
BattleCookiee
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Works with everybody. Too bad some have fixed Influence gains when trying to Jedify (Think lessons Kreia, fighting Handmaiden)...
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LAZY? Are you insulting me? Do you think I am lazy? No Problem... Have fun continuing Kotor2...
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http://www.winamp.com/
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In the ship say you will accept his cash for the planets Tell him you are glad that he comes abord and has some handy features On Onderon "fix" the droid when Go-to is around Enough influence for GO-TO's entire backstory
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You gotta love stickies "
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If you prefer spending 10 seconds everytime loading a 3 second dialogue file. Atleast WinAmp allows you to play multiple files in rapid succession...
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Stickies are stickies for a reason "
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From page 1 of General
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First off all you need WinAmp. Then you indeed need to change all of them to *.mp3 The hard way is to do this all manually ofcourse The easy way is to copy all the files in a seperate map (NO submaps) and use the Dos-Box commands... (also see my link about changing the music files to playable ones)
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Newsflash. KOTOR uses the 3rd edition D&D rules. Odd nobody mentioned it in the thread so far... And for Diablo, it can be qualified as a RPG. Besides the XP/Equipment/Lvl's etc. mentioned before, you play the role of a single adventurer, gaining a small party (if you want) of mercenaries/Golems/Skeletons trying to destroy the evil nemesis in the end, while solving several quests for the population who asks for help This may be true on a philosophical level (although I would argue that games like Fallout and Torment are close enough to being real RPGs). But there are MANY games that have come a lot closer to being like PnP than Diablo has. Diablo didn't even try. If you seek enough you probably easily find a PnP principle which is all about killing/loot and XP grinding, as is Diablo II. D&D isn't the only PnP and not all PnP are heavily story-based... Edit; Damn quotes
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Binkplayer (for all movies) Open SWKotor2.ini and change every MoviesShownXX=XXX into MoviesShownXX=255 (not all movies)
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Kreia
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Speculation = Dev posts BTW
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Azarkon, I rather don't have such a system. What is the point of ROLEPLAYING when you already know the consequences of all possible choices. That would not only take away the fun of your choice, but also crushes the replayability of a game... The way I think there could be several "Big bad bosses" As in DX:IW, you first follow the main story and then decide who to join with, and you have all the others as resistance. Unlike DX:IW there shouldn't be the possibilty for all groups even if you worked against them during the game, but only the ones that still wan't you. Example: 3 Fractions; Wizards' Guild, Thieves Guild, Warriors Guild You get to the end of the game, and all 3 guild want to take position of town X. In order to do so the other 2 guilds should end though. Since you killed every thief you met during the game the Thieves Guild doesn't wan't you anymore, but the Wizards' and Warrriors both try to get you to join them. Then when you join the Warriors the leaders of the Thieves and Wizards become the "antagonists" you have to face in an end-battle for you to win the game (and conquer the city) Another possibility I would see would be that you are fighting against a Guild of enemies. The guild exists out of about 5 dangerous members. Now your choices during the game will take out 4 of these, and every time 1 dies the others become stronger, and the one last survivor thus becomes the Boss...
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Good idea... Could also be like DX:IW was abit (only more expanded ofcourse). All the 4 persons/groups you could side with were not really "good" so to say, and it was your choice to choose the lesser evil and destroy the oponent of those...
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It's cool, and that is all what matters
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And that is why there should be plenty of alternative evil ways to kill somebody. Why kill person X just by slashing him, if you can first kill his entire family, burn his own company, drive over his dog with your car and then when he needs medication because he is depressed, you exchange the pills with poison?
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Then you'll probably DS2 (no, no, this is not an Ad... I do not get payed... still need 4 more posts for that... " )
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So this would mean instead of making the story for goodie-goodiees and then allow the PC to do some bad stuff (BG, BG2) such a game is made for Evil guys from the start? Sounds good to me, playing evil is alot more fun that the good old hero stuff... Maybe they could allow you to play some lvlboss and kill party after party adventuring trying to kill you and help citizens for rewards and XP, while in this process gain a party of demons/devils etc.?
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Always wondered why people like D2... Never liked it (then again, never liked ANY of the Blizzard games) Quite odd then I do like DS1/DS2, even if everybody says they are worse...
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Played alot of bad games, but avoided buying most. The ONLY game I really regret buying till today is Black&White Horrible UI, bug-ridden (I hope that it were bugs for them...), awfully translated and generally just very boring...
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Cheat Node Available for PC??
BattleCookiee replied to DarthVala's topic in Star Wars: General Discussion
Apparently, there should be something called a "Cheat Node" in the wall of Visquas compound when trying to escape as Mira/Hanharr... And that could teleport you to other maps/events or something If it actually works, and if it is in PC is unknown to me Atleast it isn't a "game-stopping" Cheat Node... -
Funny, I cannot find anything on the LA site about the release of Republic Commando. Can find original release date (Fall 2004) and the original release date of KOTOR2 (Feb 2005). And the "Gone gold" of Kotor2 can be found (Dec. 2004) but it mentions nowhere when RC has "gone gold" Even odder; Star Wars Battlefront has "gone gold" twice... for all 3 platforms at both times ... Gotta love LA
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Simply; Loads of people buy gifts for the X-Mas Tree... and if you can get your game to be one of these gifts...