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Neroyume

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Everything posted by Neroyume

  1. Your character is either not sufficiently LS or DS, or not high enough in level to enter the to tomb. Level up a bit or get your character closer to LS or DS mastery and go back to it later.
  2. Did you follow the suggestion in the pop-up text box embedded in the video and read the summary for an explanation? ------------------------- "If you noticed my whole party is outside and want to know how I did it. I used the Defender's Wrist Console. The reason behind doing it in this video is to torment you."
  3. It's definitely added by a mod. Nothing like you describe happens in a normal game in the PC version.
  4. Bao-dur cannot be cannot be influenced through conversation - only trigger events - the atmospheric processors on Dantooine, the the broken speeder on Nar Shadaa, dealing with Akerre on Dantooine after finding his wrench, etc. The problem with Bao is that if any other party member is present at the time he or she (or it) will receive the influence shift instead, so it has to be just your character and Bao in the party. Mira is the 2nd easiest character to Jedify, with only Disciple being easier. You have to get enough influence with her first. Quite easy, as it can be done solely through conversation. Jedifying her requires that your character has either an INT of 14, WIS of 14 or Awareness of 10. If your character has any of the above stats, during the first conversation with her ask her "Why don't you kill your targets?" You'll get a dialog option with either a WIS, INT or Awareness tag in front of it - it should be similar to this line: "Because all life is connected, and Malachor proved it - you know what the loss of family means, even to your targets." When your character says that line, Mira will become angry and blow off your character. Not to worry. Immediately talk to her again and apologize. Follow this conversation as far as it goes. When that conversation ends, talk to her again, asking her about growing up on Nar Shaddaa, Hanharr and why she doesn't kill her targets. Take her back to the Ebon Hawk and talk to her while on board. Tell her she seems restless and follow out the dialog branches till you can tell her that you can take her to the spot on Nar Shaddaa where Kreia showed your PC the Force, which is near the railing in front of the entrance to the pazaak den and cantina. That spot is the only place that she can be Jedified. Drag her back to that spot and a cut scene will trigger automatically. The dialog choices for your character during this scene are pretty obvious. When it ends you can start leveling her up as a Jedi. You don't even have to leave Nar Shaddaa to turn her into a Jedi, and the conversations with her can be done back to back, without anything happening in between them. Edit: spelling.
  5. I doubt it. A DS character can get Revan's robes in K1, on deck 2 of the Star Forge. They bear very little resemblance to what Revan is wearing in the cut-scenes though. Revan's robes don't exist in K2. The only way to get them is to use a mod that adds them.
  6. As far as I know, once Handmaiden gets pissy about your character's interaction with Visas, that's all she wrote. The Handmaiden, aka Brianna, will forever more be pissed off, and you won't be able to speak to her about anything, nor to turn her into a Jedi. Your best bet is to get as much influence with Handmaiden, as quickly as possible, so that you can avoid the above scenario. When leaving the Telos Plateau, land on Citadel Station instead of going to one of the other planets. You can get in your first post Telos conversation and sparring match with her there (as well as finding out her mother was a Jedi and querying her about it). This will earn your character quite a bit of influence with her. Once your char has garnered enough influence with Handmaiden, it's totally safe to interact with Visas.
  7. That shouldn't make a difference. Kreia can upgrade the <character name> crystal more than one upgrade level at a shot, so missing the odd upgrade won't hurt anything. If you get the <character name> crystal late enough in the game, she can upgrade it to it's maximum stats in a single upgrade, dependent on the level of your character at the time. The final upgrade, the one that gives the crystal it's max stats, would be done when your character is level 33, but you won't normally reach that level without exploiting XP glitches.
  8. Handmaiden will only speak about Atris if your character has a slight amount of influence with her. Once your character gains significant influence with Handmaiden, she will decline to answer questions regarding Atris. That will cause you to miss a very interesting dialog, made much more interesting by having Kreia present when you speak to her.
  9. It could be a problem, as LS chars don't regenrate FP while in the tomb, and the character I used the glitch with was light side. However, I had given her the Drain Force power, and maxed it's level prior to entering the tomb (Master Drain Force IIRC). Alternating between Force Storm and Master Drain Force kept her pretty well supplied with FP.
  10. Hm. You should have gotten nearly enough influence with her merely by sparring with her. Check her alignment meter in relation to your character's. If you have enough influence with her it should be almost the same. That's supposed to happen. She'll only talk about Atris when you have a little influence with her. When you have a lot of influence with her, she clam up re Atris. I've always reserved her level ups till after Jedifying her, and never had any problems. I can't imagine why it would matter. I've always done it after the first time I sparred with her though, and on the ship, so... Hm. Could you have missed a line or two of dialog about Handmaiden's mother when talking to Kreia? Try talking to Kreia again to see if anything crops up.
  11. That depends on how many Hssiss you spawn at a time. Just keep clicking on the corpse and 2 Hssiss will spawn each time you do - even if you haven't killed the first pair off. The one timed I tried the "glitch", I leveled my Exile from level 25 to level 33 in about an an hour. But then, I was spawning 50 to 60 Hssiss at a time.
  12. Yes. Disciple will only join the party of a female Exile.
  13. You can only increase your character's stats by putting points into them at level up. Once you reach the level 50 cap, any XP you get after that pretty much goes to waste. BTW there is a point of diminishing returns with the infinite Hssiss glitch. At some point, the amount of XP you get for killing each Hssiss will drop. It will be a substantial decrease too. That point will vary depending on the order in which you do the planets and you character's level when he or she enters the tomb, but you will reach it.
