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Zap Gun For Hire

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Everything posted by Zap Gun For Hire

  1. *checks* I was able to get an item by directly clicking on it as well as dragging it to a character/stash. However, the Take All Button wasn't working for me in that case. Checking further, I was able to use the Take All button on one of the crates for No Nut Ned in Fort Deadlight, but not one of his others. Strange. (Win 10/Steam)
  2. So how does this work with Holy Crown "achievements"? If you unlock it at 2.0 release with only two God Challenges, does it just become a lot more difficult to unlock later on when more God Challenges are introduced? That sounds like terrible design. Don't believe the new cheevos are unlocked/enabled yet. Remember, I made the observation about new possible acheivements by data-mining the code a while ago. It won't matter until/if the flip is switched for those achievements. Oh you mean they should be in the game when 2.0 goes live, but just not for beta (at least for now)? No, I don't think the achievements I mentioned in the first post will be in the game for a while. Maybe some of them will be like the ones concerning the non-God Challenge Modes, but I dunno. Just have to see.
  3. So how does this work with Holy Crown "achievements"? If you unlock it at 2.0 release with only two God Challenges, does it just become a lot more difficult to unlock later on when more God Challenges are introduced? That sounds like terrible design. Don't believe the new cheevos are unlocked/enabled yet. Remember, I made the observation about new possible acheivements by data-mining the code a while ago. It won't matter until/if the flip is switched for those achievements.
  4. After some discussion about rare items in the Character Build forum, I noticed something odd about Una's Luxuries store in Serpent's Crest and did some investigating about how her shop inventory is being generated, especially compared to the shop inventory of The Treasure Trove in the Radiant Court (links go to three separate posts of mine in that thread). I think Una's Luxuries is supposed to have a chance of selling rare gems like Adra Ban, Sapphires, and Rubies (as well as Amber and Emeralds), but she isn't for some reason. This wouldn't be an issue, except when it comes to shops, Adra Ban, Sapphires, and Rubies can only theoretically be bought at her store. All of the other rare gems like Black Pearls, Amber and Emeralds can be bought elsewhere, so I think there might be some sort of bug/oversight going on for reasons I go into below. Long, very technical explanation of what I am seeing follows in a spoiler box: ------ If Una's Luxuries isn't supposed to sell rare gems, perhaps the design team could consider adding the loot list "Loot_Small_Gems_Tropical" to the TreasureTrove shop in Dunnage, or another shop that has access to high level items. It just seems odd that some very rare gems can be bought, but gems which might be less rare can't be bought. Just calling attention to a possible oversight/unintended design issue where some gems can't be bought in the game.
  5. Theoretically, I am REALLY starting to think they are supposed to be at Una's Luxuries. ==== Sigh. Alright, copious amount of game code coming up. I'll put all of the code and most of the discussion about it behind spoiler bars. The only thing which really makes a lot of sense to me is that the SceneLevel is tied to some sort of level for the Map Zone. Though why Serpent's Crown is capping out at level 2 and the Radiant Court was accessing Level 8, I don't know. So, long story short, could be As Designed. Could also be a bug. Gonna go through a few more loot lists tomorrow and see when they trigger the rare stuff as a final compare and contrast. If I think something is indeed up, I'll go and report it in the bug section.
  6. I've spent many many in-game days refreshing and buying from Una and she never sold me any high tier gems. If Treasure Trove sell Emeralds and Black pearls I'd say it's more likely Ambers and Sapphire is sold there also. Store inventories are tied to Loot Lists (some of which are hidden in the actual game code). Without going into huge detail, if something isn't in a Loot List, it'll never show up in a store's inventory. What I didn't realize before tonight is that there are some conditionals tied into those Loot Lists and I'm not entirely sure how they're applied. Anyway, checking the code the Treasure Trove will indeed sell Amber (SceneLevel 6) and Black Pearl (SceneLevel 8 ), but it doesn't appear that Sapphires or Adra Ban is in any of her Loot Lists. Near as I can tell those only have a theoretical chance of showing up at Una's Luxuries. And, yes, I was able to get both Amber and Black Pearl at the Treasure Trove on my testing just now.
