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Showing results for tags 'damned'.
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About half way through a first PotD run in Pillars of Eternity I, and an epiphany came to me. That is 'if' there is a plan to have Path of the Damned, ironman mode, et cetera in P.E.II:D.A. then there is one change that would greatly improve the game. That is you allowing the player control over party member's stats when they first join the group, or if we 'retrain' them, pray do I. Given the difficulty of PotD, forcing the player to 'hire' five new adventurers just to increase the probability of success seems particularly onerous, feel do I. Even with that accomplished, we are constantly having to return to previously explored areas with our companions if we want to advance their personal quests. It would be fine to even limit this option to only on PotD difficulty, think do I. Of course, that could be abused but its hardly game breaking, especially given the other actual cheats. Producers and Designers may see say Eder as only having 16 might or Aloth only have a 16 Intelligence for role playing reasons; However, that only plays out as them being stuck back on the ship waiting for our protagonist to return, if we are playing while engaging a mode similar to PotD. If it's easy enough, allowing that option in the original P.E. would be fantabulous. Oh and its understandably too late now, however 'when' {pray} there is a Pillars of Eternity III. Suggesting that you include early in the 'Stretch Goals' adding making an additional expansion, am I. It would be for P.E.II:D.A. that helps update the game engine to whatever P.E.III is using/advancements, as well as content. The content would take players from wherever they end P.E.II to whereever they begin P.E.III. For instance, it would be wonderstrukk if about now there is another expansion for Pillars of Eternity that takes the player from where they end the game with, to however we begin P.E.II in the Deadfire Archipelago. However, everyone is working on P.E.II and that would be nearly impossible, understand do I
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I died on Path of the Damned Trial of Iron Please advise on my approach (VIDEO) - Death http://www.twitch.tv/luzarius/v/9134529 Problems - No entry for Ogres in the Bestiary, didn't know their weaknesses. - I let my guard down, too much combat in the game makes it a bit boring. - I should've eaten proper food. - I should've waited until level 9, someone recently told me about a spell called clear that priests get. - For some reason my ranger didn't do the attacks that I had queued up. I'm looking for the masters of the game to critique and point out all my mistakes. It was a fun fight that caught me off guard. I let my guard down for a second due to boredom and it cost me. Learn from my mistakes.
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The 2.3mil stretch goal is my favorite so far, because I'm an Infinity Engine junkie and mastered all of the hardest BG/IWD challenges (mods included) on the highest difficulty. I *really* enjoy RTWP combat of yore and am very okay with fiddling around the same combat situation dozens of times until I get it right. Now... I will probably cry many tears because I won't be able to resist ticking all of the +difficulty checkmarks right off the bat. I'm the "challenge for the sake of challenge" person those options likely are intended for, BUT... How about attaching a 5% experience bonus to each of the game modes? It's not a straight up "You're missing out if you're not doing this" kind of thing, but it's an added incentive to face challenges one might otherwise not and surely preferable to the notion of giving people better equipment for playing a certain way. This is highly egotistical, since, as I said, I'll check Expert/Path of the Damned/Iron Man anyway, but 15% more EXP would make it SO much more rewarding.
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