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Found 6 results

  1. Not sure if there is already one of these threads, but if you have any suggestions please drop them below. Hopefully the devs will take them into account. Suggestions: 1: A way to purchase a reduced price RoTR extra content bundle for when you already have all of the things purchasable with gold, since $25 feels like too much for whatever that extra deck comes with. 2: A higher chest tier which only gives items you don't have yet or which lets you pick the deck the items are drawn from. 3: Re-spec heroes for 500 gold. 4: Making teleport boots ignore movement restrictions. 5: Adding optional objectives for quests. 6: Adding more daily missions so we have options and more variety. 7: Having a confirmation screen when clicking not to close a location, or when it happens while encountering a boss let us use that character to close that location again, as it was a clear mistake. Thanks for reading
  2. I tried opening a chest 6 times, and it glitches each time. I see the number of chests go down, but no card appears and the whole thing crashes.
  3. I have entered the code from HumbleBundle for 40 chests but got nothing
  4. Hey Guys, This may have already been asked but after searching around a bit I wasn't able to find a definite answer. I know that opening chests unlocks cards to be found in the wild, but on the chest purchase screen, there is the text "The chances your characters will find great boons during a scenario increases with every treasure chest card you own." Does this mean that the drop rate for better boons is increased by having unopened chests? I currently have 5 chests that I bought as a bundle and after one game it certainly seems like I'm seeing different cards. If I open my chests, do I then lose that extra chance for better loot?
  5. I bought 20 chests last night and opened 10 of them. My party is on AD1, but hasn't played the last scenario yet, if that matters. In each chest, there were a small assortment of cards, of which I got multiple copies, but in EVERY SINGLE CHEST, the bottom left card was a Merchant. Do they smell my gold pouch or something?
  6. I'm tired of random treasure that goes through a random name generator a removes all excitement from opening new chests. Having played new RPGs (even the new alpha/betas) of games like Divinity:Original Sin and Wasteland 2, I was struck by how disappointing random loot has been. It makes more sense for open, or lesser containers, and they should be tiered to the region wherein they are found so they contextually make sense. Anyone have any thoughts or additions?
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