
omgFIREBALLS
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How would it help? As far as I can tell, enemies can only detect you, not party members. I've had situations where I'm sneaking on the outskirts of a battlefield I retreated from, while a companion is "sneaking" completely boxed in by monsters staring at them without anyone starting a fight. Would help for when you want to do hit-n-runs though, since party members always consider you attacking monsters as an "ALL GUNS BLAZING" signal.
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Patch 1.3.8.0.87535 is live!
omgFIREBALLS replied to cstanick's topic in Pillars of Eternity: Announcements & News
This means characters won't decide they're not Prone because they have multiple Prones? Gellarde! -
DLC - New Character Creation?
omgFIREBALLS replied to ElderSpacer's topic in Avowed: General Discussion (NO SPOILERS)
Obsidian haven't said so, but they have told us there will be a roadmap posted. If DLC is planned, it will surely be part of it. -
It's a 1.3 change: Upgrading weapons on Hard and Path of the Damned will now require more upgrade materials: Hard: +1 Plant Materials per upgrade, +1 Adra Materials per tier upgrade, Path of the Damned: +2 Plant Materials per upgrade, +2 Plant Materials per tier upgrade Didn't know about that argument, so hey, I'm making 300 (or 360?) more skeyts next time, thanks
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I hope you don't mind if I use this thread to share some comparable science. I started a lightning wizard, and had to start over Dawnshore because it bothered me too hard that I hadn't nearly optimized it. Judging from your post and the 3 Awakened Adra upgrade requirement, you played on some easy difficulty, I'm guessing for science. This is from a PotD perspective (where upgrading armor or 1h costs 5 Awakened Adra). In one's quest to ever upgrade one's gear, one will be limited by either Adra, skeyts (money) or herbs. If you're limited by iron etc, that's just a matter of restocking shops, which with the right mod means you won't also be limited by your desire to stay sane. It's no cheat - spam resting is free, except for the enjoyment cost. So, let's consider this. In order to minimize the money problem, I made sure to not loot a single skeyt until I had the necklace for +20% looted money. Next, I wanted to get out of Dawnshore with Exceptional armor and weapon and as much Adra on top of that as possible. To do this, I needed to acquire 15 Adra without looting uniques. Looking at what options are available for that, in retrospect I can't see how I managed to do it but apparently I did. It involves looting Adra directly (both ogre bosses drop it for example) or buying it from shops. Anyway, I bought Fine plain armor, then looted a Fine unique armor. At level 8, I upgraded my materials and then that armor to Exceptional. Then I could loot the remaining three unique armors, at Exceptional, getting me 3 Awakened Adra from scrapping them. Next up I looted a Fine unique onehander, but given that I need 5 Awakened Adra to get it to Exceptional, I had to get 6 more plain Adra, and at this point my options were mostly looting unique weapons as there was barely any plain Adra left from other sources. By the time I had an Exceptional onehander, I had only two weapons left to loot, but they were (on purpose) twohanders, which scrap into 2 Awakened Adra each. (If you want to step out of Dawnshore with an Exceptional twohander the optimal way, upgrade a onehander to Exceptional, then loot the twohander. Sorry.) So, Dawnshore end result was: Exceptional onehander (Common grimoire) Exceptional armor 4 Awakened Adra ~10k skeyts What I could have done better is to not loot herbs until I had Scavenger 1, and to demand payment for a few quests. I've also completely disregarded the ability to purchase uniques, either to use or to scrap for Adra. I simply didn't have that kind of skeyts to spend. Anyway, this strategy kind of snowballs and it gets easier and easier to keep doing it, meaning in Emerald Stair I bought my Exceptional grimoire, upgraded it to Superb and then looted all the weapons, until I could afford to upgrade my armor to Superb, etc. My story is a little skewed by the fact I don't use a unique grimoire, so I need less Adra but more plants. Now I am not even halfway done with Shatterscarp and I need no more Adra, ever. That's also with very little purchasing of Adra in Emerald Stair or Shatterscarp. Also, I'm not using the bonus money necklace anymore. So, if you've been paying attention that means I'm not limited by Adra or skeyts but by upgrade herbs. And that has kind of sapped the joy out of it, since there is very little strategy involved. Explore for herbs, hope for Scavenger proc (I share your assessment that it doesn't seem save scummable) and hope for chests to grant herbs. I'd like a system where we can convert Adra into herbs and vice versa. Some people seem to be getting herb restocks in shops, but that doesn't seem to be intended. And given this, I certainly agree about no template weapons. Herbs are your most precious resource. I could have optimized my strategy by not upgrading my grimoire and just waiting to buy a Superb version in Shatterscarp, and had more herbs that way. And lastly, an idea someone shared on Discord that I haven't been able to test: Iron Fists instead of spending money on a Fine weapon, but I don't know if that makes you loot Fine uniques.
