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Everything posted by JerekKruger
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I suspect that "too complicated" is actually code for "I don't like change, but want to back up that preference with a further argument". Anyway, in the Q&A stream last night Josh said that they're going to see how their new system holds up in dungeon environments and if it doesn't hold up well they'll change it. He also said that he liked the health/endurance system, so fingers crossed.
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Yeah it was a mistake on my part. I knew that (some) DOTs lose DPS from higher Intellect and assumed this was by increasing the time between each tick. Turns out if I had read the mechanics post more carefully I would have realised that it's not that the ticks are more spread out, it's that each tick does less damage.
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The Custom Portraits Thread
JerekKruger replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ah I see what you mean. I don't know enough about photoshop or similar to modify a portrait to be more in line with the current in game ones. -
Suboptimal? Yes. To the extent that it really matters? Not really. People really overstate the importance of optimised attributes but because of the way attributes scale in PoE, they're really not that important. On top of this, a few of the story companions get extra bonuses which make them arguably better than player created companions; and the fact that player created companions can only be created one level lower than the main character gives story companions a real advantage in the early game which, coincidentally, is the hardest part of the game. This isn't to say you won't find PotD hard, you likely will*, it's just not likely to be the story companions that are making it hard. The Paladin is probably the best main tank in the game (at least at higher levels), that's not something Priests can do better. It's true that a lot of Paladin support abilities can be replicated by Priests but that kind of misses the point. It's not harmful to have some of these abilities replicated since it allows you Priest to focus on doing other things (and you'll find your Priest has no shortage of things to do). On top of that, Lay on Hands is a brilliant single target heal (perhaps the best in the game) and Sacred Immolation is amazing (suddenly your Paladin is doing good AoE damage and healing as well as tanking). Chanters are also excellent. They make very good tanks (in the early game probably better than Paladins, and good enough to tank most encounters in the game) and their chants are very useful. The third level phrase The Dragon Thrashed is so good that a lot of people consider it enough of a reason to bring a Chanter alone. Take a look at Boeroer's builds on the build list in this forum for some more information. It does take a while to build up enough phrases to cast an invocation but luckily fights take longer on PotD, and the hardest fights take even longer. *Path of the Damned rewards knowledge about game mechanics. Actually all difficulties do, but it's most noticeable in PotD. To give you some idea of this, I found my first couple of playthroughs on Hard harder than my first playthrough on PotD, because by the time I made the step to PotD I had a pretty decent handle on the mechanics of PoE.
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The Custom Portraits Thread
JerekKruger replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
@Khagmas: what do you mean by lore friendly? The portrait looks perfectly lore friendly to me as it is. -
Thinking about it some more I really think Intellect should increase the duration of DOTs by adding more ticks, not by increasing the delay between ticks. Yes, this would mean Intellect would increase the total amount of damage, straying somewhat into Might's domain, but realistically what matters most the time is DPS, not total damage, and that would remain the same. In shorter fights the affect of Intellect might not even be noticeable with this change, and in longer ones the main affect would be to save you a recast/reapplication of the spell/ability. Seems perfectly reasonable.
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Yep, just tested it myself. Created a Monk, used the console to level him to 16 and give him 100 Perception, killed the Caravan in the prologue. In somewhere between 20 and 30 crits I never exceeded the maximum that one would expect if the crit bonus only applied to the base damage. Unless I am mistake, Might usually only applies to the base damage of a weapon attack, so this fact is rather weird. EDIT: actually this kind of makes sense. The crit bonus only applies to the base damage of normal weapons, so a Rogue with a legendary sabre and all the +X% damage mods he can stack still only gets +5.5-8 damage from a crit, which is basically the same as what a Monk gets from a crit with his fists (+5-7.5). Making the crit multiplier apply to the full Transcendent Suffering attack would have been a lot more powerful. Of course once Durganification gets factored in the fists fall behind, but they get more from Might so it's not all that bad.
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Yes and no. Agincourt showed that the longbow was a highly effective weapon against the armies of the time. Whilst the nobility of France were decked out in full plate, the majority of men in their armies were not (nor were their horses) and whilst I can't say for certain, I suspect the vast majority to those put out of action by arrows were the less well armoured. The number of noble prisoners taken by the English certainly suggests that the armour stood up very well to longbow arrows.
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You know, I've never used Stormcaller on a Chanter (it's just so good on Rangers). I had to look up what spell it procs on hits/crits and it's one with a push effect. I could imagine that being annoying if you don't micro your Chanter carefully i.e. you set him shooting, the spell procs and then he chases the enemy to get back in range and suddenly finds himself in a bad position.
