Jump to content

Search the Community

Showing results for tags 'BUG'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog
  • The Community Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

  1. System specs: Debian Buster, upgraded from Stretch (so the fixes should work for that version too). Platform: intel amd64 i5-4460/16gb ram, ASUS H81M-K board, built-in HD Audio, running a daemonized pulseaudio under an xorg/xfce4 environment, up to date Steam installation with current game patches pre-August 2018 DLC/patches. Logs: There are no logs for this issue, none whatsoever, and I have never seen an output log from PillarsOfEternityII. Not once. I have seen logs in ~/.xsession-errors and I include a cut and paste example log for when it can't find a library, in this case libpulse-simple. I wasn't allowed to attach the log so here it is: Found path: /home/SteamLibrary/steamapps/common/Pillars of Eternity II/PillarsOfEternityII Mono path[0] = '/home/SteamLibrary/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed' Mono path[1] = '/home/SteamLibrary/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono' Mono config path = '/home/SteamLibrary/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/etc' Preloaded 'libdiscord-rpc.so' Preloaded 'ScreenSelector.so' Preloaded 'libAkFlanger.so' Preloaded 'libAkHarmonizer.so' Preloaded 'libAkPitchShifter.so' Preloaded 'libAkSoundEngine.so' Preloaded 'libAkStereoDelay.so' Preloaded 'libAkTremolo.so' Preloaded 'libMcDSP.so' Preloaded 'libSDL2-2.0.so' Preloaded 'libsteam_api.so' Unable to preload the following plugins: libpulse-simple.so.0 Player data archive not found at `/home/SteamLibrary/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/data.unity3d`, using local filesystem Steps to reproduce: update steam. Links will disappear from the steam runtime and video and/or sound will again be broken. I also attempted to cut the runtime out, and it was still broken. This indicates to me that at least, the library preloading has no effect on the library path. Screenshots: screenshots are not useful for this bug. Savegames: also not useful for this bug. Discussion: There seem to be issues with the library path in PoE2 as already suggested. I don't understand why Obsidian didn't simply use SDL sound like everybody else does with Unity and threw FMOD into it which has also apparently has issues with later pulseaudio releases, including understanding what a library path is. In order to forestall issues with the 32bit side, the fix is copied to the 32bit runtime (this may seem unnecessary but it is harmless even if not, so do not neglect it), you should arrive at this: $ ls ~/.steam/ubuntu12_32/steam_runtime/pinned_libs_64/ has_pins libdbusmenu-glib.so.4@ libdbusmenu-gtk.so.4@ libGLU.so.1@ libpangox-1.0.so.0@ libpulsecommon-1.1.so@ libpulse-simple.so.0@ libpulse.so.0@ libSDL2-2.0.so.0@ system_libdbusmenu-glib.so.4 system_libdbusmenu-gtk.so.4 system_libGLU.so.1 system_libpangox-1.0.so.0 system_libpulsecommon-1.1.so system_libpulse-simple.so.0 system_libpulse.so.0 system_libSDL2-2.0.so.0 And the same should be true of pinned_libs_32/ . The directory by default does not include the SDL2 link or the pulse library links. All link back to the ../amd64/usr/lib/ versions of the libraries. The system_ versions link to the system libraries which will differ according to your distribution. Under Debian stretch/buster they will be found under /usr/lib/x86_64-linux-gnu/ and two of the pulse libraries are in a further subdirectory, /usr/lib/x86_64-linux-gnu/pulseaudio . All libraries are installed in Debian mutliarch for both i386 and amd64 versions. Be sure to check under /etc/ld.so.conf.d/ for each architecture and include the necessary subdirectory for pulseaudio and run ldconfig as root after you have edited. That is important, so read it again. In addition you may find that FMOD ex doesn't go with whatever output you select in pulseaudio. To make sure, run pavucontrol and run through the specific outputs of your output devices. For me it's Built-In Analog Audio/Line Out, it may well differ for you. As every update to Steam will wipe any changes to the pinned library directories, I strongly suggest you keep a copy somewhere to copy over to after an update/upgrade or PoE II will not work again. There are a lot of fixes that do not work for me. This idea doesn't work: LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH %command% the idea is to add a link to /dev/null for pulseaudio in the executables directory so that FMOD isn't confused but that will mean it can't find pulseaudio which is what you actually want. nor does this: SDL_DYNAMIC_API=/usr/lib64/libSDL2.so LC_ALL=C %command% Similarly, any other "fixes" like running the executable from it's home directory do not work. Whatever the executable preloads, including SDL2, gets lost somewhere and it needs those libraries above, they may well work for FMOD to do it's job but FMOD is not connected to the SDL side of things. I hope that clears some things up about the sound issues under Debian and probably Ubuntu and related distros.
  2. I've noticed that there is an animation error with war bows. It happened to me equipping Saint Omaku's Mercy to Maia, as show in the pictures. After a combat end an arrow stays suspended in air.
