your 2019 and an even better 2020! - SlipSpace2
Yeah yeah, first the brats demand aim assist, now other brats (me) want it disabled. Can we reach a diplomatic middle ground and add it to the settings? Could any knowledgeable fellow tell me if, or when that is going to happen? It's demeaning, I started playing before installing the latest update and now I have to wrestle wit the aim reticle...
I have a doubt is "Manually Resolve Conflict" suppose to make you perform the fight immediately, or is it suppose to fast forward time to when the attack is suppose to occur? I ask because I had an attack which is suppose to occur in 2 days. A construction project was suppose to occur in 1 1/2 days. But the construction project remained 1 1/2 days after doing manually resolve.