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DLC - New Character Creation?
omgFIREBALLS replied to ElderSpacer's topic in Avowed: General Discussion (NO SPOILERS)
In-game your saves are grouped by playthrough, so clearly the game can make sense of it. I see no cause for concern. -
How to unbind skills. K&M
omgFIREBALLS replied to Noggenfogger's topic in Avowed: General Discussion (NO SPOILERS)
I don't think you can, but is there a mechanical reason for this to be important? Or do you just not want to see them there? The best I can think of is respeccing and not learning the skill the next time. Here's something that worked for me: I respecced Marius, teaching him a new skill. Then I used that skill to replace my 5 bind. Then I respecced him again and took the skill away. Now my 5 bind is cleared. You can probably do a bunch of variations on this, maybe even involving companions you aren't using. If you never use Kai, pick him up, replace all offending binds with his abilities, then replace him, and maybe those slots will be empty. As proof of concept, here's an entirely empty action bar resulting from teaching Marius Shadow Step, binding it to 1 through 6 and then retraining him to take it away again: -
This keeps getting suggested and I've been opposed to the idea because, well, why would you ever NOT use your custom grimoire? Let me go off on a tangent here. With any other weapon (as in, "goes in your hands slot"), your best equipment is always uniques. Ain't nobody writing a guide for a barbarian-themed character and saying, and don't forget to pick up your endgame weapon, Superb Greataxe. But, with grimoires, you may actually prefer a plain one. Only unique grimoires can become legendary, gaining even more cost and cooldown reduction, but that's only exciting if you actually want that arrangement of spells. I'm working on a lightning-themed wizard and I fully expect to end the game with Superb Grimoire of Storms in my off hand. So, I don't think it would be too bad if instead I were stuck with some other superb grimoire, tailored to my build. As long as this custom grimoire has some sort of catch to it so that it's actually an interesting choice (as per my opening question), I'm supporting the idea. One catch is it doesn't go to legendary, or is extra expensive to get that far. Maybe Starmetal could allow it - that would be awesome. One chunk each for Legendary +0/+1/+2/+3. WRT grimoires possibly granting bonuses to all spells, not just the ones in them, here we run into the problem of the miserably small action bar, which encourages you to stick to spells in your grimoire. If not for that, I think it'd be a cool idea if Grimoire Mastery had the added bonus of conveying some percent of your grimoire's bonuses to spells that aren't in it. And remember, then we all get to be confused by percentage-of-percentage mechanics too, which is a mandatory annoyance in every RPG! But in case I wasn't clear, I'm not supporting the idea if it simply leads to ignoring all other grimoires.
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Shadows of the Past isn't about going to Galawain's Tusks. It's done in a ruin in Scattersharp.
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DLC/Expansion Idea: Death Godlike
omgFIREBALLS replied to RomanTorchwick's topic in Avowed: General Discussion (NO SPOILERS)
Maybe I am reading too much into your post but this doesn't sound as much Berath as it does Woedica. Minus the mercy part. Have you ever known Berath to be bothered by murderers or corruption? Raedric, who was devoted enough to Berath to return as a death guard, had a bunch of undead in his basement, and then a bunch of undead at his disposal when he decided to stop being dead. People who go for immortality does seem to bother Berath OTOH, based on their Teir Evron quest in Pillars 1. -
Parry on all melee weapons
omgFIREBALLS replied to icemount's topic in Avowed: General Discussion (NO SPOILERS)
It was like that but it's been patched so shield-parries trigger those effects. Yeah, dual wield has too much "rule of cool" in CRPGs. Single wielding doesn't get enough credit. One bonus could be better grenade throwing, given you actually have a spare hand. Or that you could hold your weapon up to block attacks while drinking potions. -
Yes, as soon as you have an item in need of it, you learn the recipe to upgrade Adra. If you have a Fine +3 item, you learn how to combine 3 Adra into 1 Awakened Adra. And then at Exceptional +3 you learn how to make Corrupted Adra and then finally Adra Bán. Note that this also seems to be exempt from any Scavenger mechanics. The upgrade always costs 3, with or without Scavenger.