  3. I am unable to load my current playthrough. I'm 16 hours in currently on the worldmap and just did the Aloth Questline "The Painted Masks" so I'm near Ori o Koīki. The weird thing is that, when i go to load the save Aloth is displayed twice in the party. I only added 1 item via Unity Console(mod) but it`s been saving and loading after that no problem for hours. I`d rather not have to start all over, so i would really like to know what i can do. Thankful for any help.
  4. Hello all, I completed PoE one and sided with Hylea when it came to receiving a gods bounty, I also returned the souls to the hollowborn children in order to get Hylea's Bounty ending cards. However after importing my save into Deadfire and meeting Hylea, I have now had my boat covered in poo Despite me completing the previous quests in PoE and importing my save, Hylea seems to think I betrayed her at somepoint. Im not sure if this is something specific I did wrong (I did get the ending cards that would be in line with pleasing Hylea) or if something went wrong in the save import. Any help anyone can give would be appreciated as it sucks to put all that effort in only for it not to be carried over. If needed I can attach any save file.
  5. From time to time Amira's wing stops working. The attack animation goes on without problem, "projectile" launches but it never reaches the enemy. In combat log there is no entry for those attacks at all, as if Aloth did nothing that whole time (unless he casts spell, then corresponding entry appears in log). Bug occurs randomly, after some period of time (or after some action performed) it fixes itself. It appears that it fixes after you board your ship and land somewhere (but simply leaving and re-entering location won't help, neither will switching location, because on screenshot you can see that bug is still there despite it first (not the very first time, it happened to me on 2 walkthroughs, this being the second) showed up on the upper level of the location Poko Kohara) Also on second screenshot in combat log you may see my rogue hitting Desert Imp twice with 1 attack using Scordeo's Reward, and damage dealt differs between those 2 hits. The second issue occured after i switched weapon (not set of weapon but replaced 1 pistol with another) from Eccea's Arcane pistol to Scordeo's reward.
  6. If I first choose a page of creature with rather full description (Young Drake, for example) and then switch to the page with only partial description available, then resistances and abilities of the previous creature are shown. Screenshot of a page with wrong display attached. Have latest patch 1.2.2.0033.
  7. During 2 of my latest walkthrough i've noticed that there are moments when FPS drops from the cliff in combat. Luckily the reason was easy to spot : for some reason every now and then Serafen's shots cause FPS drops. I've encountered this bug in The Hanging Sepulchers, and just a minute ago i got that bug again. The moment Serafen pulls the trigger (doesn't matter what weapon he has arquebus/pistols/blunderbuss) and the hammer hits the primer (or whatever that part is called on that flintlock firearms) and the sparks show up the fps drops (simultaniosly with the sparks appearance) and stays low for uncertain amount of time. Switching weapons back and forth didn't help (perhaps because i switched from firearm to firearm). Yet this bug does not appear EVERY time Serafen fires. Save file link https://drive.google.com/open?id=1BQW4MyLnKaIR1Fl54Hwm-fm8AFajg8mZ
  8. Hi! I followed the Vailian Trading Company questline and blew up the powderhouse at the Brass Citadel. I went to the trial in the palace afterwards, where I lied about not seeing anything. After the scene I wanted to turn in a quest with the Queen so I went to the rooftop. In dialouge with the queen the Huana questline regarding blowing up the powderhouse triggered, and as I blew up the powderhouse in the Vailian questline the Huana quest automatically completed and made some ripples in the other factions including Maia leaving. This is very weird.
  9. After loading a save in Bentbranch Bog, I noticed that the game re-applied the fog of war in areas that I explored few moments before. I loaded other saves in the bog and noticed the same issue. https://www.dropbox.com/s/pa1kx6ge38gr3i5/Bentbranch%20Bog.zip?dl=0
  10. In Sealed Fate quest after you aquire Degnos' bag and read the letter within you must return to him at Queen's Berth. If you head there from any part of town using town map you will trigger encounter with Talfor. I didn't like the idea of him following me, but i didn't want to spoil my reputation with Principi so i headed to Undercroft (going there from Periki's Overlook does not trigger the encounter). In the Undercroft i took a boat to Queen's Berth, skipping the encounter and gave the bag to Degnos with no problem. But after i sailed for a bounty quest and came back to Nekitaka (Sealed Fate quest complete already) on my way from Berth to Sacred Steps i triggered the encounter with Talfor, so i picked the peaceful option and went back to Berth with him. This reset Degnos to the point where he asks to listen to him and not give him away to Avetta. I was able to "give" (Degnos' bag removed (0) ) him his bag, collecting his 37 copper for a second time.
  11. I updated my game to the patch 1.2.2 but now missions , dialogue , ''adventure'' text box , quests ,etc , etc texts in general are all missing ( Missing string some random number ) in my game and i can't continue to play. Please help. And before someone ask , yes, i already verified my game and reinstalled, nothing changed.
