Jump to content

omgFIREBALLS

Members
  • Posts

    1226
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by omgFIREBALLS

  1. But but but but but but but but but but but but but but but but but but but but but but but but but but but but but but but but but but that priest build from all those years ago said to get Unforgiven and I always thought it was because attack speed also granted action speed and now my whole life is a lie and what the postenago is this??? I've durganized that flail a dozen times. New special rule: Black market allows refunds.
  2. Fighter, Watcher, tank, gets hit while druids prepare their spells. Druids do druid things. It's a pretty fun comp. The druids are glass cannons, emphasis on cannons. So anyway, not sure how to optimize their equipment. I'm just sticking a speed weapon or two on every druid. It seems to be the best I can give casters. They wear padded armor. For a while they were wearing clothing. I'm thinking of waxing Pretty Pretty's Rib. Or hey, maybe I could wait for Azzuro to sell me so many Rimecutters I don't need to wax a weapon? Thoughts on best uses for Helwax Mold and Durgan Steel here? Update: I made myself a black market special rule. I'm allowed to console in any Azzuro item but it will cost me 10,000 cp. So, all my druids are now dual wielding speed weapons
  3. Seemed like I did all that and there was nothing to loot... I'm guessing there's a second version of the dagger, with identical stats but not flagged as a quest item. I gave myself another speed weapon through the console so I'm fine, but it's odd.
  4. I almost never do this quest, but my party wants this dagger. So at first I thought I could simply not give it to Gordy and leave the quest running, but it's a quest item and I can't seem to drag it into my inventory. Talking to him I didn't have the option to keep it. And, uh, the murderhobo solution didn't work either. Consoling it in does nothing. From my understanding, you should be able to equip it somehow.
  5. Added a feature where you can select your grimoire and fixed some small bugs. Having the logic in place means I can just add grimoires to the, ahem, "database" as they are discovered. Would also like to prepare the calculator for the ability point cap being something other than 24, but hopefully this is something we'll find out before release so I won't have to choose between coding and gaming. Judging from PoE2, we might get an extra skill point at levels 5, 10, 15 and 20.
  6. I'm working on a feature where you can specify your equipped grimoire. All spells in your equipped grimoire get their rank boosted by 1 (up to their maximum which is always 3), with coloring to indicate your grimoire's effect. Grimoire Mastery will reduce the Essence cost of these spells. A thought occurred to me while doing so. Do you think you can cast level N spells from an equipped grimoire without having level N Grimoire Mastery? Until now, I figured that's just what you needed to learn the spells permanently. But, I have been thinking people could be keeping grimoires around no matter their build and playstyle, just to do things like cast Arcane Seal to regenerate. Might be the only actual use case, since there are spells of each element that require no Grimoire Mastery, which you could use (as well as wands?) if you just need to do some shock damage to solve a puzzle. I'm now leaning towards "you probably need GM4 to cast tier 4 [20] spells", which means the code I just proudly finished needs to be reworked.
  7. RANGER Tanglefoot: 3 Bear Ally: 3 WIZARD Jolting Touch: 2 Corrosive Siphon: 1 Grimoire Mastery: 2 Blood Magic: 2 Returning Storm: 2 Heart of the Storm: 3 Spirit of Decay: 3 https://spidersalad.com/avowed/calculator/?build=43,42,42,19,19,19,32,32,32,48,48,58,58,64,64,64,63,63,63,54,54 This is a build I want to try (ignore build order). Thematically it's about lightning and poison, which I find to suit druids well. You also have a bear to tank for you. There are three unspent points that you could be flexible with. It depends on what grimoire you can get, because you do want 3 Jolting Touch, 2 Corrosive Siphon and 3 Returning Storm. You'll get some from a grimoire, some you'll have to spend points on, and the rest you can be flexible with. The combination of Blood Magic and Corrosive Siphon seems crazy good to me, and you could probably base a lot of builds on it.
