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Showing results for tags 'dexterity'.
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Hey guys I recently started playing PoE2 and have tried to find some solid starting builds for MC but there's a lot of information out there that's based on older patches, with dexterity probably being the most contentious stat when it comes to turn based mode. I've had a look at the wiki to plan out my party and have pretty much settled on Eder (fighter), Xioti (priest) and Tekehu (druid), with flex spot that will also determine my MC class reserved for Pallegina (paladin), Aloth (wizard or battlemage) or Serafen (Cipher). Which means my MC would be either paladin, cipher or wizard (evoker). The problem is that I don't know how to spread out the stats. For Wizard I took 18 might, 8 con, 10 dex, 19 per, 18 int, 4 res. I'm not far enough into the game to gauge the usefulness of dexterity yet and I'm still not fully clear yet if the game works on a round system or if initiative works more like speed in other RPGs, giving you more turns over a period of time. In any case, I'm wondering about Cipher specifically, and how to build it. Ideally I'd like to keep it as close to my PoE1 cipher as possible, which was using ranged weapons (blunderbuss, and later the legendary bow). However, I wouldn't mind some tips regarding starting stats for casters or melees either as it will surely help me with stat optimisation (gear wise) for the companions further down the line. Thanks in advance for answers.
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Hi everyone, im starting to play the Pillars of eternity though the deadfire is already launched. Im new to this game and im starting to love it. To cut it short im using a DPS fighter class. Im sorting out all possible combination of talents and weapon. But i stumble upon the recovery speed. There is not much info regarding this IMHO so far. Can someone enlighten me rgarding this. By the way im using 1H Flails so that it increases accuracy and has a 30% more chance of making grazes to hits. I believe accuracy is important as a DPS player.
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- Recovery time
- Fighter
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Hi guys, back again with an issue I noticed, which is the following: Dexterity seems incorrectly calculated. Looking at the sheet: And an actual ability: It doesn't seem correct. Looking at Eder with his 11dex, it shows the same. Except for Eder that means it actually rests at -3% (instead of +3% for 11 dex). Maybe I'm missing something obvious? I don't recall noticing this earlier, but perhaps I wasnt paying attention too closely. -edit: Feel free to add if you experience the same, if it's just my game I need to find out why xD It happens on all my saves now though.
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I'm not sure what the issue is but ever since I got inspired dexterity, meri's blessings randomly get banished when she's trying to help out. Even worse, I don't think they're going back to the vault I'm on an iPad
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Game & Strategy Guide recommend Dexterity for Wizzard, but I don't understand why. Does Accuracy depand on Dexterity? Wiki referring to Josh Sawyer post says "yes", but Game, Manual & Strategy Guide don't mention it. So, where is the truth? It seems like Wiki is off. Is Action Speed important for Wizzard? Surely Wizzard uses wands & rods, but most of his spells are limited and powerfull so he can't spam them.
- 16 replies
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- Action Speed
- Accuracy
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Hello Fellas, I have a problem about PoE character creation. This problem could be my particular problem but still may help you when my problem is solved. I opened the game with great enthusiasm it was a good feeling I like the graphics and etc. The nice sweet memories of Baldur's Gate appeared in my mind. I always play with wizard so I watched videos how they created their characters, what they choose etc. Then I created a character it was Coastal Aumaua Wizard. I thought 2 Might would be good for damage. Then I proceed to Attributes section. This is where my problem starts. Which One is the best combination? Here is my thoughts about creating a wizard. Sex: Here I choose male. I like to think that the main character is me and as if I'm living in the game. But I may have choosen female and name her as my girlfriend who broke up with me. Then walk every trap and die numerous times. What ever I choose male :D Race: Race was very hard for me to choose I thought best options might be: Coastal Aumaua (for +2 Might and Towering Physique), Pale Elf (for +1 intellect and Elemental Endurance) and Death Godlike (For +1 intellect / +1 Dexterity and Death's Usher). As a result I had chosen Coastal Aumaua because wizards stays back so I dont need Elemental Endurance, Also +2 Might is nice and always in effect so I dont prefer Death's Usher instead I prefer to damage every time not only under %25. Spells: Spirit Shield: Covers my weak points. Thrust of Tattered Veils: It's a nice spell fast, ranged, Damaging and Interrupting. Fleet Feet: Also this is for defence since my character is squishy I need to evade when someone reaches me. Ghost Blades: Well I need a ranged AoE Damage spell. Attributes: First I took back every point; I have 57 points... Might: Obvious that might is a must for wizards. I have +2 Racial Bonus here so I WILL USE IT. This will be 20 I'm sure this is a nice choice. +30% more damage and healing also +20 Fortitute. In addtion fits my role and race. Intellect: Also this is obvious that intelligence is a must for wizards. I pump this stat to 18. So I get +48% AoE, +40% Duration and +16 Will. Which are all nice for a wizard. Dexterity: Not much important as the first two but this attribute is also very important. To deal the damage and area that I obtained from first two stats I need to be fast. As I could remeber from DnD 3rd and 2nd Editions 15 Dexterity was considered high for opening more powerful feats and accomplishing quests that requires dexterity. However in DnD you should have an even number in order to get an bonus. So in this situation I will leave it as 15 because every penny counts in this system and I got: +15% Action Speed, +10 Reflex. I still have doubts but this is optimum I suppose. Put a mark here 16 may be better? Resolve: Like dexterity, resolve