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Yeah, at this point I'm thinking Dawnshore uniques should always drop as Fine, Emerald Stair always as Exceptional, etc. For most part this would buff players, but the system becomes way harder to mess up or exploit - the exploit being something particularly degenerate like not looting Dawnshore uniques until you have Exceptional gear.
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I tried nuking the same target with the same spell with various upgrade levels on my wand/grimoire and saw the same damage. But, seeing how my melee damage scales, there must be some form of spell scaling (other than might) or spells would be extremely weak in the endgame. Maybe just character level.
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Parry on all melee weapons
omgFIREBALLS replied to icemount's topic in Avowed: General Discussion (NO SPOILERS)
I'm chalking this (and a number of other issues) down to not having enough buttons on the gamepad, so parry cannot be a separate bind even for people with a keyboard and dozens of spare binds. Yeah, it bothers me too. Though parrying doesn't feel that great to me in Avowed. -
Someone shared the tip you can power attack with a wand to make it briefly light things up, but yeah. For most part the game just decides to light up when I enter dark spaces. My headcanon is that I have bioluminescent growths on my face.
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I believe it's not considered bad, but you have to manually alternate between the weapons, and you can't block/parry. Haven't heard good things about them, I'm afraid. But also, it seems you can make every build work right now, so it's just a question of OP vs. more OP. You deal bonus damage to unaware enemies, and in fact if you try to melee them you will automatically use a special ability that does very high damage. But, once in combat enemies stay aware and there's no flanking debuff. It's possible to drop combat and try to land another Divine Thorn, but your companions (which you are forced to use) generally view your sneak attack as a go signal, so you'll have to wait for them to get knocked out before mobs will relax. I don't think Shadowing Beyond lets you use it in combat... I hear better things about guns, but I haven't tried playing an archer/gunner myself.
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Common internet misconception: I will annoy people if I make a thread for my question, so instead I will derail an existing thread with it, because that is more subtle and appropriate. On topic, since this thread was bumped, I can say the answer to my question is no, misconceptions about Skyrim notwithstanding. You have to alternate your attacks for proper DW and you cannot block while dual wielding.
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For a brief intro: Weapons and armor have quality tiers, going from Common +0 all the way to Legendary +3. Each tier improves the item's stats, and if the "tier difference" between you and your opponent is large enough (4), the one with the better equipment gets an additional 35% bonus. As in, my weapon is so much better than your armor that on top of the impressive damage my upgraded weapon is doing against your weak armor, I get an extra 35%. So, having upgraded gear makes the game a lot easier. And, to go between tiers, say from Fine +3 to Exceptional +0, you need Adra or its upgrades (Awakened Adra etc). This is a bottleneck. Update: Only applies to uniques. Since uniques are pretty much objectively better than plain equipment however, we still want to do this. On my first playthrough I tried to upgrade my starting gear... I spent all of Dawnshore struggling to reach Fine (while a lot of monsters have Fine equipment). Then I spent all of Emerald Stair struggling to reach Exceptional (which monsters tend to have there). Then I just started buying upgraded equipment as soon as I got into a new zone instead, and started preaching this method too. People discovered that uniques you loot will scale up to whatever you currently have equipped (or maybe in your possession). You have Exceptional armor; you loot Exceptional unique armor. Someone on Reddit galaxy brained how to best take advantage of this. Inspired by this post, I started a PotD run. I avoided all uniques until I was able to buy a Fine armor and weapon (Update: If anyone wants to follow in my footsteps, I've been informed it's cheaper to upgrade plain items to Fine, and that requires no Adra). Then I selected one weapon and one armor that would be my equipment for Dawnshore and broke down all other uniques. Since I looted them as Fine, breaking them down gave me Adra, which I turned into Awakened Adra, which eventually allowed me to (combined with buying Adra from merchants and looting it here and there) upgrade my weapon and armor to Exceptional before even leaving Dawnshore. Had I played normally, I would have had Common equipment when looting these uniques and not received any Adra for scrapping them. I also would have probably saved some of them because hey, maybe I'll want to use them, or I want to keep them for transmog. And this is where you say, hey that's what I'm doing and experiencing. I feel you. You're struggling to upgrade because you didn't metagame. Anyway, it gets a little worse. What I'd done in Dawnshore wasn't even fully optimal. Even better would be to pick one slot to focus on (I choose armor because I'm very passionate about not getting oneshot), looting my desired armor, then looting all the uniques for the other slot (weapon). Not until I had upgraded my armor to