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Namutree

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Everything posted by Namutree

  1. If you insist. Though I was still partially correct: I don't know why I like using this clip to admit defeat.
  2. That's true, but even so; it ain't the same.
  3. The hint was a reference to The Highlander where semi-divine siblings of a sort fight for power. I get that's it's not exactly the same, but that general premise is used a lot in fantasy. They all add a twist. That doesn't make it non-cliche.
  4. I just double checked myself, and you're right. I made a bit of an error thanks to the two fighters I rushed into creation looking the same. Oops... ANYWAY, the weight/armor issue remains true. I also got distracted because I gave them funny names.
  5. 15 STR gives you a +2 to hit with a melee weapon, a +2 to melee damage, and of course it lets you carry more weight. 14 Dex gives a +2 to AC, a +2 to projectile damage, and a +2 to your chance to hit with a projectile. A fighter with 15 STR can be just fine; if his DEX is high he'll be accurate with a bow, and still strong enough to weild a composite longbow or heavy crossbow. Also strong enough to wear decent armor, and even use a melee weapon competently as a secondary weapon choice. I guess it's you who never played the IE games. Not true. That are 3e rules and only worked in IWD2. Just checked BG1EE. I was 100% right about strength (Maybe the rules are different now?). DEX though... It seems 14 DEX doesn't do anything. Funny that. I guess we were all a bit wrong.
  6. Why did I like them? Here's a list: 1) Lots of classes and class combinations! I like coming up with a team. Playing as a mage/thief is awesome. Do I want 3 Fighters? What about Fighters who dual class?What about a team of all multi-class thieves? These are all awesome questions to me. Every time I play I experiment with a new team. 2) Plenty of races. I like playing as different races. Really get's me feeling like I'm in a fantasy world. I'm a human in real life; why would I ever want to play one in a fantasy game? So many rpgs shoehorn you into the role of a human; I appreciate that the IE games (except Torment) actually let you be something different. 3) I like the UI. Cool pictures representing me are more interesting than 3D models. I find the overall interface to be very user-friendly as well. 4) The combat! IE combat is awesome! It's exciting and tactical. Tons of options, and fast pace if the fight is in your favor. I'm a big fan of RTS games; so it's no surprise I like the RTS style combat. The magic system is awesome too! 5) I still like the story. It's just not amazing. It doesn't bother me. Sure the plot to BG of a bad guy killing your mentor/father (in BG1 a father/mentor multi-class) has been told a million times, and the idea of a special kindred fighting 'till only one remains has been told plenty of times too (HINT: THERE CAN ONLY BE ONE!); even so, the plot doesn't offend me or anything. 6) I really like the characters in BG1/BG2. They don't have much development (with a few exceptions: Jaheira for example), but they are mostly cool.
  7. 15 STR gives you a +2 to hit with a melee weapon, a +2 to melee damage, and of course it lets you carry more weight. 14 Dex gives a +2 to AC, a +2 to projectile damage, and a +2 to your chance to hit with a projectile. A fighter with 15 STR can be just fine; if his DEX is high he'll be accurate with a bow, and still strong enough to weild a composite longbow or heavy crossbow. Also strong enough to wear decent armor, and even use a melee weapon competently as a secondary weapon choice. I guess it's you who never played the IE games.
  8. That is objectively not true. Make a melee character in the IE games, and dump strength. See how much of a difference it makes. You won't be able to wear any heavy armor. You'll miss nearly every melee attack you make. You won't be able to carry basically anything even remotely heavy, and you'll do almost no damage since you will have damage penalties and won't be able to use any heavy weapons. The attributes in the IE games have about the impact of attributes in poe. If you insist that I'm incorrect; I could literally do the math comparing a melee character with 4 STR in an IE game vs. a melee user with 4 MIG in poe. Most of the attributes in the IE games were useless for most classes, and most of the attributes didn't raise anything most of the time until you went really high or really low. CON, STR, and DEX were useful for everyone, and the other attributes that did matter had great impact. Your point about most attributes not raising anything unless high or low is not true. STR, CON, DEX: These are half the attributes; any modifier from them is important for any class. INT and WIS: These are the attributes you are referring to. They are less than half; far from most. CHA: This attribute is weird. It matters for Paladins and Bards no matter what (Sorcerers too in IWD2). Yet it is usually very important for 1 npc, and meaningless to the others. How important this attribute is varies greatly depending on the size of your party.
  9. A) Scope is not a strong point of the IE games. There are many rpgs with a larger scope. B) Story is not a strong point of the IE games. Planescape Torment is the only IE game with a strong story. IWD1/IWD2 had bare minimum stories, and the story of BG1/BG2 was cliche and had serious lore inconsistencies. C) Character progression is not a strong point of the IE games. In IWD1/IWD2 there is no character progression since all the party members are player generated. In BG1 there basically is none. In BG2 there is a small amount, but still nothing impressive. Torment is maybe the only one with decent character progression. D) The IE games were never great in this regard either. In BG1 you are often only given 1 of 3 choices; all of which have the same result. The game literally opens up with a narrator telling you how you feel. This happens more than once. In BG2 it's better, but not by much. IWD1/IWD2 aren't very good for this either as the game is too linear to allow any real choice. Finally; Torment doesn't even let you choose your race, past, or even appearance. Not much good for role-playing. You are the nameless one; no role-play allowed. Not to mention there is only 1 ending for these games except BG2 (minor exception for Torment as well, but both endings are extremely similar). E) Party based. Well, yeah. That is one of the strengths of the IE games. Too bad poe won't be great in this area since the classes play the same outside of combat, and you can't even multi-class making your options pretty limited.