  7. You know, it's interesting. I just took a long and hard look at what is i think one of THE hardest to find gems in the game: Adra Ban. I am fairly certain after digging through the code and cross-referencing other examples that Una's Luxuries is supposed to have a chance of selling them. But damned if I can ever get them to show up in her shop. Even with a Level 19 character in Act 3. Adra Ban is supposed to have a chance to proc at SceneLevel 6. Well I took that same character mentioned above, booked it to Dunnage, and was able to get those Emeralds to proc in the Treasure Trove shop. And they're tied to SceneLevel 5. More to the point, I've seen references in the code all the way up to SceneLevel 14. Which makes me think something very odd is going on here. It's no secret that a fair number of items require Adra Ban to upgrade, and it's also been apparent that they're rarer than hen's teeth (though they can be dropped by some monsters). What ***I'm*** wondering is if we've all just presumed that it's supposed to be this way, but instead they were supposed to be able to be bought at Una's Luxuries in Serpent's Crown. Gonna do a bit more testing and if I think I'm on the right track, gonna head over to the bug forum and flag this. Worst comes to worst, I'll just be told that no, she never sells high level gems. (FWIW, Una might also be able to sell Sapphires, Rubies, and Amber)
  8. Also, Uma's Luxuries in Serpent's Crown will sometimes generate Emeralds. If I read the code right, about a 33 to 50 percent chance of generating at least one (the 1-in-8 chance to get an Emerald is checked 3 to 5 times).
  9. Yeah Raven told me about it earlier I will put into the OP, ty It's not rare at all, i got 3 emeralds in 3x wait and at the last wait it was even 2x, but I only needed 3. So I presume you get at least one per wait. If folks actually want to know about Emeralds, according to the base code, and not counting things I can't see that are buried in level design: 100 percent chance 1-3 will drop from the Engwithan Sentinels in Ukaizo. 10 percent chance a Sand Grub will drop 1 when it dies. 5.56 percent chance 2 will drop when a Void Seer dies. There's a few more that are tied behind the loot list I mentioned below that's tied to various critters. Too much for me to go want to go figure it all out, but there is a small to very small chance of getting Emeralds from the following critters: Engwithan Hierarch Engwithan Saint Desert Wyrm Desert Lurker Magma Ooze Rathuns (Melee only, it appears) Desert Spider ==== It is also part of the Loot List "Loot_Small_Gems_Desert" which is accessed by A LOT of different things. Far too many for me to go into detail here. The "SceneLevel", whatever that is, has to be at least 5 for an Emerald to be generated. And even then, it's a 1 in 8 chance. What's going on at the Treasure Trove is that it will access, among other things, the Loot List "Loot_Small_Gems_Desert" 4 to 6 times and put all of the gems it gets there in a list, Presuming the scene level (again whatever that is) is at least 5, hitting an Emerald at least once should happen about 50% of the time, I think. ============== The fun thing is one can also get Emeralds from pickpocketing. I'm not sure how the "Weight" variable is applied, but perhaps a 1 in 23 chance to hit a 1 in 8 chance. So maybe a .54 percent chance when the "SceneLevel" is high enough. Could be less if I am underestimating how the weight variable is applied (there are 14 different things/lists that can be hit and one of them is weighted 10 times more likely to happen than the others which are all weighted at 1). Then again there are a LOT of folks who can be pickpocketed in the game, so even if it's a .05 percent chance, there be a few Emeralds out there waiting to be liberated. NOTE: Didn't check fully as different folks have different lists when it comes to being pickpocketed. Still, is possible to pickpocket Emeralds, even if I don't have the percentage number of folks eligible exactly right.
