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  1. Wheel inside Mill Ambient Text Description does not show Corner of Area Art needs blackening.
  2. [Description of the issue] Characters' shadows disappearing near map edges [DETAILED list of steps to reproduce the issue AND what to look for] -Start a game; -Run to the map edges with your party; -Notice how shadows disappears while your party is near map edges; -Notice how shadows reappears as soon as you walk in the opposite direction of the map edge. [Expected behaviour] Characters shadows should be always visible, even near map edges [Other remarks / Comments] It looks like this happens only when party is near East and West edge of the map. [Files] West map edge, starting location: https://www.dropbox.com/s/lmqh5jvuuvorbke/2014-09-07_00006.jpg?dl=0 https://www.dropbox.com/s/58rxnza894zmeah/2014-09-07_00007.jpg?dl=0 East edge, left of bridge: https://www.dropbox.com/s/k0x81c7d0fhlh19/2014-09-07_00008.jpg?dl=0 https://www.dropbox.com/s/upmrhgj6onxtmkz/2014-09-07_00009.jpg?dl=0 East edge, left of crumbled tower: https://www.dropbox.com/s/gkllv98x6ov65us/2014-09-07_00010.jpg?dl=0 https://www.dropbox.com/s/os2tq248cdbcn4y/2014-09-07_00011.jpg?dl=0 East edge, south-east of smith shop: https://www.dropbox.com/s/h0yngg6sbvy74xr/2014-09-07_00012.jpg?dl=0 https://www.dropbox.com/s/mvl3idayhdwnr3s/2014-09-07_00013.jpg?dl=0 North edge (shadows are ok): Ill' try to upload them in a new post, forum can't let me to upload them here saying that they're too big, even if these screenshots are < 1000 KB (600/800KB each) South edge (shadows are ok): https://www.dropbox.com/s/jkuzdjvoxn4qdzi/2014-09-07_00015.jpg?dl=0 To Admins: If you could improve image uploading I would be grateful!
  3. [Description of the issue] After hiring a ranger adventurer at level 4, when going to the upper floor the pet became stuck in place. Saving/Loading from main menu made it unstuck. After going back down it spawn off the movement mesh in a wall. Tried a couple of times. [DETAILED list of steps to reproduce the issue AND what to look for] Example: 1) Hire adventurer / start new ranger (I'd assume) 2) Go to the upper Dracogen Inn floor 3) Pet was stuck for me so save game / load from main menu 4) Go back down [Expected behaviour] Pet not stuck or in walls [Other remarks / Comments] I've only tried this with a hired a adventurer ranger. I assume it affects all rangers. Other issues visible: Quickbar gets filled with items I've picked up, they're in storage. Equipped items of the party lay on the ground. I've seen this in other indoor areas Ranger has no circle to the lower right of the portrait, where summons go [Files]
  4. [Description of the issue] My 6th companion (5 if you don't count my bear, but you should) is stuck floating in midair on the upper level of the inn. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Look at the picture, see the floating paladin (over the stairs) 2) Load attached savegame, see the floating paladin 3) Paladin unable to move [Expected behaviour] Characters remain earthbound and able to move [Other remarks / Comments] This was obtained after struggling (and finally succeeding) to get everyone upstairs despite having 6 characters and a bear. Maybe it's related to that. Also, chaning party order doesn't seem to work with 6 chars and a bear (the wrong characters keep moving around) so maybe it had to do with that. It's really hard to identify exactly what insanity caused this. [Files] Screenshot: Savegame: Floating.zip
  5. Tavern, ground floor. The area I've marked in red is considered by the game as a zone where you can't place your characters (if you hover your mouse, the pointer changes to a red icon and you can't send them there). There's no reason for that.