  10. That is objectively not true. Make a melee character in the IE games, and dump strength. See how much of a difference it makes. You won't be able to wear any heavy armor. You'll miss nearly every melee attack you make. You won't be able to carry basically anything even remotely heavy, and you'll do almost no damage since you will have damage penalties and won't be able to use any heavy weapons. The attributes in the IE games have about double the impact of attributes in poe. If you insist that I'm incorrect; I could literally do the math comparing a melee character with 4 STR in an IE game vs. a melee user with 4 MIG in poe. EDIT: I forgot the word double. Oops.
  11. Here's what needs to be done: 1) Add in multi-classing. NO EXCUSES! You get a wider variety of abilities in exchange for levels. That's fair. Obviously not all classes should be compatible though. 2) Create race based talents, and new class specific talents. 3) Organize the talents into three categories- General (Talents available to everybody), Class (Talents available to that specific class, or classes in the event of multi-classing), and finally race (Talents available to that race specifically). This will allow Obsidian to have a huge variety of talents while keeping everything easily organized. EDIT: If you disagree with 2) and 3); fine, but we need multi-classing at least. The talent system doesn't warrant dropping multi-classing.
  12. Don't be disheartened. It's not that combat or play is terrible; it's just that people are highlighting the problems. There is after all; little point in discussing elements of the game that are working fine. Other than maybe to keep things in perspective. Also, name dropping the IE games in the kickstarter made expectations rise to very high levels. Pillars of Eternity at this point looks like it will be a decent game at worst. So don't worry; poe won't be a train wreck.
  13. Wasn't he half-white, and half-hispanic?
  14. The forums are more hostile than usual. Sensuki and Shevik decided to hate each other. They argue in a very negative fashion on multiple threads.
  15. I am reviving this thread! Now that's it's pretty clear that engagement isn't going away I think this thread will more helpful than before! Remember: This thread is not to discuss the merits of whether there should or should not be engagement in poe. It is meant to identify problems with engagement, and how they can be solved. Right now my biggest concern regarding engagement is the way it can be abused for uber kiting as seen in Senuki's videos. In the unlikely event that Obsidian is not aware of this issue I wish to bring it up one more time.
  16. Oh no. A single party's monopoly over the meaning of language that extends over everyone else means totalitarianism. I can't agree they determine the meaning of any term. They kind of do when they're the ones who used it. It's not like you can go... "Obsidian! When you said that word with subjective implications, this is what you meant."
  17. I get that playing with no armor is a legit play style, but I want my armor-less characters to at least have some clothes to preserve their dignity. Are these in the game/beta and I'm missing them, or are naked dps characters actually going to be common?
  18. One of my favorite holidays has arrived! Good old Thanks Giving! One this awesome day; I like to feast like a beast. All the while I get to visit with my fantastic extended family. Normally this is awesome enough, but it seems there is even more good news for me! I love Turkey, but I'm really in the mood for fish. I guess it's been awhile since I had any, and I've been craving it for hours. Just a bit ago; I found out my Aunt will be bringing fish sticks with her! What are the chances? I've got awhile before my family meets up; so in the meantime I guess I'd like to see if there was ever a little holiday miracle for any of you guys. Got any little holiday stories to share?
  19. Played the new update. I liked more than the last one. Sadly, the skills and talents are still connected. WHY!!!??? Anyway, I feel the standard enemies are about right. They can pose a threat if you don't pay attention, but they won't massacre you if you're a bit reckless. Sadly, the humanoid enemies are too weak! Amp them up a bit OE. The web effect is WAAAY too over the top. I couldn't even see what was going on. I love the new portraits, but you can't make a pale elf with white skin to match the new portrait. Fix that Obsidian.
  20. When anti-GG accused us of harassing women; it was just a case of projection.
  21. That seed game looks like harvest moon had a baby with animal crossing.
  22. I agree with the ideas of this post (Except the heavy import duties, and license). I was trying to come up with a realistic solution rather than the ideal solution. Just to be clear: Ending Drug Prohibition is not the same as ending the Drug War. Though I do want to end Drug Prohibition. I'll be dang pleased just to see the Drug War end.
  23. You kind of are, with your depiction of America under your idea with people seeing cops as friends who keep the peace and so on. Or at the very least, fairly optimistic. Some people are just trash, after all. So it'll just fix problems for drug users, I guess it may save money over all - rehabilitation for a select few is cheaper than prosecuting and jailing them. At least in terms of direct expense. Most communities already see cops in a friendly light. Blacks are the primary targets of the Drug War. That's the primary reason why the black community is so disdainful of the police. Ending the Drug War would likely make them see the cops the same way everyone else does. Utopias usually refer to a perfect society. America would need to do far more than end the drug war to come close to a Utopia.
  24. Many of the liberals on MSNBC want to see the Drug War end. Libertarians on Fox News like John Stossel want to see the drug war end. This video only addresses the gang side of the Drug War, but heck I'll find more evidence later if you insist. I find looking for evidence online tedious. I know about this issue on a more personal basis. Remember, the area I live in is mostly black people, but at the same time I don't do any drugs of any kind. It gives me a decent amount of clarity on the matter.
  25. I'm hardly speaking of Utopia. Even with the Drug War ended America will still have problems; just not this one. Keep in mind also that the black community doesn't dislike the police when they put a black mugger behind bars; it's when they put black people (especially young ones) behind bars for no good reason. Possessing a drug is not a good reason to ruin some one's life. I also don't expect everything to be healed over night. It may take a while, but the results will be positive.
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