  10. +5 shock/burn damage increase with metaphysics skills And if you score a crit with it, it'll summon a random monster upon death of the target. The game implies that it can be hostile OR friendly. I've seen it summon a hostile monster, not sure if it'll also possibly summon an allied one. There is an upgrade that will guarantee an allied monster be summoned. Hope you like spending two Adra Ban to unlock it*, though. * the 3k in gold, Binding Copper and Awakened Adra also needed is trivial and not worth commenting, IMO The upshot is, someone using this bow right out of the gate can easily summon a hostile high level monster into combat when they are second or third level. But no one ever said Animancy was an exact science. Actually, this is interesting. Has anyone been able to summon a NON hostile creature using the base version of Essence Interrupter? Been messing around with it and I'm always summoning a hostile critter. I took a glance at the code and now I'm suspecting that a summoned creature will always be hostile if the base creature summoned is usually hostile. Might need to take a closer look at the code and just what "OverrideTeam" means when it comes to "TeamType". If so, that makes it an... interesting weapon to use in combat without that upgrade applied. Especially at lower level, as I said.
  11. It could be you have to convince the Wahaki to leave peacefully too, as well. The Wahaki are kindof hard up for some 'murder their way out' good times. Hell one of them tries to snap your neck/attack you just for talking to them initially, so to say they're tense is an understatement. Getting them to leave peacefully might allow you to convince him that letting the slaves and the Wahaki go, and sticking to the legal slaving, or something, is more beneficial. I'm not sure myself, I killed him so hard he exploded. No, that's not it. I passed the dual Survival checks to get them to leave via the Sea Cave and still can't get the Master Kua convo to trigger. Checking the scripts, there's options for when the Wahaki left and when they are slaughtering folks by the dozens. Basically it's "Word of what you did will spread" vs "My allies are coming to kill you; do you feel lucky punk?". Either one will get Master Kua to book it, if the Diplo check is passed. Presumably that is, given I can't get the convo trigger to fire.
  12. +5 shock/burn damage increase with metaphysics skills And if you score a crit with it, it'll summon a random monster upon death of the target. The game implies that it can be hostile OR friendly. I've seen it summon a hostile monster, not sure if it'll also possibly summon an allied one. There is an upgrade that will guarantee an allied monster be summoned. Hope you like spending two Adra Ban to unlock it*, though. * the 3k in gold, Binding Copper and Awakened Adra also needed is trivial and not worth commenting, IMO The upshot is, someone using this bow right out of the gate can easily summon a hostile high level monster into combat when they are second or third level. But no one ever said Animancy was an exact science.
  13. They're being rolled out over time, with these two being the first at the 2.0 launch. In other words, yes more are coming; these are just the ones which were ready for release first.
  14. Hmmm. Could be. I have that problem peridocially on OS X, but rarely on Win 10. I shut down the game so let me retry it. *checks* Sigh. Must have been it. Thanks. Nothing to see here folks. Move along now, move along.
  15. This might be intended, but it is a bit annoying. I can access various things like inventory, ship supplies, the menu and all the rest, but ONLY if I click on the screen via the mouse. If I attempt to access anything via the keyboard, I can't. Basically the keyboard if only useful if I'm already in a window where I can use it. I get that this might be done to stop pseudo-pause via keyboard, but if I can still access such things via a mouse-click all it's really doing is being a bit of an annoyance in my opinion. Maybe it is making it marginally harder as I'd have to slide down the mouse instead of using the keyboard, but, I dunno... Kinda unfun. Maybe consider this feedback more than anything else, and one that I suspect might not be universally held. Looks to have been an error on my end, probably with the game not fully recognizing I was in the active window and the keyboard not fully working. Please disregard.
  16. Thanks to a passing comment from omgFIREBALLS, I figured out how to access the Magran's Fire challenges. You need to click on the imp/gargoyle head at the bottom of the info box on the title screen. I think that's.... A bit too hidden and should be a bit more upfront so folks can find it more readily.
