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Everything posted by Musopticon?
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Maybe he can retract the metal from sections of his body. The question is; why would he?
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Swedish, English, some French, some Danish(thank you Obsidian), less German and a smattering of Japanese. Yeah, and Attican Greek along with a smattering of Latin. I get by fine. :] How are language studies in American school system? Up here we have to learn Swedish and a second European language, English(or German) for most people. A lot of folks also take a few years of French, like me. How is it over the pond?
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But if you remember The End, Wolverine is as grey as it gets after around 120 years from 616 present. He has trouble getting his claws back inside and doesn't heal so quickly anymore, there's this section where he tries to stay up on an alley after a fight and leaves a bloodtrail. No more instant wound-closing. Too bad The End was so bad.
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It has been a while But back you are, Mithrandir It makes me happy
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From Vesa Pekkola to Vesa-Pekka Kola. Yeah, incompetence is universal.
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43:17:47 That's the amount of music I have on my comp. I feel spoiled. Finntroll - Ending
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Okay, goddammit! I can link it in Quicktime too, you like. I was already asked once.
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If I was video gaming industry overlord...
Musopticon? replied to Judge Hades's topic in Computer and Console
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Watch the video, goddammnit!
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You were thinking body awareness, right? Watch this. It's ****ing perfect. And real refreshing to see a video that's not about the demo level. That city looks dman near perfect and I love that the game has parts that are not inhabited by simply hostile entities. And a ship, can you...pirates?
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This thread is the Well, suposedly you can recruit unique Roman Sarmatian Cavalry if you have access to Sarmatian AOR after Marian Reforms. Same goes for Syrian Archers, which are only recruitable after Marian Reforms. I like it more in EB, since in there you get Roman-influenced units like armored peltastai or silvershield thorakitai, not straight imitation legionnaires as in RTR. And the unit advances aren't all tied to Roman reforms. Although especially Gauls(Arverni and Aedui) get their most advanced units after the reform of 209. Arverni Arjos look almost medieval and neitos are very Roman. Same goes for the African Elite Units that Carthage get, everything starts to adapt to Roman way of fighting from their native styles, nice though. Anyway, Xard, best BI mods are probably Flagellum Dei, Imperium Julianorum(It's a sister mod to Goth's All faction mod, which I'm playing), but you got to note that I've played BI for only four days. :D And I haven't tried any of the fantasy mod betas yet, since I want to play real BI for a while. Rosbjerg, there's this mod called Res Getae which, along with Terra Expugnandae and SPQR-mod focus into making the gameplay enjoyable, fast-paced and balanced. Historicality is not idea here, so there's ample of vanilla units, like wardogs and non-archer cataphracts, but they are very balanced. Refer to my huge mod post that I posted when meta asked to list my top 10. I think it was on the "What are you playing now?"-thread. About BI in general, the legionnaires are super effective, my Gothic(ah, so many possible puns) spearmen are simply cannon fodder to supplement a battleline of Gothic warriors, which I don't yet get since I haven't settled anywhere, but I have to use those spearmen to fight Roman troops and it's suprisingly hard. Often I'm the attacker and thanks to BI AI(and the mods' improved formations and battle AI) the battles always start with me on the bottom of some hills that happen to be crowding with Roman Auxilia Palatinae from Legio IX Dalmatiae or something equally elite. It's also a real moodriser to see the units that Romans have merged into their army corps to counter native units, like clibinarii, that are in effect Roman cataphracts or Roman-led barbarian troops that are supplied to fight cavalry archers. And let's not even go to Roman hippotoxotai, they are a real pain in the ass. Anyways, it's a real pleasure to face some good opposition. Of course, if I had phalanxes, none of those could do a whole lot. I just wish that there wasn't those ginourmous epic walls that shoot ballista bolts. Same goes for the upgraded siege towers that do the same, really the easiest tactic to win a siege is to take a million thousand siege towers with you and let them shoot everything down on the walls. Suffice to say that I begun to hate seiges pretty quickly and never let the towers fire, unless I'm in really tigh spot. The constant battering of huge ballista bolts look damn funny though. About phalanxes and persistant archers, best tactic I've found is to just let the archers exhaust their arrows into your shields by turning your facing into them. They'll either charge and die a horrible impaled death afterwards or withdraw from the battle and then you can just attack them again and if they are the only unit on the enemy army, autofight. The game doesn't take missiles into account, it just adds and detracts attack and defence values from the opposing armies and makes a rough eximation of how the battle would go. Really annoying, since you can kill millions of units just by taking a whole load of scythed chariots(they have like 54 attack) and autofighting. In counterpoint, it's really funny to win against 5 to 1 odds if you are playing as a nation that uses primarily cavalry, since the game is so biased against melee-on-shield action. Fighting and winning against so huge odds gives you great stats too.
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Most likely it's cloned body and Kane's consciousness has been infused into it from Cabal. Yes, cheesiness is one thing, C&C-cheesiness is something other entirely.
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Richard Cheese - People=Siht
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I want to have that intuition too. Several years of reading TTLG(and two posting) and still nothing. Enlighten me o'sage of Looking Glass!
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Nameless hero was never "pre-made"(what a stupid term), you shaped him into what he was through your actions. He was a blank slate and has been one for three games now.
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For the record, that language thing was nicked from The Longest Journey, there was a similar puzzle there.
