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Amentep

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Everything posted by Amentep

  1. That path tends not to end well. Probably more of a Roadside Picnic thing and the aliens just stopped over for lunch not realizing what they left behind. I know someone who has arachnophobia because as a kid they saw a giant spider (not Australian giant, just normal giant) and stepped on it not realizing it was a normal sized large spider carrying an enormous egg sac which, upon bursting, birthed hundreds of baby spiders that proceeded to crawl up said individuals leg and over their body. You should have told her that you were arachnophobic and asked if she could teach you to get over it...eh? Know what I mean? Know what I mean? Nudge nudge. Nudge nudge. Know what I mean? Say no more...know what I mean?.
  2. I don't work in IT, but this is more or less what I'm dealing with right now. People who want to skip steps so they can get to what they want 'faster' but not realizing that skipping the steps will prevent them from getting what they want, and then trying to put the blame on our office that they didn't get what they wanted. Which only happened because they skipped steps.
  3. Clearly MTG was thinking Meadows was a comic book fan, and thought they might like Pat Mills and Kevin O'Neil's MARSHALL LAW book. I'm not sure how anyone can disagree but...they apparently do? I can only hope she gets defeated. I always thought - and not being a lawyer it may be that I just don't get it - that was a weird argument from Roberts as clearly the reason the record couldn't show the 'pervasive,' 'flagrant,' 'widespread,' and 'rampant' discrimination like 1965 was the law was requiring preclearance and the states had learned that those things wouldn't pass preclearance. So apparently the law working was proof the law wasn't needed? I kinda get the idea of it continuing to apply to a limited states would be viewed as an issue, but...
  4. I struggled with most games with inverted Y-axis, but it made sense for flight sims at least.
  5. TOS "Shore Leave". Its a Kirk quote from near the end of the episode, IIRC.
  6. What about those of us just innocently caught in the crossfire between you two? Now I'm in a spiral reading about terrible BG2 mods I never heard of because I never modded the game...
  7. I spent a few minutes when I first loaded Baldur's Gate trying to figure out how to move. I thought my computer had locked-up and rebooted it. And I wasn't a kid (but BG was the first computer game I'd played since Wolfenstein 3D)
  8. Oh there are huge gaps in my knowledge, so anyone with more rounded knowledge would beat me. Also it helps if I have reference works handy which wouldn't help in Trivial Pursuit.
  9. I know its mostly supposed to be funny, but to be that guy... The original development for SCOOBY-DOO, WHERE ARE YOU? was inspired by THE ARCHIES cartoon (where Archie, Reggie, Jughead, Betty, Veronica and Jughead's dog Hotdog are a band) crossed with the radio serial I LOVE A MYSTERY (where former WWII Pacific theater vetrans Jack Packard, Doc Long, Reggie York form a detective agency and travel the world to help people caught up in mysteries and intrigue). The show at that time was called MYSTERIES FIVE and had 5 kids in the band (Mysteries Five) named Geoff, Mike, Kelly, Linda, and Linda's brother W.W. and a bongo playing dog named Too Much. Between gigs, the group would solve mysteries. This idea would be developed further to become SCOOBY DOO, WHERE ARE YOU, but would also be used for the most obvious Scooby-Doo clones: Goober and the Ghost Chasers (like Scooby-Doo, but with less kids, Scooby could turn invisible, ghosts were real and would usually assist in helping against the fake ghosts + the Partridge Family. No the real ghosts didn't assist AGAINST the Partridge Family, the Partridge Family just showed up a lot) - Clue Club (like Scooby Doo, but with two dogs helping solve crimes) and The Funky Phantom (like Scooby-Doo, but the dog is a normal dog and they partner with the Ghost of a revolutionary war ghost to solve mysteries) - But the Mysteries Five format is also the starting point for Hanna-Barbera's adaption of Josie and The Pussycats (the version where they tended to solve spy mysteries between gigs), Speed Buggy (three kids and their anthropomorphic buggy car stopped villains between races), Jabberjaws (where a band in the future stopped threats to their marine world with the help of their drum playing shark), and Inch High Private Eye (a tiny detective, his two friends and their dog stops criminals). Arguably Hanna-Barbera wouldn't have tried The Amazing Chan and the Chan Clan either, even if the source for the show pre-dates Scooby-Doo...
  10. I don't think they say her name a whole lot in the show as it is, to be fair, and she only really gets one episode dedicated to her and an episode or two later she's gone.
