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  1. As you can see from my attached image. My wizard is holding the grimoire and a large shield in their hand
  2. During leveling up when you are given an option to pick a Talents; Using the scroll wheel on my mouse does not work with this menu.
  3. I was exploring the dungeon in Dryford Crossing and I decided to try adding a sixth character to my party. So I went back to town and added a 7thlv Elven Ranger. Now every time I try to do a transition between maps the game crashes. The game did auto save me into Dryford Crossing but when I tried to re-enter the dungeon the game crashed again. I tried this 2x with the same results. I thought about deleting the sixth character and testing it then but I was told I would need a castle to dismiss my sixth character. So there I am, game stopper, Not sure what to do.
  4. If critters are near where combat is taking place, the enemy will think the critters are a strategic target and attack them with spells and melee.
  5. [Description of the issue] When giving a Rouge a gun (the Arquebus in this case) and making him fire it he will start his reload animation but sometimes will finish the animation but the reload icon will never leave his "current action" icon nex to his health bar (the one over his character). This causes him/her to never fire a single other shot in any future combat, making them useless. I did not try reloading but unequipping and re-equiping the weapon does not fix it. NOTE: I was using a freshly recruited Rouge with the Gunner skill to do this but Ive had it happen with BB Rouge as well before this version. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Give Rouge gun. 2) Fire it until bug presents itself. 3) Recieve Rouge that will never have the reloading icon leave him.
  6. I've noticed that after clicking the Level Up cross on a character, the level-up screen is still mostly black when the Talent selection icons appear. Thus they look like they're showing up in a black void before the res of the level-up screen fades in. Managed to ninja a screenshot:
  7. When loading a saved game, the animal companion always spawns next to its Ranger, even if it was tactically positioned somewhere else when the game was saved.
  8. Just leveled up the BB Wizard and chose the Heart of the Storm talent. The tooltip under Talents (which I assume is Heart of the storm) shows an empty/overlapped/incomplete tooltip when mousing over it.
  9. Not trying to be politically correct, but when you can select non-pasty colors for your character's skin, there really ought to be some portraits of people of color. Just created a dark-skinned female character, and the only non-white portrait was of some godlike with fiery eyes. Reporting as a bug since this is kinda important. Thanks!
  10. Creating a new Ranger, on the screen where you choose your animal companion. I click on Bear, and notice that the description of the Bear companion is scrollable. So I move the mouse over to the description, hoping to scroll down and read the rest of it. As soon as the mouse is no longer hovering over Bear, the description reverts to the generic Animal Companions text. This is true of any companion and I assume this problem may apply to other talent/ability selections as well. PS _ the "Character Creation / Adventurer's Hall" tag is currently not selectabble as a topic tag. I get "Tag incorrect, they must be between 2 and 30 charactres."
  11. These two bugs could be related or they might be independent of each other. As a player character druid Infestation of maggots has spontaneously been added to the main hot bar (though it is also in the spell bar). once this happens this occurred retroactively and occurred in all previous saves for that character. It was not there before It should be noted that spell in game was called Missing String. Also I managed to equip a Helmet to a Moon Godlike To replicate: It might have to do with combat as i don't usually notice it til after fighting in dyrford crossing and in the cave with the oger. Try saving and loading and quick saving and quick loading as I did not notice it till i did this . This is what I did. 1. make lvl 5 moon god druid 2. go into cave with the oger 3 fight the first two spiders directly ahead 4. quick save in cave 5. go out side of cave(up the ramp) 6. get items from skull key guy using druid. 7. dubble click hood to equip it to moon god druid. ( I tried to replicate this but was unable) 8. Frantically try to unequipped hood and succeed(I don't know how i did this.) but get stuck looking like I was wearing a metal helmet. 9. quick load 10. checked hot bar. (extra spell was there) I tried restarting the game, still there even in older saves. My PC was a 5th level druid,male moon god, Aumaua body, Shock , elk, White that Wends Mystic. stats 13,9,9,16,18,13. had accepted pig and missing girl quest,talked to leather guy then talked to innkeeper than burned lady. found out girl was pregnant and then confronted leather guy again, told me about oger. went to crossing. killed Beatles at entrance went south across river fought wolves then went to cave. 63dcb40a6eed43ab9bcc946255637d66 DyrfordCrossing 7636849.zip
  12. My PC druid character is struck in a bugged Spirit Shift state. He appears normal but with no armor. His armor is descried as Spiritshift Hide and his weapon is an item with a blank icon called missing string. His original weapons and armor are missing and he started with hide armor. I do not know how this bug occurred exactly but I have a few Ideas: 1. Try dying while in Spirit shift form.
  13. This happened to me when I was attempting a run on my Surface Pro. - Party is moving - Party stops - BB Wizard is stuck in a loop taking one step forward and one step back, running animation - Stops when you click on him/her
  14. There is no reaction from deer as you can see from my screen shot
  15. When you click on the 2 adult pigs (you are given a conversation icon) I receive this message: 'Placeholder bark string text. This is a programming error.'
  16. I do not know whether or not this is intended [Description of the issue] Once your character is engaged with the enemy, he will not be allowed to move in any direction, as he will get immediately hit by a disengagement attack. There is no safe zone for your character to move, once engaged. [DETAILED list of steps to reproduce the issue AND what to look for] This can be tested on any enemy in the game. [Expected behaviour] There should be a engagement circle around your opponent, where your character can move around safely without getting hit by a disengagement attack.