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Agree with Tigranes' all points. I just don't care about casultaties so much. I used to be real sucker for "perfect armies", with full unit amounts and identical formations. Nowadays, unorthodox tactics and crackshot armies are much more fun. Yeah, by the way; the corruption treshold for in RTW is around 20 000 denarii earned per turn. After that you start to get nasty traits. And after you get to 50 000 denarii per turn, all your governors start to turn to blithering idiots and drooling mad gamblers. It's worthwhile to save mad general though, just to hear the funny pre-battle speeches("They stole all my bees!". Same goes for coward-traits(Try to kill something with your general unit in every battle to avoid being labeled a coward). Yeah, and it's generally a good idea to not build temples to gods like Bacchus and Dionysius, since those can give you drinking traits. First drinking traits are positive, like Social Drinker or Occasional Drinker/Likes a Drink, since they give influence or/and morale, but once you start to get drunk-traits they can be real annoying. This is why you shouldn't build taverns either. It's a good idea to give your governors something to do every year, preferably outside the city, so they don't accrue corruption triats quite so fast. Generals that are on the road all the time usually don't have time for vices, so don't mind them. Bloodlust can lead to madness and nasty traits though and it's a pet peeve of mine if I get the Butcher-traits. It's worse in Barbarian Invasion, since the corruption treshold is somcehting like 7000 for barbarians and 15000 for civilised factions. of course Romans have a lot more changes to get piss drunk and mess around with cults, so the higher treshold generally doesn't help that much. Ah, I love these games.
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Hehheh, "Gothic Assassin". :D
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I'm playing as the Visigoths in Barbarian Invasion. Initially I was contemplating on going through Pannonia and Dalmatia to Rome and then burn Ravenna, Mediolanium and Roma itself down, but there was this nasty little people called Vandals next door to what's nowadays Makedonia. Well, going for the Pontus Euxine(Black Sea) instead, I send my spy there and noticed that the coast was swarming with Ostrogoths and Sarmatians and Huns. No going over there with my meager army. So I metagamed my second town to rebel and that allowed me to form my people(hehheh) into a horde. Approximately four armies then started a long march to Greece and Athens, where I thought about setting down for a while and then loading my barbarians to ships and sailing either to Egypt or Asia Minor. Going to Istanbul wasn't really and option, since all the other people's were there. So, all armies started raiding the Byzantine countryside and suddenly Greece was a swarming nest of rebels and Romans, since local cities started to form their own faction(Eastern Roman Rebels). I just went around and took up tasty morsels of cities and ambushed Roman armies composed of plumbatarii and comitatenses in mountain passes. Sirmium down and Thessalonika down, Salona(Western Rebel Capital) being sieged and two stack moving for Athens. I'm doing just fine. Gothic spearmen are so cheap and numerous with excellent morale that they can easily take down legionnaires with cheap ambush and terrain tactics. Especially in winter. Best thing in this expansion has got to be the slowly corroding Roman Empire with it's fragmenting factions and rebeling generals and the fact that there is a real hurry to get out of the way of the barbarian hordes coming from north and east. You just have to move or you'll perish. Eventually I'll settle in Asia Minor or maybe Africa(I want to fight the Sassanid Persians with their cataphract immortals(60 horse per unit ffs!) and elephants. In the expansion there's also six city levels open for barbarians too, so they feel much more fleshed out than the crappy gauls and britons in vanilla RTW.
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A couple of things: Those germanic warbands(framea germani? aujo wrackjoz?) are superior light infantry thanks to those javelins and fast movement. They can anything from stopping a cavalry charge with their javelins and then killing the bogged down horsemen to taking a stand in the battleline(well, not always a line but it's a general catch phrase for all formations) and running down routers. I like them, 120 men in a unit means that they can take a ton of casultaties before going down, plus around 40 guys always "rise from the dead"(this models wounded and unconscious men) after battle. Lovely guys. Try to keep your missile units on the side of the enemy that doesn't have a shield. A lot of people don't know this, but the shields are real entities on the battlefield and the unprotected weapon side takes a whole lot more casultaties. In retrospect, attack the other side with cavalry, since a shield can't protect against massed horse and men, while a weapon and impale and bludgeon. Fairly logical and often ignored. Of course, the best thing is to get units behind the enemy but that ususally only works with a cavalry heavy army where you can reatreat and make decoy attacks fast, and most enemy units will attack any unit that tries to get to their back, but not when they are pinned down by your infantry first. You could try the manipular formation too, it's in Platinum. Get Rhodes, 40% increase in naval trade and some of the best naval trade earners nearby(e.g Pergamon) can easily finance a couple of armies. Especially in late game. Heh, some folks consider getting the island and it's bonus so cheesy that it's labeled as RTW-godmode by purists. :D Hey, it's great that you used numidian cavalry to take down the elephants. They are like the ultimate ellie killer. Too bad about the natural fear thing. You can't really use them in Arabia and Levant, since almost every army has both elephants and camels and horses are scared crapless. An alternative and cheaper way is to hire peltastai or javelineers, with the bonus against elephants and chariots-trait. Not all skirmishers have that. Then just set those guys into loose formation, set skirmish mode off so that they don't run and attack elephants with them. Thanks to the bonus, they can take down the elephants even in close combat and because they are spread out and because a single elephan only attacks one foot unit at time after the initial charge(that's wasted on spread out units) the skirmishers take ages to kill and they also don't die under the dying elephants since they are so far apart. Ellies don't stand a change. Sarmatian cavalry is the best in the game. Try to reach their area of recruitment quick for some amazing cavalry.
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Primordial - The Gathering Wilderness Neamtheanga, eh?
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2 is better, a whole lot better.
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Well, I was the one to use the word "essee" here.
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I need an off-year to play Gothic 3. I think I'll wait a year and try not to get spoiled. It's freaking ginormous.