  6. [Description of the issue] When clicking on the exit map icon on the west side next to the bridge in the village, receive the message "You must gather your party before venturing forth" [DETAILED list of steps to reproduce the issue AND what to look for] Click on the exit map icon on west side next to the bridge [Expected behaviour] Expect that this exit map icon would work the same as all of the other ones [Other remarks / Comments] When clicking on the exit map icon on the west side next to the temple, or on the north, south, east sides able to get the area map and change to a new location
  7. [Description of the issue] A long white shield is lying on the floor in the village buildings. It wasn't present in previous build. Screenshots of shield in each building attached. [DETAILED list of steps to reproduce the issue AND what to look for] Enter building [Expected behaviour] No out of place shield [Other remarks / Comments] Shield did not appear on top floor of inn or in temple
  8. The Rogue's escape ability will not go over area of the map with no navmesh. If I want to teleport the Rogue over a patch of rocks with no navmesh, such as some of the patches in the Dyrford Crossing, the Rogue just runs into them while invisible and ends up at that location. 7:09 Target spell 7:28 You can see the Rogue crash into the rocks Not sure if that's intended or not, but it would be nice if you could use it to hop over patches of rocks like that.
  9. [Description of the issue] Sometimes after loading a game the area I've explored in Dyrford Crossing will only be where I'm currently located. The rest is black, despite my obviously having been there [DETAILED list of steps to reproduce the issue AND what to look for] 1) Explore Dyrford crossing enough so that the area around you isn't the entire area you've explored 2) Save game 3) Load game 4) Often the area map will have reset to just the area around you explored [Expected behaviour] Explored area maintained between save/load.
  10. See 1) Create game 2) Head east 3) Look for the between below party, wait for a while as it wanders around. Eventually it'll clip. Expected: No clipping.
  11. Again we need and [audio] tag. Basically, you hear cricket chirps during daytime in Dyrford this shouldn't happen. 1) Create game 2) Listen 3) Notice it's day time, and you hear cricket chirps Expected: Crickets at night only.
  12. [DESCRIPTION] On entering the inn, sometimes there is ambient sound and sometimes only silence. Not sure if the music is supposed to play every time you enter, but it did not for me. When there was no music, I had no sound at all. [DETAILS] See above. Enter the inn. Sometimes there is sound and sometimes not. [EXPECTED BEHAVIOR] In a busy inn with all those villagers, even if the music is not playing, there should be ambient voice sounds or something other than dead silence.
  13. [DESCRIPTION] In the inn, when I checked the innkeeper's inventory for sale, i noticed there were 3 camping supplies available. I decided to buy them all. When I tried, I got only one. [DETAILS] As above. 1) Ask to buy some ale 2) notice the camping supplies is listed as having 3 in stock. 3) try to buy them. You get only 1 Screenie attached, showing two bundles of supplies in the merchant window, although they're semi-transparent, which seems to indicate they cannot be bought. At this point my party had 4 bundles. [EXPECTED BEHAVIOR] I would expect to be able to buy all three unless there is a maximum limit of 4 on the number of camping supplies the party can carry at any given time. If this is the case, then fine. Not sure if there is a limit in place, so that's why I have the question mark in the title.
  14. [DESCRIPTION] After solving the Cat and Mouse quest by deceiving Merdreth into thinking Nyfre had fled, when Merdreth's group leaves, the boar companion is left behind. [DETAILS] As above. 1) Solve the quest peacefully so Merdreth's party leaves. 2) Notice boar companion is still standing there. [EXPECTED BEHAVIOR] I would expect the boar to leave with them.
  15. [DESCRIPTION] In the mill as well as the tannery, i moved my cursor over the areas where I knew there was a hidden object. Even though I hadn't actually detected them, the cursor changed from the movement cursor to the gauntlet, indicating there was something there. I couldn't actually access the hidden object's inventory until I detected it though. [DETAILS] 1) Enter any area where you know there's a hidden object, but do not enter Stealth/Detect mode. 2) Run your cursor over the area where the hidden object is located. The cursor will change to a gauntlet. [EXPECTED BEHAVIOR] I would expect that the cursor would either remain as a movement cursor or the red circle/slash when you mouse over the object if you haven't detected it yet. Otherwise, it's a big giveaway that there's something there, which the player could find accidentally, and this would be a metagame issue. Alas, I didn't think to take a screenie of the issue.
