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Everything posted by JerekKruger
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	They're changing it in a way I think you'll like. You will now be limited in how far you can enchant and item and what enchantments you can apply to a given item. As it was described quality enchantments (Fine, Exceptional, Superb, Legendary) can only increased by one tier, so a Fine item will never become Superb. Also you won't be able to stick elemental lashes on any weapon, instead they'll be tied to weapons that have them innately and you'll be able to upgrade them.
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	As I said in another thread on the topic, at the time of backing there was no firm release date so Obsidian haven't broken any promise they made when you backed. Given that others paid extra to get beta access I don't really think this is a reasonable request. Josh has replied to a post asking why there's a delay on his Tumblr. His response was "bugs". Also Obsidian's official Twitter has a picture of a calendar with someone circling the 8th of May on it. I don't think they've literally made an announcement but it seems all but confirmed.
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	Agreed. Despite being one of the "fanboys" defending this decision I actually defend it because I think Deadfire, in its current state, will not be as good as Pillars from a mechanics point of view. I have little concern about story, and the art looks beautiful, but character building and combat just doesn't seem as good as Pillars (in most respects, there are definitely some improvements).
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	My main problem with the new magic system is from a role-playing perspective. I always liked the aspect of finding and learning spells throughout the game, like my Wizard was a magical scholar, but I can't do that anymore. I don't mind per encounter spells in theory (though there are problems that need overcoming to make it great) but the loss of learning new spells bugs me. EDIT: it bugs me more so because I think the reason Obsidian got rid of memorisation was to free up grimoires as part of a class trinket system that they have now scrapped.

 
			
				 
         
                