Jump to content

Zap Gun For Hire

Members
  • Posts

    417
  • Joined

  • Last visited

Everything posted by Zap Gun For Hire

  1. Speaking of little easter eggs, with enough Insight (eight, for the record), when you convince the king to join up with you to fight the dracolich, you get this additional hidden gem: (before the check) King Waturi I: "A victory against the dragon would bring glory to my empire. Perhaps- perhaps together we might repair my legacy, too" [insight 8] Within the folds of his robes, the king's hands shake. (after the check) Waturi I: He sighs. "It is settled." Not a big thing. But a nice little easter egg which confirms that the king really is a hell of a lot more scared and uncertain than he appears and that most of his prior posturing was an act. Not that one couldn't tell that already, but I felt it was a nice little touch. Also helped convince me to let him pass on to the Wheel in my main playthough. I figure he's due some rest at long last.
  2. Yes, I think it's mostly on the "I bring knowledge from the future" path. Might be some others in there as well.
  3. For the English text file it's in lax2_exported/localized/en/text/conversations/lax02_01_iceberg_dungeon/lax02_01_cv_huana_wandering_soul. Which corresponds to a conversationbundle file in lax2_exported/design/conversations/lax02_01_iceberg_dungeon. Called wandering soul presumably because you have to knit the pieces of the wandering soul together before it becomes the king. That threw me for a loop as well for a bit. So I just brute forced it by multifile search for some of the text in his dialogue and found it that way.
  4. Allegedly if Tekehu isn't there you can try to foist off Rekke instead and when he complains, tell him being a missionary is kinda like being an ambassador. Or something like that according to the game files. Didn't try that hard to get it to fire.
  5. It wanders all over the World Map. The easiest way to spot it is to go the ship icon selector on the right hand side of the Map interface while on the actual World Map and deselect all ship icons EXCEPT for Unaffiliated. Depending on how bloodthirsty your Watcher has been, there should be some Deadfire Merchants, perhaps a couple of other Unaffiliated Ships, and The Deck of Many Things. Check each light blue marker until you've found the Deck. It's the one called Captain Thaenic on the World Map (ship names on the World Map are named by their captain), which might be throwing you off.
  6. You mean Eothas? Eothas is an anagram of 'e Thaos which equals "he Thaos". He be Thaos!!! Mind. Blown. (Yes, it was obviously a slip of the keyboard there. But I thought the anagram bit was funny, if unoriginal )
  7. Ydwin can get Food Resting bonuses. Case closed, I'd say. ... (http://skin-horse.com/comic/recognize-a/) Shut up, Unity. Not helping my cause here at all.
  8. As long as you're not too extreme in one direction or the other (too much Regret or too much Conviction) and you aren't too angry (can have no more than one Mote of Hostility), then you can get the inquisitor to 'wink out' of the fight. In other words: 2 or more Motes of Hostility = Auto fight with no nearly no conversation. 3 Motes of Conviction or 3 Motes of Regret = Conversation which always leads to Kirent sticking around to fight. 2 Motes of Conviction and 1 Mote of either Regret or Hostility = Conversation option is available which leads to Kirent 'dissolving' 2 Motes of Regret and 1 Mote of either Conviction or Hostility = Conversation option is available which leads to Kirnet 'dissolving' 1 Mote of all three = Conversation option is available which leads to Kirnet 'dissolving' No matter what happens, you still have to fight the folks surrounding the Inquisitor.
  9. Maybe. There's already at least one mod out there to raise the level cap, though I can't exactly exactly recommend it for that purpose, as it messes around with combat values and other things. But I took it as something of a baseline and reverse engineered it to 'just' raise the level cap for personal use. Then again, the game is difficult enough to balance when level 8/9 abilities enter the picture, so maybe not. Wouldn't surprise me to either see the cap eventually raised to 23 or 24. Also wouldn't surprise me to see the rate of experience gain get hit with a nerf bat. The major concern with slowing the rate of level gain is for the folks who don't get the DLCs or only get one of them. Making it so Base Game + 3 DLC = Just barely reach level 20 near the end is kinda a bad look for folks who aren't getting all of the DLCs. Then again, when folks play all three DLCs they will hit the cap even sooner than they do in the base game, so ¯\_(ツ)_/¯.
  10. Getting back to the DLC proper, I have to say I was intrigued to see that a piece of Eothas' soul was ripped off and sent to the pocket realm in the White Void when the Godhammer went off. Xoti speculated as much in the base game that whatever was tromping around wasn't really Eothas, at least not in full, and it looks like she might have been right. At least somewhat. We probably won't get too much more on that front in this game, if ever. But I must admit it does put some of the other conversations with Eothas in a slightly different light. Like, if part of his motivations and outlook were shorn away, what does that mean for Eothas Prime? Not quite as intriguing, since being a god it's kinda par for the course, but still interesting was the fact that Eothas knew that the Godhammer was going to go off. Not only did he know, but he thought it would further his plans. Which, I suppose come to think of it, is kinda intriguing after all. I'd say he was kinda dickish not to let Waidwen know about it, but I suppose I can see the whole 'sparing his friend pain' angle. The one square that I don't