Exceptional would I loot all the other unique armor, which would then, you guess it, drop as Exceptional. What's it matter? Well, Exceptional armor breaks down into Awakened Adra directly - if I loot it as fine I only get 1/3 of that since it takes 3 Adra to make 1 Awakened Adra. That would make it a lot easier to upgrade my weapon and I'd finish the zone with more [Awakened] Adra. I'm even thinking about starting over and doing this. I will, either way, play Emerald Stair like that. I expect to finish Emerald Stair with Superb +1 or +2 equipment. I expect anyone who is playing Emerald Stair right now without research or metagaming is struggling to reach Exceptional (unless they bought it). Which I am about to waltz in there already sporting. The light at the end of the tunnel here is that playing like this doesn't actually get you something you cannot get with a sane playstyle, but you get there sooner and you have a more pleasant journey except for the starting ritual of avoiding uniques. "There" meaning Legendary +3 equipment. I'm not looking to start a riot here. I don't believe Obsidian are happy with this either. Let this post inform your decisions, and feel free to post ideas for how to solve this mess. I can think of an easy one - let transmogs just be a catalog of appearances you've looted rather than requiring you to keep the item around. I like how my armor looks right now, but I will be replacing it in Emerald Stair, and keeping the old one afterwards means I'm not getting Awakened Adra out of it. P.S. You want to get even more degenerate? Loot no uniques in Dawnshore at all, buy Exceptional equipment in Emerald Stair, then loot Dawnshore
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Using my abilities is fun. I found myself spending most of the early levels avoiding using them, because Essence. Essence does not naturally regenerate, and what items I've found to make it do that are too weak (not that I'd want to rely on them). Essence fragments are also too weak, and I'm not spending points on Harvest Essence unless I feel it would get me through a particularly difficult fight, rather than just reduce downtime. Potion chugging feels a little lame and is unsustainable either way. Since when adventuring outdoors you technically can teleport to a campsite, rest and teleport back where you were after every fight, you're not "really" limited by Essence if instead you are instead fine with being limited by the chore of teleporting back and forth with loading screens on top. I'm not. Now my next point would be that the radial menu sucks for selecting food so it's annoying to have to go into my inventory every time. But, there is this mechanic where "overeating" food just leaves the surplus regeneration waiting to be needed. This is good design, and I asked myself, is there a cap to it? There doesn't seem to be: So with this, if we suppose I eat a month's worth of food in one sitting, I can in fact go through a series of battles and regenerate at a pleasant pace between them, without going into my inventory all the time to select dishes. I can't say this is a tempting playstyle, meme fuel aside. I am right now playing the probably-already-infamous combo of Corrosive Siphon and Blood Magic, which means my abilities are pretty much only limited by their cooldowns. Fights are fun and action packed, but I find myself constantly running around with 0 Essence because why bother with it anymore, unless I run into a fight too tough for me to use my health as ability fuel. Poison immune enemies (which, by the way, seem disproportionately common) aside, where I have to go back to being limited by Essence, since I can't heal back up to fuel Blood Magic. I don't think I've yet felt that this game wouldn't be better with significant natural Essence regeneration.
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This probably also means those uniques will sell for more money too. I went back to Dawnshore to grab a unique I'd missed and was surprised to see it drop at Exceptional quality (worth 2k), knowing I could have gotten it at like level 3 if I'd known where to look. So in other words, uniques you don't need immediately should be left behind until you do need them for cash/reagents, because they will magically evolve if left alone. And you have to keep a list of which ones you've yet to collect, across zones. Yeah, this is no good.
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For translations, currently these are the strings I need localized. Translate only the "quoted" word/phrase. What's (within parentheses) is just there to give you context. The languages that need translation are those in the dropdown at the top of the calculator, currently minus English and German. It's the same languages as the game is localized in. "Stamina" (the resource in the game): "Requires" (this ability requires you to have this other ability): "Required level": "Available points": "Fighter points" (point spent in fighter skills): "Ranger points": "Wizard points": "Toggle descriptions" (show/hide descriptions): "Grimoire" (the spellbooks in the game): "Grimoires": "Export build": "Toggle spells" (show/hide spells in the grimoires): "Close" (close this window): "Reset current" (reset current skill tree): "Reset all" (reset all skill trees): You can also translate these spell names: Citzal's Spirit Lance Concelhaut's Parasitic Staff Concelhaut's Corrosive Siphon Caedebald's Blackbow Ninagauth's Freezing Pillar Minoletta's Missile Salvo Minoletta's Minor Missiles In-game, they don't have the archmage's name attached, but per Discord user Imshail's suggestion I added them for flavor.