  12. I've noticed that, in some cases, the shipwrecks don't award properly a cannon when one is discovered aboard. I can't say whose, but sometimes it is added to the inventory, some others no. https://www.dropbox.com/s/qaqy8wzlgyo8lc9/Cannon.zip?dl=0
  13. Xoti's statement gives Pelllegina both positive and negative relationship. Screenshot attached. I would love to attach savegame too, but it seems I'm allowed to upload up to 1 MB of files, and savegame is over 1 MB already
  14. There is a missing string in dialogue node in relationship between Xoti and Serafen. Screenshot and a savegame from before the conversation attached. Cinnabar (QueensBerth) (6a06b271-abc8-43fd-82d6-ed4aa18f3e0b) (917838910).zip
  15. It seems there is an empty dialogue node for a relationship between Aloth and the Watcher. Screenshot and savegame from before the conversation attached. Cinnabar (QueensBerth) (6a06b271-abc8-43fd-82d6-ed4aa18f3e0b) (917838910).zip
  16. I've tried a new game today, and I noticed a couple of clipping issues with the Vailian head number one and a couple of hairstyles.
  17. Hello everyone, I'm playing a Holy Slayer (Goldpact Knight/no Rogue subclass) and I noticed the following bug. When you become invisible using Shadowing Beyond and then attack with Shared Flames, the extra damage from Sneak Attack and Backstab is not applied. Notes: - Sneak Attack/Backstab damage is correctly applied when using Shared Flames out of regular stealth or Smoke Veil - Flames of Devotion and Eternal Devotion appear to work with Shadowing Beyond - I was using melee weapons (Watcher's Blade and Whispers of the Endless Paths) - my targets (random Neketaka guards) had no afflictions and were not flanked I hope you can reproduce the bug under "lab conditions". Unfortunately, I don't have the save file any more. Best regards, fahnsen
  18. Hello again, the enchantments "Drawing Cut" and "Drawing Parry" of the sword Duskfall are apparently not working as intended. The enchantment descriptions state that both effects should only occur "at the start of combat". However, when you switch to your other weapon set and back to Duskfall, the buff is reapplied. This can be repeated multiple times. I mean, the enchantments are named "Drawing", so it might make sense that you get the buff everytime you draw the weapon. But an already awesome weapon granting you +15 Deflection for virtually the whole fight seems rather bonkers to me, so I think the enchantment descriptions are correct and the enchantments are intended to work only once per encounter. Best regards, fahnsen
  19. It seems that Xoti's statements in Temple of Gaun are counted not once, but twice, or even four times, for the purpose of increasing relationship with Tekehu. Also, the way Tekehu worships Xoti is a bit ridiculous... Just take a look.
  20. During my first conversation with Derro, I have an option to ask about Mad Morena. However, at this moment I should know nothing about this character.
  21. During the quest "Skipping Ahead", when you get back to the tower and kill the mercenaries Flaune will disappear (hide) and reappear after they are dead. What happened to me is that I killed them, ran down the stairs after talking to her, went back to the top to see if I missed any dialog, but instead she just ran off and disappeared. Now I cant complete the quest "Sabotage at the Brass citadel" and "The Man of Chimes", I also dont have a recent save from before the bug happened and cant undo it. Is there a way to fix this (can I spawn her back in with a console command?) or will I have to finish the game without being able to finish these 2 quests?
  22. My main character does not appear to be gaining any reputation points with party members at all. On multiple occasions, with several different companions, I've had the prompt appear indicating that someone approved of what I just said but yet when I check the reputation page on my character sheet it states I have zero points and not a single "quadrant" around their portraits are filled. On the other hand, when a companion approves of another companion's actions they appear to be gaining points and "quadrants" with each other. Edér and Xoti reached a full 1 point after their first interaction. I've only left Port Maje recently and had a chat with everyone on my ship so it's relatively early in the game but that's why I want to know whether my game is working or not before proceeding any further.
  23. Levelling up Aloth I noticed that the various character skills are shown outside their circles in the selection page. I've added the link to the savegame: https://www.dropbox.com/s/y63hxsv3tbeq5ir/Aloth%20level.zip?dl=0
  24. Bug: Keep getting notes from Maia saying she left the boat. I informed her that I tossed her brother into the blood pool in PoE 1. So she left the ship and left a note. I keep getting the note and pop every time I change scenes, I.E Leave a city to the boat. Or leave a dungeon to the over world. This bug does not stop at all. I have tried reloading and that does not fix it.
  25. The poleaxe "Wohai Poraga" doesn't have it's stats present after looting it from it's container. Where information about the weapon should be present it instead says "System.ArguementNullException: Arguement cannot be Null. Parameter name:Key". This is obviously a coding error of some kind which is a shame because it's stats where present before being looted from the container and it looked awesome. I've provided screenshots below. I hope this can be fixed ASAP.
×
×
  • Create New...