  17. [Description of the issue] -Sometimes when you begin combat with a Stone Beetle they not realize they are within attack distance, so they keep trying to teleport to the enemy. -Buggy animation [DETAILED list of steps to reproduce the issue AND what to look for] -Sadly it's hard to reproduce -Whether or not it will be bugged is rather random. Sometimes they realize they are within attack distance, sometimes they do not. After the video ends, i left it like that for another 30 seconds and then the beetle finally realized, on their own, they are actually withing attack distance, and started attacking my character. [Expected behavior] Teleporting should stop, once within attack range. Animation should also happen when burrowing, and there should be clipping with the terrain, so that it looks better, when coming out of the ground. [Files]
  18. After using the Ebony Spider figuring and getting my little spider army, BB Wizard spell gets "deactivated" and never "happen" despite losing a spell per encounter. Also the spiders are being "teleported" around, but the combat log suggest they are re-summoned. [steps] - Create new character - Once in the game world, go in the inventory and select BB Wizard - Once there, select Ebony Spider figurine and put it into one of BB Wizard quickslots - Exit Inventory - Select BB Wizard to be able to use the figurine in the quickslot - select where spiders should show up (anywhere doesn't matter) - Once spiders are there, move BB Wizard closer to Medreth's group - Select the fireball spell and watch has the spiders move and the spell is cancelled In the combat log, you can see BB Wizard casts [spell] Widowmaker has joined party Widowmaker Spiderling has joined party Widowmaker Spiderling has joined party BB Wizard deactivates [spell]
  19. I put the BB Fighter's Plate armor on my paladin character and it colored the breast plate the character's minor color while it doesn't do that for the BB fighter. My character is on the right (if you couldn't tell ).
  20. Minor bug: When hiring a Godlike (Aumana body type), when it got to the step for selecting facial hair etc., it initially showed a number N/N for the facial hair options. I clicked the arrow to change facial hair, and it changed to None (no facial hair options, as it should be). Cancelled the hire and tried again, this time it correctly showed "None" for beardo options. Maybe the initial value is incorrect, then it gets cached to None? No biggie. Polish item. Edit: My bad, this has already been reported.
  21. After fighting some rogue druids in the north part of Stormwall Gorge, I noticed that after combat my party was walking really fast. Thinking double speed was turned on, I hit "D". But double speed had no been engaged! Once double speed was on, we were walking at twice that speed. Quad run FTW! I experimented with "D" and "S" but no combination allowed me to restore the normal movement rate. Going to a new area (i.e., back to the village) also didn't restore it. Interestingly enough this persisted after saving and restoring the game, and even after closing and re-launching the app! The effect didn't spread to other savegames, however. I wish I could tell you exactly what precipitated the behavior. I do know that my party were affected by the druid's hobbling AoE spell at one point. Attached is my savegame. Note: Please allow uploads of .savegame files! I've mentioned this a few times now. At the moment I'm having to add .txt extension. Thanks. quicksave.savegame.txt
  22. [Description of the issue] -When the enemy disengages from your party member, they will hit your character with a disengagement attack instead of be the ones to get hit. -Enemeis can pass the fighter without being engaged. These videos show a lot of buggs happening, so it's best to read the disciption below each video. [Other remarks / Comments] The Cowled Man is the one with the hammer The Cowled Woman is the one with the musket. I tried this again with the enemy party near the Dragon Egg, and it had the same effect as shown on these videos. [Detailed examples] Here is the first video: What happens is I used my mouse to attack the Cowled Woman, however because the Cowled Man is near her, my fighter decides to ignore my order and attack the Cowled Man, thus engaging him. After he runs past, my fighter gets hit by the disengagement attack. (The lag in the hit is pretty huge, I don't know if my fighter could even re-engage the enemy if it worked properly) Meanwhile this all happens the Cowled Woman passed without even getting engaged, even though she was the main focus of my attack. Second video: Here I also attacked the Cowled Woman with the musket first. However as the Boar passed, my fighter decided to ignore the order and automatically attacked the Boar as it ran past. I tried to manually attack the Cowled Woman again, however my fighter was recovering from the auto attack he made on the Boar and didn't bother to engage her. As the Cowled Woman got too far, I tried to engage the Cowled Man, and that's when I took the disengagement hit from the Boar, allowing the Cowled Man to pass unhindered. Third video: This one shows the bug the most. What I did, is just let the fighter stand in their path and not attack anything. What happened is the Boar ran past my fighter and then performed a disengagement hit on my fighter, while he was standing still. Extra video: These are here just to see some more examples of the same bugs Same as the first one. I attacked the Cowled Woman first, my fighter decided to ignore my order and attack the Cowled Man, while the woman ran ahead without any engagements. Extra video 2: Tried to attack the Cowled Woman again. My fighter decided to attack the Boar first. After that i tried to engage the Cowled Woman again but to no avail. However what did happen was that my Fighter actually managed to engage the Cowled Man on his own, as he ran past him. (It happens very rarely that you can actually engage 2 characters as they pass you)However it was again my Fighter that got hit by the Cowled Man's disengagement hit After that the Boar also does the disengagement attack, and then performs another hit on my fighter again for some strange reason, as shown in the log. You can see the Cowled Woman stop in this video, however this is mainly ecause the AI has failed her. From what i can tell from testing is that she appears to be trying to use the musket and failing. [Expected behaviour] The enemies should not be able to run so closely past the player fighter without being engaged. The disengagement attacks should hit the enemy not the player.
  23. If you equip the Boots of the Long March on a Dwarf they skate along the ground. It seems to interact fine on Humans and Orlans.
  24. Capes and Cloaks clip through armor, very very noticeable when the characters are moving too.
  25. The first Skaen Cultist you run into in their temple is wearing armor, a mask and has an Exceptional Sabre. He does not drop any of these items.
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