  17. Out of curiosity, are you on GOG or Steam, as I'm not even seeing the option for the challenges on Steam (both on Win 10 and on OS X). EDIT Ohhhh, I see what you're supposed to do. I need to click that imp's head at the very bottom of the info box. Huh. Yeah, sorry Obsidian but that is REALLLLLLLY counter-intuitive and might want to be looked at. :/
  18. Which is odd, as the game should have treated the missing lines as a partial override situation. Regardless on my own testing on a compare between the two versions of items.gamedatabundle, the code: "EquipConditionals": { "Operator": 0, "Components": [] }, has been added to EVERY single item in the game, sandwiched between "RestrictedToPlayer": (which can be true or false) and "ProficientAbilityID": (which can be anything). Doesn't appear to be any EquipConditionals yet, at least not in items.gamedatabundle, but it wouldn't surprise me to see them soon.
  19. I might be forced to actually mess around with the AI system now. (commence grognard grumbling) Though I wouldn't at all be surprised to see a forthcoming God Challenge nuke that as well.
  20. MEAN, OBSIDIAN, MEAN! I love you for it, but mean! I foresee more than a few inventory and character sheet checks in my future. You know, just to be sure I have everything I THINK I have. Cough.
  21. I'm not seeing an option to enable Magran's Fires for new games, just Berath's Blessings.
  22. For people who want to be live guinea pigs for Obsidian check out the features of 2.0.0 (though not the Beast of Winter DLC nor the Deck of Many Things), it's now up on the beta path patch for GOG/Steam. Patch Notes are over in the patch beta forum.
  23. From today's Dev Stream. Apparently the "God Challenges" look to be rolling out over time. Two of the "God Challenges" will be part of the 2.0 rollout. As part of all Magran's Fire modes: Standard: PotD Cheats are disabled. Mods are disabled. Upward level scaling. Optional Modes: Misc: Triple Crown (PotD + Expert + Trial of Iron) Solo God Challenges: Berath's Challenge: Any party member Knocked Out longer than six seconds is permanently killed. Cannot flee from combat. Magran's Challenge: The game cannot be paused. The game cannot be slowed. All the optional modes can be mixed and matched as one sees fit, so Triple Crown Solo under Magran's Fire rules is an option. Magran's Challenge Solo is an option and so on and so on.
  24. Okay, so I normally just go in and kick Master Kua in the head, as befitting someone who is a no-good, down-right dirty slaver. But I've been doing a bit of pathfinding for the upcoming Diplomat/Pacifist challenge coming in 2.0, so I'm trying to figure out how exactly I'm supposed to get to the game state where I can pressure Master Kua to get out while the getting's good. I've figured out that I need to pass a Diplomacy Check of 10, and I also figured out that the Wahaki slaves have to have escaped. At least I'm fairly certain on that point. What I can't figure out is how to free the Wahaki slaves without the Crookspur forces, including Master Kau going hostile. When they're all hostile I can't get the Kua conversation that is supposed to trigger to actually start. Am I supposed to slaughter a bunch of mooks beforehand and then he comes running for me? If so.... Disappointing. Mostly coz it'd be a questline blocked off that I think I should be able to do non-violently. And if the whole base does go hostile no matter what, as the wiki suggests, how do I still get to meet with Master Kua peacefully? So I suppose the question is: For the folks who persuaded Kua to book it, how did you do it?
  25. Second this. Yes, all four factions have a "Vengeance" type ship, though I think the RDC one might be tied to one not doing what they want in regards to Cignath Mor (have to look into that further). Three of them will give a Unique item when you defeat them. VTC: Wicked Beast Huana: Akola's Apex Ward Principi: Gipon Prudensco Haven't seen a unique pop up when you fight the RDC vengeance ship As for getting the Apex Ward WITHOUT pissing off the Huana, allow me to plug a mod I made a while back.
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