think has been circled yet is: Just whose idea was it to start the war in the first place? Kinda ambiguous, even after this DLC. Waidwen had a hell of a lot more agency than I thought he would have. Yet he did sound more than a little different as 'just' Waidwen versus the combined Waidwen/Eothas gestalt as the Godhammer went off. But even the fragment of Eothas was different from the gestalt as well, if those soul fragments are at all accurate. Which the game actually takes pains to say might not be. Still... Still interested just whose idea it was to start the Saints War. Kinda suspect it was Eothas given his whole "drive a wedge between Kith and Gods" goal, but given how Waidwen started to think as a man, it might have been hand-in-glove. I suppose Eothas' comment about (paraphrasing from memory) a new Empire makes me suspect he was already planning the War. Also interested just how much the whole coming Hollowborn crisis factored into this, if at all. It's a hell of a coincidence that Eothas decided to drive kith and gods apart just as The Leaden Key was making its final push in regards to elevating Woedica. Perhaps it's up to us connect the dots and not have it spelled out for us. Or it's a Thirty Xantos Pileup, to use the old TV Tropes name. Given how much the gods of Eora are patterned after mythological gods and all the disputes THEY had, maybe it really was just the latter. Lots of meat to chew on the bone here from the DLC, that's for sure.
  11. Yeah, he's definitely a piece of work. I purposefully set up a situation where I could do a quick run-through where I had the three souls go to the Wheel (which is what I played through) or where I let them dissolve into Oblivion. You'd think Rymrgand would be grateful or at least appreciative that I followed his 'rules'. Well, actually, maybe you wouldn't think that at all. And you'd be right. Haven't confirmed this yet, but I'm pretty sure you get this convo option if and only if you have all three boss souls consigned to Oblivion: Watcher: Rynhaedr said you wanted those souls destroyed. So I destroyed them. Rymrgand: Why? Watcher: I wanted to gain your favor. [one of four options, but this is the 'best' one for what I am going for] Rymrgand: You have my attention. Will you pledge yourself to my service? Watcher: No. Rymrgand: Then you did not succeed. Wow. Rude. REAL glad I followed my instincts and didn't send any of those folks to Oblivion now. Also his flippant answers about chimes and whether or not this was his plan all along ALMOST made me respect him in a "Huh. You really are the master of ice cold wit, aren't ya". ALMOST. So, yeah. I'd say ol'Rmyry can stick his horns where the sun don't shine... Except that's kinda already his home, so I suspect it wouldn't have the value it might otherwise have.
  12. Looks like this wasn't intended, as I finally got around to trying this on the official 2.0 patch and this back door enabling of Berath's Blessings isn't working anymore. Expected, but still a shame. If only for the lack of the fine items seller in Port Maje. :\
  13. Well I discovered that Rmyrgand is a double dealing two timing ****. So it's nice to know that my Pro-Kith/Godsskeptic Watcher has more ammunition for his cause. So thanks for that Rmyry. ==== Really good DLC all the way around. Complex zones (sometimes a bit too complex), challenging fights, and engrossing conversations. Plus, did I mention how it confirmed that Rymrgand is a bit of a ****-weasel? Coz he is. Was kinda impressed how sorry I felt for Waidwen at times, though it did get lessened a bit at the end of that questline. As for Eothas, I was also impressed how I simultaneously felt MORE irritated with his actions involving the Saints War while trying to figure out just what his game really was. Guess he really is Captain Ends Justify The Means... Especially if I Really Feel Conflicted About It. Finally, I REALLY loved Vatnir. He wasn't at all what I was expecting. And I couldn't help but share his disgust with Rymrgand at the end when he basically called Ryrmy out. All in all a very well done DLC. Felt about the same amount of content as White March 1, if maybe a tad less. My only real complaint is the lack of quick travel between zones. As I said in my thread I started on this, run run run load run run load load ain't my idea of a great time.
  14. I did that area after The Drowned Kingdom and The Endless Queries, so I was already primed to enter the random portal. I saw that it didn't lead back to the main area of the White Void, so I figured it was impotant ... Fun fact thoguh, I actually entered it immediately after the bomb went off, saw it went to a strange area that I wasn't sure I should be in yet and then waited until I was done exploring most of the zone before going back there. But I knew it was there and that I should eventually go through it and see what was up. Once I realized that I couldn't enter the south section of the map in the Dawn/Noon timezones, it became pretty apparent that I should go there and finish things up. But, then again, I'm a nook-and-cranny RPGer where I stick my snout into everything, just to see where it might go.
  15. Are you trying to modify the Soul Collectors found in the DLC or the one found in the base game? edited I wiped my answer about the DLC after looking into your screenshot. Yeah, there doesn't appear to be a LootList for the base game Soul Collecter in items.gamedatabundle. Many of the LootLists for containers and critters are gated into the code via level design and not available for us peons.
  16. Are you in Act 3 by any chance? There's some sort of bug where she's not showing up once the final RDC quest has started (ie getting the invitation to talk to the RDC about their final quest), but she'll show up when it is finished, either by completing it, or failing it by some means (including fishing another faction quest). Near as I can tell, it's an error in the code where she's getting removed early before the assassination event takes place.