  14. Your party members will receive XP for all that happens in the tomb, Hssiss glitch included.
  15. I never managed it myself, but FWIW I found that information in the forums here not too awfully long after TSL shipped.
  16. The triggers for Visas to appear are: You character has accrued a combined total of 50 LS and/or DS points. or Your character is at 25% or 75% on the alignment meter or You character has met three of the Jedi Masters (I believe Vash counts, even though she's dead when you find her).
  17. All enemy combatants are scaled to your character's level. I always do Nar Shaddaa first so the I can pick up Mira (or Hanharr on the DS) and to get HK repaired ASAP. If you're talking about specific fights, there are ways to make them easier. With Atton and the Twi'lek assassins simply have Atton run behind the bar - the Twi'lek assassins won't follow. He can stand there and plink away at them in perfect safety. Cheesy, but it works. With Mira in the Jekk Jekk Tarr, a bit of planing ahead suffices. Just make sure that there are good weapons, some health packs, grenades, and a fair number of mines in your inventory before the game gives you control of her. She can lay mines and pull the Subese through them. Her launcher has an advantage over thrown grenades - it never misses - even with grenades. Make use of whatever darts, rockets and grenades she has to soften up targets before they can close with her. By doing that, I'm able to get her through the Jekk Jekk Tarr without leveling her up at all. For Goto's yacht, I like to use Mira and either Kreia or Visis to rescue the Exile. Mira for her ability to deal with the mines, and Kreia or Visas to deal with the droids (Destroy Droid or Force Lightning.) Even without leveling her up, Mira is capable of dealing with the mines on the yacht. Even if she isn't capable of retrieving them, she won't set them off and she can disable any she can't retrieve.
  18. Do Nar Shadaa as the first planet after leaving Telos. You can acquire all of the parts necessary to repair HK-47 on that world. You'll already have 2 parts when you set down on Nar Shadaa - the vocabulator (Peragus) and the control cluster (Telos pleteau.) The chassis is acquired during T3's raid on Vogga's warehouse and the droid processor can be purchased from Kodin, the Aqualish droid parts merchant. As for Mandalore... I believe that all his influence triggers are on Onderon, though I think one also occurs on the Ravager (the encounter with Tobin.)
  19. It's used in the "Vogga's Hoard" quest. Go to the "apartment" section of the Nar Shadaa docks. There are two thugs in one of the apartments. Keep your party back and have one of your chars go into stealth mode. Have this char move close enough to the thugs to overhear their conversation. You'll overhear a dialog about them robbing Vogga the Hutt and using Juma Juice to incapacitate his kath hounds. After hearing this conversation head to the cantina and talk to the bartender. He'll sell your character some Juma Juice, but only if you've first overheard the thugs talking. You put the Juma Juice in the kath hound's water bowl, wait for them to feel the effects, then have a stealthed char break into Vogga's vault. If you haven't yet built your char's lightsaber, you'll find one of the necessary parts in one of the containers. If you have built it, you'll instead find a lightsaber. I suggest saving just prior to open the door to Vogga's Hoard - If you don't like what lightsaber you get, load the save and try again.
  20. Trooper One: Have you searched the ship thoroughly? Admiral Karath warned me to be on alert for any kind of treachery. Trooper Two: We found a disabled hunter-killer droid in the back of the ship. Trooper One: Excellent. We can reprogram this droid to fight in our own army. Wipe its memory chip and take it to the salvage shop. The technicians will deal with it later.
  21. No, they're not. The engine configuration of the Ravager is different than that of the Leviathan and other ships of it's class. That aside, the open prow of wrecked Leviathan class ships can be seen. The bow of the Ravager is nothing at all like that of the Leviathan or it's sister ships. The crew of the Ebon Hawk was taken from the bay the ship had been tractored into and taken to denention cells. They were hardly given a tour of the ship first. Carth: "If I remember the layout of this ship our equipment should be in a storage chamber just through the north doors. After we grab our stuff we need to get to the main bridge controls.The bridge is the only place we can open the docking gates of the hangar where they've got the Ebon Hawk. " Now, how would Carth know that the bridge is the only place from which the hangar could be opened if he hadn't served on the Leviathan or a ship of the same class? How would he know where the equipment storage for the detention level is?
  22. Carth also says that he remembers the layout of the Leviathan. That means he either served on the Leviathan, or served on a ship of the same class. As I said earlier, check the cut scenes of the Ebon Hawk approaching and leaving Malachor. The wreckage of multiple Leviathan class ships is clearly evident.
  23. Doesn't anybody pay attention to the cut scenes? In the cut scene in which the Ebon Hawk approached Malachor V and in the LS ending cut scene in which the ship left Malachor, you can plainly see the wreckage of Leviathan class ships orbiting the planet. Unless someone is suggesting that the Rakata were involved in the battle (and they weren't) the facts suggest that the Leviathan class ships were of Republic design, as only Republic and Mandalorian forces were involved in the battle.
  24. Gar is one of the settlers on Dantooine. He and his wife are standing on the pavement just outside of the Jedi enclave, about halfway in between Nemo (the old Jedi) and Jon (the settler whose daughter was killed by the Mandalorians.) Gar will tell your char about the various troubles occurring on Dantooine - Shen Matale going missing, the Mandalorian raiders, etc. IIRC his wife has nothing of note to say. Both Gar and his wife will disappear from the game after you've killed Sherruk (the leader of the Mandalorian raiders.)
  25. Indeed. Is it possible not to get him as a female Exile? <{POST_SNAPBACK}> Yes, but it requires the use of a mod. I use it myself and it works quite well. http://www.pcgamemods.com/11958/
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