  16. I did the Ogre quest and convinced the Ogre to leave. Then when I was fighting the three spiders to the north (the queen et al) the Ogre went hostile and attacked.
  17. The boar next to Medreth is too close to its NPC master and overlaps with them: 1) Create game 2) Head east to see Medreth and the boar 3) Notice the boar is overlapping with some NPC Expected: No overlap Screenshot
  18. Everytime I enter a location, there's a shield right in the middle of it: To reproduce 1) Create game 2) Go in Mill, Inn, Winfrith's Shop, etc... 3) Notice there's a shield on the floor. Expected: Shield shouldn't be lying around for no reason. Screenshots of the issue:
  19. I accidentally attacked the bartender in the Dracogen Inn and genocided everyone inside. I got stuck in the bar. Can't really reproduce it consistently however, but here's a screenshot. You'll see the main character literally stuck in the bar.
  20. If you go to the Skaen temple and open up your map, the stone cover thing will not be displayed, instead you'll see a big giant hole. 1) Create game 2) Head east to Skaen temple 3) When close to the entrance, open up the map 4) Notice the big round hole, without cover. Expected: Before opening up the path, the stone cover should be shown on the map. After it's been opened, the stone cover should be slightly shifted, showing the crevasse/stairs.
  21. In the ogre's cave, right behind the ogre, there's a "secret area" that should be revealed by scouting, but isn't. If you mouse over it, or tab it, it does highlight, but you cannot interact with it. 1) Create game 2) Head to Ogre's cave 3) Tell him to go away / kill it 4) Go behind the Ogre and press TAB 5) Notice the purple-highlighted area 6) Let go of tab, mouse over that same area 7) Notice the mouse over reveals the area 8 ) Try to loot it 9) Notice it doesn't work. Expected: Should work just like any other "secret area".
  22. In the area east of Dyrford, you can loot a plant right south of the Skaen temple entrance. When you loot it, you don't get the text in the combat log telling you it's been added to your inventory. 1) Create character 2) Head east, go south of temple 3) Loot plant 4) Observe you get no text telling you it's in your inventory Expected: You should get a notice telling you <plant> has been added to your inventory.
  23. [DESCRIPTION] Found the stash of loot on the body/skeleton outside the Ogre cave. Looted it. When leaving the cave again while in Stealth mode, or when entering Stealth mode outside the cave, autopause is triggered. But the hidden object has already been found. [DETAILS] 1) Go into Stealth mode outside the Ogre cave when first arriving there. 2) Find the skellie with the hidden stash, and loot it. 3) Enter the cave. 4) Exit the cave either in Stealth mode or activate it immediately upon exiting. 5) Note that the game will autopause even though you've already found this particular hidden object. [EXPECTED BEHAVIOR] I would expect that once a hidden object has been found, it would not only always remain visible to the party, but that it would not trigger a further autopause when in Stealth mode upon entering the area again.
  24. Bug Description: In the Ogre cave, while transitioning back to Dyrford Crossing, game freezed in the loading screen; alt+tab showed me the crash pop up. Steps: Not sure that it will happen again but: -Use the Cave savegame in the attached file; -try to get back to Dyrwood Crossing via one of the two exits; -wait to see if the area transition goes well or freezes. Expected Behavior: The game should let the party travel from an area to another without crashes. Files: Here you'll find the Dump Crash, the DXDiag, the Output_log and the Savegame directory. https://www.dropbox.com/s/li8fiotrxkw527k/2014-08-31_130132.7z?dl=0 My Specs: OS- Win 7 Ultimate 64bit SP1 CPU- AMD FX-9370 RAM- 2x 4GB DDR3 @ 1600MHz GRAPHICS- Gigabyte AMD Radeon HD 7870 2GB GDDR5 playing with a LG TV 1920*1080@60Hz PoE installed on a Samsung 840 SSD If you need other info, just tell me.
  25. I continuously get Fatal Error in GC "GetThreadContext Failed" which seems to happen every 5 to 30 minutes in the game no matter where I am in the game. Its very random Any thing I can help provide let me know and I will try to answer it.
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