  17. It's really hard to get, but one can also get a Mote of Regret from the first vision. The only way to get the Mote of Regret in the first vision is to be the accused, admit your crimes (and not by calling the gods a naughty name right away ) and then be truly penitent. Not a surprise folks might not have run into it much in that convo set. There's a couple of different way to admit your crimes (spoilered for length): ==== As for the end, ironically enough, I wasn't able to get her to reconcile when I had three motes of regret ("No, there's nothing I recognize in this creature."), so it's probably not worth it to try that hard on the first one. After testing and double checking the game scripts, if you have two hostility or more motes, you can't get her to reconcile. However, on further testing I found it is possible with two motes of Conviction and one of either of the other motes or two motes of Regret and one of the other two. So apparently it looks like: 2 or more hostility: Too given to rage to talk. 3 conviction or 3 remorse: Too far into one extreme. Middle zones: Possible to reconcile. And by reconcile I mean the hostile Inquisitor going away, leaving the rest of the enemies to fight. I haven't tried each and every one of these permutations, but it does appear from a fair amount of testing that this is right.
  18. Thanks for the replies and link to the other thread; should have looked for it. Just solved it myself and as I think about it it does make sense. I thought it was odd that there was a seemingly duplicated water switch on the top zone, as it's possible to successfully navigate the Drowned Kingdom without hitting each switch. What I did is after clearing a path to the portal that goes to Sunken Crown, I pivoted back to the top of the map and hit the very first water switch in the zone as seen below: That fills up the water pool near the entrance of the map zone: Near as I can tell, if that lake is filled, then the Sunken Kingdom zone is completely clear. I realize this is pretty much what Silvaren said, but I thought the visual aids would help a bit.
  19. Fairly simple question. As the title says, how does the party access the right hand side of the map which is completely underwater in the Sunken Crown? Doesn't appear to be any "water switches" there, and I'm curious to explore it before I close out my testing with King Grumpypants. Or is this area only accessible if something else is done elsewhere in the White Void? I'm doing the Drowned Kingdom one first, for what it is worth.
  20. Not working outside of combat. At least for me on these two soulbound items when it comes to Chillfog. :\ Though, come to think of it, now this might give SOME use to those irritating auto-sicken zones in the Old City/Overlook. edit Yep. That works. Just stand in a sicken zone and wait a while. Thank you thank you thank you thank you thank you. I needed this But what about the armour's first level requirement; restoring a fractured soul (or whatever the wording was). Pretty sure that can't be done elsewhere. Someone needs to be a guinea pig and sever the soulbind after talking to Rynhaedr and see what happens when it is bound to someone else.
  21. Not working outside of combat. At least for me on these two soulbound items when it comes to Chillfog. :\ Though, come to think of it, now this might give SOME use to those irritating auto-sicken zones in the Old City/Overlook. edit Yep. That works. Just stand in a sicken zone and wait a while.
  22. I've played a decent amount of the new Beast of Winter DLC so far, and it really is great in many respects. Interesting combat, detailed lore, intriguing map layouts. And, yes, nice items. However there is one thing, and I can't even call it irritating because that's a strong word, but annoying is also too strong. One has to go through multiple map zones to get anywhere, including getting back to the main town of the DLC. It's a minor thing, I know, but when I want to get back to base, as it were, run run run, load screen, run run run, load screen, run load run load, run run run, load ain't my idea of a good time. Now, don't get me wrong, I can see why this is the way it is. At least two of the zone transitions are governed by scripting interaction challenges, and others are part of a dungeon area. And that's not even getting to the titular Beast of Winter areas. But, I dunno. Maybe have some sort of shortcut unlocked eventually? Even the Endless Paths in PoE1 had the stairway shortcuts. It is true that I haven't completed the DLC yet, so maybe there's some sort of mechanic later on. But I'm at the Shattered Passage where the game is splitting off into several different zones, and I'm not exactly hopeful at this point. And realizing I had to make six map transitions to get from the Shattered Passage back to Harbinger's Watch triggered my admittedly minor complaint, which had already been gnawing at the back of my noggin. And, yes, it is a minor complaint. But a complaint nonetheless.
  23. Not THAT hard, apparently. As I suspected AI scripting helps, and Chanters suddenly look a LOT better due to their abilities never running out in combat. Or, as I have said elsewhere, use the fact that the game refuses to end combat to your advantage.
  24. Yeah, someone already figured that out Never claimed it was an original thought. In fact, I figured it was a fairly obvious strategy where it played to the main strength of the Chanter. (I mean, really, if Obsidian WANTS infinite combat, like hell am I not going to take advantage of the class most suited for it. )
×
×
  • Create New...