-
Posts
3374 -
Joined
-
Last visited
-
Days Won
24
Content Type
Profiles
Forums
Blogs
Everything posted by JerekKruger
-
Interesting thread, here are some of my thoughts on some of the subclasses as well: Corpse Eater - as you say, the description isn't particularly clear. What is the 'power' that the Corpse Eater gains, and given that Barbarian abilities didn't cost any resource in Pillars, what does it mean by 'powers cost more to use'. In any case I can't see myself using this class as I'm not tempted to play a character who eats his enemies' corpses on the battlefield (or elsewhere), but the idea is interesting at least. Berserker - I think this is a simple but reasonably interesting subclass concept. It's worth noting that you only do friendly fire whilst Frenzied, so you've got the option of forgoing Frenzy if friendly fire is unavoidable. Ascendent - an interesting idea, but too fiddly for my tastes. This subclass does suggest that, in Deadfire, Soul Whip won't deactivate at max focus (in Pillars it did). Soul Blade - this will probably be my go to Cipher, as I like melee Ciphers. It's a shame they didn't give them a self targetting Reaping Knives though, that would be cool. Fury - I like the concept and suspect it'll be a good subclass, though I hope they improve the model for Blights. Lifegiver - I don't think I've ever cast a Druid summon spell in Pillars, so on the face of it this looks to be a pure upgrade for me. Shifter - I'm disappointed that they didn't go with Spiritshifting being a modal that disabled spell casting for this. I hope they'll distinguish between animal forms more as well since in Pillars there's not all that much between them. Blackjacket - the ability to switch between damage types, or from high damage to high DR bypass, or simply rapidly cycle through a bunch of arquebuses for a huge alpha strike seems pretty good. The loss of constant recovery doesn't seem all that bad to me. Devoted - I like it and am considering a Monk/Fighter sword master class using it. Unbroken - not sure what Stride is. Helwalker - I like the idea, but +5% damage per Wound might be a pretty steep price to pay. Nalpazca - I was not at all tempted by this when it was first announced, but the preview of it in the update video shows that it gains Wounds whilst under the effect of drugs which is potentially pretty powerful (non-damage source of Wounds). Shattered Pillar - a nice choice for those who don't like taking damage. I am considering a Monk/Rogue using this subclass. Goldpact Knights - depending on how good Gilded Emnity, this might be the go to choice for super tanky Paladins. Losing auras is a huge shame though. Kind Wayfarers - I hope that the downside is when enemies are being Sneak Attacked (i.e. afflicted and there's a Rogue attacking them), not simply when they are potentially vulnerable to Sneak Attacks. In any case, if you don't plan to be a damage dealer this isn't so bad. Shield Bearers of St. Elcga - this seems to be the Paladin with the least downside. Just make sure you have potions and/or another healer and it's basically irrelevant. Priest - hard to comment without knowing what spells fall into which categories, though I don't like the loss of spell options. Eothas - the choice of disallowing Protection spells seems odd to me. Eothas is the god that stands up for the little guy, and his Symbol spell in Pillars was one hell of a Protection spell. Also, if he gets access to all Druid Elemental spells he'll have things like Relentless Storm, which seems odd (things like Burst of Summer Flame fit him better). Streetfighter - could work very well with Monks and Fire Godlikes, who both want to take damage. A Streetfighter/Helwalker might be an interesting multiclass. Trickster - depending on how this works I could see this being a very fun class. Wizard - the loss of two spell schools seems a steep price to pay, although the fact we'll have more limited spells might make this less important. The other bonuses vary.
-
Thinking about it more, I suspect that "Can learn Elemental spells from the druid list" (and the equivalent for other Priests) will actually be "Can learn some Elemental spells from the druid list". Purely speculation of course, but I'd guess that the Priest of Eothas will only get the Sun and Light type spells from the Druid's list, not things like Relentless Storm.
-
I'm finding the Priest of Eothas a little odd. I'm guessing Elemental Spells include things like Sunbeam, Burst of Summer Flame and Sunlance, all of which fit well with Eothas as the god of light and dawn, but it presumably also includes spells like Returning and Relentless Storm, which seems more Ondratic than Eothasian. What bothers me more though is that they lack access to Protection Spells. Given Eothas is often the god who looks out for the little guy, and generally speaking seems to be a benevolent god, it seems odd that he wouldn't provide his Priests with Protection Spells, and it seems even stranger given that the Symbol of Eothas from PoE was very protection orientated (+20 to all Defences to those in the AoE). The other Priests fit well I think: Magran has the most obviously fitting pros and cons; I'd agree that Decay would be more fitting for Rymrgand but it works reasonably well with Berath, and Berath's relatively distant nature fits with a lack of Condemnation; Skaen makes a lot of sense (you don't get inspired by a secretly plotting slave); and Illusion for Wael certainly fits, though it's hard to know whether lacking Punishment does.
-
Does this (somewhat) nerf the rogue class, if you multi-class priest/rogue? As written it severly nerfs the damage dealing capability of a King Wayfarer Paladin. It says "does less damage against enemies vulnerable to sneak attack", to my mind that means any enemy that has an affliction that enables Sneak Attacks, regardless of whether there is a Rogue to take advantage. I hope that it actually means "does less damage against enemies under attack from a Rogue benefiting from Sneak Attack". Assuming it only applies when an enemy is actually being Sneak Attacked, it shouldn't be too much of a problem. Have your Paladin attack someone else to your Rogue, and if there's only one enemy simply accept that your Paladin will do less damage (they're not meant to be big damage dealers anyway).
-
Sounds like a build I've been mulling over for a while, which I call Berath's Reaper. Basically a Priest of Berath wielding Tidefall, wearing the Maegfolc Skull and having the RP motivation of hunting down vessels and spirits to return them to the Wheel. I like the fact you're thinking about how the revelations of Pillar's ending will affect your character's class in Deadfire. Cool concept. The Wizard I was planning was going to be your typical power hungry archmage early on in their career. Not an evil character per se, but they'd do evil things to further their own power. Their reasons for visiting the Dyrwood would be similar to yours: a search for knowledge about extending their life, either with animancy or magic. Violent visits to a pair of archmages in the region would also fit them.
-
Oh, you mean subclasses, not multiclasses. Well obviously those will have trade-offs. The point to the Black Jacket is you can switch between damage types to get past enemy resistances/immunities, and/or you can more rapidly cycle through a bunch of arquebuses for a huge alpha strike. If you want your fighter to be robust then it's not the right subclass for you, but if you want a versatile damage dealer then it might be.
-
A Priest of Eothas was one of the characters I was considering, but with Xoti getting her own unique subclass and my possible intention of making Edér a multiclass Fighter/Priest of Eothas I've decided against it. I'm still considering a different type of Priest, though I'm not sure which. I don't think so. There's been a lot of talk about getting half of each class but this isn't very accurate. It seems that multiclass characters can reach at least Power Level 7 abilities (equivalent of level 7 spells in Pillars), possibly PL8, so whilst they won't get the top level stuff they'll still have plenty of powerful abilities to choose from.
-
A while back there was a thread asking what character people were planning on importing into Deadfire for their first play through. As of Wednesday we have been given a full list of the current subclasses as well as more details of how multiclassing will work. Before this update I was tending towards my first imported character being a Wizard, but now I am very tempted by a Monk/Rogue in Deadfire (probably Shattered Pillar/Assassin, though Helwalker/Street Fighter might be fun too) and am likely to roll up a new Monk for my import. I'm interested in what other people are thinking of importing for their first play through, and how much this has changed as a result of the latest update.