have the second class importance. Because we have to complete the spells and cast them without interrupted. Also resolve seems supportive for completing quests by talking. I wish I can give more but again I will give 15 points here. Which is considered high and gives me: +15 Concentration, +5 Deflection and +10 Will. Perception: This one have third degree importance. I just need this for questy talks and interrupt with my spells. How ever I have already spent many points so I can give only 6 here and get: -12 Interrupt, -4 Deflection and -8 Reflex. I feel sorry for negative interrupt but at least deflection and reflex values are compensated from other areas. Constitution: This is bad but I have to do this... 3 Points left here. However This one is the least required attribute for wizards. It gives me: -21% Endurance and Health, -14 Fortitude. I dont care about fortitute I already obtained enough from might. But I'm really sorry being so squishy... Culture: Of course "The Living Lands" I need more might. After every sacrifice to obtain this much might I will only buff it more. Living Lands gives me +1 Might. So my final Might Score Hits 21 Points and gives me +33% Damage and Healing, and +22 Fortitude. Background: I choose explorer because it gives +1 Lore which is very logical for a wizard and +1 Survival which is a futile effort after leaving my character with 3 points of Constitution. Well this is a "consolation prize" for my character yay... Appearance: Colors: I know it wont help but I prefer dark colors for camouflage. Also brown colors fits my armor. Skin: Gold one because it fits portrait picture. Hair: I'm a bald guy. At least in the portrait picture. Head Appearance: Facial Hair: None by default. Head: 1/3 Hair: 1/19 Portrait: They gave me no choice 2/66 is the only picture that I could choose. I had prepared appearange in accordant with this picture. Voice: I think noble or mystic are equally right for this character. I prefer noble. Name: Find something suitable. Please tell me about your opinions.
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Hello all! A while back, I created a spreadsheet that calculated the effective DPS multiplier from Accuracy. My intent was to allow a way for people to compare MIG and DEX from a damage-doing perspective. We're in the Backer Beta to provide feedback, and our feedback is only as useful as our information. Knowledge is power. Etc.... My spreadsheet was pretty well received. Sparked some good discussion about how the different attributes affect combat dps, and led to some new insights on my part from some errors pointed out by others. So I've taken your feedback into consideration and revamped the spreadsheet, adding new capability. There's now a master calculation sheet where you can vary any and all of these 17 variables: Graze Damage Crit Damage MIG % Damage Bonus/Point MIG % Damage @ 0 DEX Accuracy/point Might Dexterity Base Accuracy (from class) % Damage Bonus (abilities etc) Bonus Accuracy (abilities etc) Weapon Base MIN Damage Weapon Base MAX Damage Attack Speed (frames) Recovery Time (frames) Target Deflection Target DT DT Effectiveness To calculate the resulting dps. Up to 20 different combinations are supported (and you can probably figure out how to add more if you want). My hope is that through the power of crowdsourcing, members of this community will discover new insights about the balance and tuning of PoE's combat and combat stats. Make informative graphs. See how a 25% increase in crit damage and an increase of the DEX Accuracy bonus to 1.5/level will solve all the balance problems!! (I just made that up, but you get the point). The more we know about the actual balance, the more valuable feedback we can give about balance changes. People are arguing elsewhere about really major mechanics that, while important to discuss, probably aren't going to change much. What will change, and what we have the chance to affect and improve, are the tuning changes. So please - use this spreadsheet! Find interesting relationships among the variables! Share your insights with the community. So without further ado, here is the spreadsheet. Enjoy New Excel: https://dl.dropboxusercontent.com/u/29325716/Pillars%20of%20Eternity%20DPS%20calc%20V2.xlsx Old Excel: https://dl.dropboxusercontent.com/u/29325716/Pillars%20of%20Eternity%20DPS%20calc%20V2.xls Unfortunately I think there are some compatibility issues with Google Sheets - if anyone figures out how to make it work, let us know. On to the second part of the post. This will be short, but I wanted to be sure and talk about it really quick. MIG vs DEX. There has been some debate as to if MIG or DEX actually increases your damage more. And as Azrael Ultima pointed out, the marginal benefit of one more point in MIG or DEX is directly dependent on the current value of the other variable. So here's a comparison chart. On the Y axis is the marginal % damage increase (% of BASE damage, mind you - so all %s are based on the same scale) and on the X axis is the current value of Accuracy minus Deflection. As you can see, the math is pretty clear. If Accuracy minus Deflection is greater than 5, MIG is always going to increase your dps more. If Accuracy minus Deflection is less than 5, DEX will usually increase your dps more. Only exception is when Accuracy minus Deflection are between -5 and -20, where the dominating stat depends on your current value of MIG. So it would seem that if you want an optimal build, you don't want to completely dump either - but neither is completely un-viable or always better than the other one either. In particular, note that this basically means more accurate characters will do better against enemies with very high deflection, while more mighty characters will do better against enemies with very low deflection. Kind of makes sense. So (at least at first glance) it looks like these are pretty well balanced, from a dps standpoint at least (there are of course more factors to consider when comparing different stats than just dps). So... that's what I've got for today. Take the spreadsheet - use it to answer "what if?" questions about game balance and tuning. Present insights with the community. Help PoE be the best game it can be. PS - Here's the equations used. Might be slightly simplified from what is used in the spreadsheet (the DT usage I didn't even try because it's literally an entire sheet of the spreadsheet by itself), but the general idea is there.
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