  8. My passion project sees the light of day! What can you do with it? Create builds! Export/import them! Make a build, press Summarize, then use one of the copy buttons below. Look at what abilities do! Mouse over icons on desktop; press icons on mobile/tablet. I don't have any inside info - the data is from fansites and videos - so there are some assumptions behind it that may not be correct: You get one point per level, starting at 2. There are no bonus skill points. The level cap is 25. This I'm pretty sure of, because there is no level 25 tier (which there should be if the cap were 30 or higher), but Iron Fists rank 4 requires level 25. You don't have to spend ability points as soon as you get them. You can hoard them. You can wait until you're level 20 and then learn all level 20 abilities at once. Therefore, the calculator lets you skip levels/hoard points if you turn off strict mode. As a result of these assumptions, there is a maximum of 24 points you can spend in my calculator. This may very well be wrong, so don't take it as gospel. I would love to know if you know/think differently! I have faithfully copied the data as written, other than fixing a few typos here and there, but the following are probably not correct: Rank 2 Corrosive Siphon can permastun an enemy. Freezing Pillar, Blackbow and Pull of Eora can be learned without finding them in a grimoire. These are the only spells that require Grimoire Mastery without having to be learned from a grimoire. I expect they do in fact need to be learned from a grimoire. Sniper is 25% for all ranks. Looking at other passives that are 25% at rank 1, it's probably supposed to be 25%/40%/50% or 25%/35%/40%. And now for some questions you may have about the tool... I want to make a max level build and/or not worry about build order. Turn off strict mode. I exported, but didn't get the build order I had in mind. When you play around and reduce skill levels while in strict mode, the calculator will try to keep your build intact and valid rather than force you to start over, but it cannot always figure out the order when you do this. If you want to be sure it gets the order right, start over and only increase skills to get your build. If you didn't lower any skills while building and the order still ended up wrong, do let me know. I can't increase this skill, why? You've spent all 24 points, the skill has no more ranks, you're missing a pre-requisite (Grimoire Mastery or Unbreakable), or you're in strict mode and taking the skill would cause you to skip levels. I can't lower this skill, why? It's a pre-requisite (Grimoire Mastery or Unbreakable) for a skill you still have. Get rid of that skill first. I have an issue with the calculator. What should I do? Post it here! I have a suggestion for the calculator. What should I do? Post it here! I have made a build that I want to talk about. What should I do? Post it! But not here. Give your build the space it deserves with its own thread!
  9. So I am working on this in my spare time I'm wondering if anyone might know a few things, because it'll make my job easier to not have to adjust for this later on: Do you have to spend your ability points when you level up, or can you hoard them? I'm guessing you can't hoard them and then buy all level 20 abilities (which would be even easier if you just respec at max level). From looking at random videos, it actually seems you can. You have ability points available; you don't have to spend them on level up. Do you get 1 point per level and that's it? From looking at random videos plus the OP video, it seems like 1 per level, starting at level 2. What is the level cap? I believe it will be 25, since there are level 20 abilities and they can be upgraded, so there gotta be some progression after that. But if we could get to say, 30, there would also be level 25 abilities. No video has made me think otherwise. Oh, and while we're here... do you think it's an Obsidian Oopsie that the tier 15 spells can be learned without a grimoire?
  10. Fextralife has them too. Though, a skill calculator would be awesome. Need need need. Edit: I may just write one. Hopefully I can get it hosted easily.
  11. So uh, I got the impression there was a way to get the shrine resolve buff on top of a food buff, but praying at Kabara Reku causes me to rest and lose other bonuses, and resting to eat causes me to lose the shrine bonus. Was there some trick here?
  12. Interesting theory, but I don't think Obsidian want this next Eora installment to also be Eothas centric (removed giant metaphysics paragraph)
  13. In unmodded Skyrim, dual wielding is meh. You have one weapon in your main hand, and another in your off hand, but the whole isn't greater than the sum of the parts. If your main hand weapon does more damage, you should just keep left clicking. They are just two separate tools. And this is great for say, a wand and a grimoire. That's a "you use one or the other" kind of weapon combo. But for say, a pair of swords, I'm looking for that flurry feeling of one arm swinging while the other recovers, where dual wielding results in attacking more rapidly. Have we seen that in Avowed?
  14. I had the impression that the Living Lands were so disconnected from the events of the Deadfire that we could pretend any set of choices were made by the player in PoE2 with regards to the setting for Avowed, that a developer had outright said something to this effect. I know we don't import our PoE2 save or anything, but it sounded to me like those events would only be referenced in vague and diffuse ways that could be interpreted as whatever Deadfire story you want to be canon can be canon. Now, this isn't something I like. I want there to be a definite canon, exactly because I don't want major world events to be talked about as if they are mired in mystery or there is some tacit agreement to not ever go into details and no one knows the Watcher's name and just keeps referring to them by that title. So anyway, looking at recent footage I see the name Lödwyn mentioned from time to time, in connection to the Steel Garrote no less. That's someone we could have killed in PoE2. Can I interpret her being alive as Obsidian actually deciding yes, she wasn't killed in Pillars 2? As we all might remember, resurrection isn't a thing on Eora. Does this mean that more significant parts of the Pillars 2 story are also set in stone, like say, which faction did the Watcher help gain Ukaizo?
  15. OP is having problems with WM1 but we immediately started talking Caed Nua This is rather minmaxy but you can build your priest to have crazy action speed (high dex, Unforgiven, Outlander's Frenzy). Also, your other party members can get high Lore and cast some "Prayer Against" spells of their own. Figurines are helpful for buying time to cast spells.
  16. There is one event where you receive Ngati's Blessing for simply letting the creature pass. It's how I get +2 CON every playthrough. Should be Te Hika.