  11. I can't help but wonder how much the creative differences that caused Bryan Fuller to leave the show derailed the actual development of it, cascading through the seasons. The first season isn't focused as all, it commits (IMO) the writing sin of starting at event 1 and not where the story starts (the story starts with Burnham coming to Discovery; the rest is 2 episodes of pointless prologue ("What's Past is Prologue" - yes, I know, throw the rotten fruits)). For shorter seasons like they're doing, they should be taking much smaller bites of the pie. But the first season is a plotting mess, and I think it negatively impacted season 2. I'd argue the first season wasted a lot of time with Klingon politics when that was never the point of the story, really. As a result, Airiam gets no screen time and is "interesting looking crewmember #3 on the bridge" for the first season. But even if they wanted to build up that character's tragedy they could have - but they'd needed to have slowed the pace down a good bit. Which would have helped a number of character storylines for season 2, to be fair, like Tilly-Fungal May and Stamets-smothers-(not-really)-Culber or even Tyler-comes-back-and-awkwardly-reunites-with-Burnham which all just sort of become these brief and broad character bits which I'd rather have spent more time with developing rather than short-handing them in place of giving screen time to another monologue. I feel kind of bad for the actors, as I think they're getting let down in the scripts a good bit with respect to character. And its really weird seeing the main character's ostensibly main romantic relationship acting like an after thought. I like Tilly, Stamets, Culber, Jett, and Saru. I even like Burnham even if her character is all over the place. But they're not really getting a lot of character time. Another set of questions that struck me about season 2 -
  12. Follow through on ideas is one of the weaker things DISCO does. If they spent less time trying to make these "hell yeah!" speech scenes and more time just dealing with the characters and their continuity, they may have time to follow-up on dealing with ideas or concepts that float by the wayside.
  13. Don't use one of those either. Probably laser my eye out if I did. I'm a failure as a leader, clearly.
  14. Illustrator and Artist James Bama. He had a lengthy career, first as a commercial artist where he did advertising art, magazine illustrations, book covers, and product images. This included illustrations for the like of THE SATURDAY EVENING POST like this one: But also for Argosy, Reader's Digest and others, doing both the slick glossies and the Men's Adventure mag market.. He may be best known to a legion of fans, though, for two different products. First, he did a lot of paper back covers like these - But he may be best known today as the man responsible for the look of the Modern Doc Savage, illustrating the iconic first paper-back release that supplanted Walter Baumhofer's original version of the character. He'd go on to do dozens of Doc Savage reprint covers; when he left the series other artists (including Bob Larkin) would imitate his style (and use the same model who posed for the Doc covers, Steve Holland) He was also did a lot of advertising art, like this for Aurora Slot cars; But he was famously the artist responsible for the artwork on the Aurora Monster models that decorated many a Monster Kid's bedrooms: He even did promotional illustrations for the premier of Star Trek on NBC that got used in print ads (as in TV Guide) and later was used as the cover of the first James Blish novelizations. In the late 60s, he moved out west to Wyoming and eventually transitioned into a fine artist rather than a commercial one. Painting whatever interested in him, he primarily did western scenes (cowboys, farmers, Native Americans, landscapes, animals), but also painted other topics (like a series on the people of China from his trip there). Bama was 95.
  15. I never get to point with a stick at my meetings.
  16. End of season 2 of DISCO. I didn't hate it, but why do they have people stop in the middle of intense action to give lengthy monologs? At least Pike shut one down before it got started, but there were so, so many more. The writers really seem to enjoy belaboring a point. Also the pernicious STAR WARS influence on modern Trek is no stronger felt than in the final battle where the Capital Ships of the Rebel Alliance Enterprise and Discovery engage in battle with the Imperial Star Destroyers Control Section 31 Ships while the X-Wings and TIE fighters armed shuttles skirmish.
  17. TNG "Firstborn" - possibly the best Alexander episode. But it sorta just...stops instead of having a real ending. Made me think re: ST: Discovery TNG "Bloodlines" - this was a weak episode. I liked the idea of doing a callback to the 1st season and Bok but the drama falls flat for the most part. The fact that it's ultimately a ruse from Bok makes it even more non-sensical. A better revenge idea with Bok would have made it more interesting. And how many relatives are going to come out of the woodwork this season? DIS "Perpetual Infinity" - speaking of awkward drama, Burnham gets to meet her mom, but the meeting which should be the heart of the episode doesn't work. The side Story working out Leland has been taken over by Killer Bob Control works okay I guess. Perhaps I expected too much from the daughter-mom reunion. DISC - "Through the Valley of Shadows" Pike goes through a metaphysical journey. I thought it was a solid episode.
  18. I haven't seen Hidden Fortress since VHS days. I really should rewatch it.
  19. He's still on Twitter. Don't think he tweets as much as he once did, perhaps. I remember Threshold, vaguely. I know I watched it (my memory is that either they moved the time it aired, or I changed the days I worked and anyhow never saw the whole thing). Remember almost nothing else about it. Wouldn't mind revisiting.
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