  17. Huh, didn't know you could have permanent +2 RES. But now that you mentioned it, what if you do it in this order? 1. Pray for RES 2. Get CON from fish event 3. Burning house
  18. Very late to the party, but I don't think the quest giver is concerned with justice here. They consider this ship and captain enough of a problem that they are willing to pay you to have them removed.
  19. I've started by trying to alter the loot of a container. In PillarsOfEternity_Data there are a bunch of level and sharedassets files. level116 (no extension) seems to be the Encampment map; the very first area of the game. Viewing this with Unity Asset Bundle Extractor, there is a GameObject called Container_2D_Cloth_Dissapointer_H, which sounds like it should contain a certain pistol. Now, which variable says so? The GameObject contains an array of 12 ComponentPairs. Position 0 seems to be dealing with the visual representation of the container, and position 9 with the sound effect of looting it. The remaining 10 are all mysteries to me, all of them having this structure: The View asset of the m_GameObject simply selects the GameObject Base at the top of the hierarchy; it seems to reference the container I'm already viewing. If I click the View asset at the bottom, I get an error message saying Unable to resolve the target asset. Since I had no guesses here, I started thinking that perhaps the pairing between containers and contents happens elsewhere. After all, the GameObject has a name, so it would be simple to map it. But, looking at the dependencies of this level, we see sharedassets88.assets. This generally refers to Endless Paths level 15 loot, which probably not coincidentally is where The Disappointer ends up if you don't find it while doing the starting area. Since the level depends on this asset, it's probably because it references The Disappointer in some way. And indeed, opening this sharedasset, we find a GameObject called Pistol_BACKER_The_Disappointer. Mind you, the item itself (stats etc) seems to be defined in PillarsOfEternity_Data\assetbundles\prefabs\objectbundle\pistol_backer_the_disappointer. So as my last idea, I thought that perhaps these m_FileID and m_PathID would refer to the GameObject in another file. For starters, the sharedassets88 dependency is 18th on the dependency list in UABE. The list also doesn't use zero-index. All these mysterious array positions refer to FileID 0 or 1. So, clearly they are not referencing the same list. What about the PathID then? Pistol_BACKER_The_Disappointer has PathID 89 in sharedassets88.assets, but none of the array positions reference this value. There is also a shareadassets88.assets.resS file large enough to be significant, but UABE cannot read it. I'm out of guesses. @Kvellen and @Noqn, my trusty Deadfire Modding Mentors, any chance you know anything about this too?
  20. The game has a bunch of containers with magical items in them. Exactly which item depends on the day of month you loot them... and who the party leader is? Rather than resigning ourselves to what Countess Circumstance (I don't want to say Lady Luck here) has decided we'll get, some of us endeavor to wait until specific days to loot these containers, or just ignore them and console in the item we want. I would like to solve this with a mod. My idea is that these containers will instead hold a Capricious Cache. There will be many such CCs, each with a loot table corresponding to the container in which it was found. You can put the CC in a quick item slot, and activating it will cause you to launch into a dialogue with yourself. You will get a list of items matching what could have been in the container, as well as options to pick the "item of the day" and the most valuable item. The Capricious Cache will then be destroyed. I have some plans to make this all feel immersive, but my main concern is, are these mechanics achievable through modding? I need to: Create a bunch of custom items Make the containers hold these custom items instead of the random loot Make it so that the custom item can trigger a dialogue (like the Deck of Many Things from Watcher's Keep) Make it so that the dialogue destroys the item and gives you a reward based on what you chose in the dialogue (Bonus: Make the dialogue use some form of global variable so you don't get the full introduction to the Capricious Cache every time you use one) The Garodh's Chorus items trigger dialogue when looted, so I can probably steal mechanics from those (although it'd be a bonus if you could take the CC with you and postpone the decision).
  21. Thanks for the guide. I was able to repeat these steps without using a hex editor. The UABE I got let me edit the values, not just view them. Pillars 1 has become markedly less painful to mod, though probably still painful per se. You heard me, folks! You don't need to use a hex editor anymore.
  22. Timestamp, please? I skimmed it but didn't see it actually happening, so I'm guessing it was said at some point.
  23. Never really thought about this until you said it. Adventurers do risk death rather blithely in modern RPGs, putting their lives on the line fighting alongside comrades they should, or even do, outright despise. I don't really agree with Obsidian's stance though. It feels to me as though they are saying, if there are romances they must be Absolutely Awesome, and then the dozen other relationships you could form with party members must also be Absolutely Awesome to match, and ain't nobody got the development resources for that. It's good that they recognize a spectrum with more values than "love interest" and "therapy patient" (or Aerie who could be both at the same time), but I'd rather see all these possible interactions given moderate attention than have romances completely ruled out. If you and a party member really do want to fight for the same cause, that's a great case for compatibility. You spend most of your time together, which is an even greater case for convenience. Chemistry, on the other hand, that is not a given, but perhaps something that will or won't happen depending on your character's choices.
×
×
  • Create New...