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Everything posted by MrBrown
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This is it. If it was good, yeah, it'd sell more, but 3 million was too much. DA:I supposedly sold 12million in the long term (said in 2024) and RPGs supposedly have good long term sales, so 3 million in a few months is probably way too much given the 10 year break in the franchise. And people are treating it like a 1.5 million in sales is as bad as the 50 players of Concord.
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I wouldn't call DAVe writing woke. There's one character that's very in-your-face trans, but that's about it. The writing has other problems. There's no moral depth, it's naive, the PC isn't allowed to be anything but super-heroic, NPCs are morally one-dimensional, and it's very non-confrontational. If you want to call all that woke, then I guess it is it.
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Or when saves get corrupts. Recently played Mass Effect Andromeda, where there was a bug that autosaves that occurred when your vehicle was in the air would be corrupt. And if you died, that's where it would try to load the game. And autosaves would be tagged by time only, so it was hard to find the right one. And loading an autosave the game would always try to make a new one, so it got even more confusing.
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So, Civ7 early access is out, and people are already up in arms about it. https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/ My opinion, TL;DR: It's not bad. Nothing super great so far, but nothing super bad either. Some small QoL things that should be fixed. I might be more into it if I hadn't recently gotten into a civ reminiscence period and played the older ones. I played about 5 hours. A short list from the complaints I've seen: - Lack of variance in game settings. Ie. maps settings, etc. Yeah, it's not as varied as in previous civs, but there's still a bunch. I'm not sure, but I think the game blocks some settings if you have the tutorials set on, so deactivating those might open up more. - Bad UI: It has that problem of everything can only be done one way, and clicking on the wrong button just closes stuff. So can be annoying until you learn it. But once I found out how everything works, I found it intuitive. - Lack of automation: I miss explorer automation. Apparently some people want city automation, never used it myself in previous games. - Too many pop-ups and alerts: Compared to previous civs, the game is a lot faster, meaning more stuff happens each turn. So it can feel you're boggled down in pop-ups, but it's not a big deal. Or maybe I'm just too used to Paradox games? More my personal opinions: - The leader animations are still a bit cartoony. Less than 6, but not as realistic as 5. I prefer more realistic. - There's a bit of "bonuses to everything" problem. Leaders and civilizations give bonuses to 3-4 things, with several conditions. Buildings give 2-3 resources, with several conditions for bonuses. So stuff lacks mechanical identity, and everything seems to do a bit of everything. - One small problem I had with civs 5 and 6 is that there's lots of leader dialogue, but you never hear the ones of the leader you're playing. In 7 they have this great diplomacy screen where the leaders are facing each other... but then there's no dialogue. Missed opportunity IMO.
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Doesn't seem like they've learned much. https://twistedvoxel.com/ea-ceo-dragon-age-the-veilguard-failed-due-to-lack-of-live-service-elements/
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He likes it because it's like Oblivion.
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I guess it means the new ME game is still very early in development, before they need a bigger crew to create all the content. Meaning, it's several years away.
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Yay! Endless Legend and Endless Space 2 are probably their best games, so no surprise they decided to do this.
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https://www.videogamer.com/news/baldurs-gate-3-dev-reveals-the-real-reason-the-games-industry-is-in-the-st-right-now/ Looks like we're having this discussion now. (About raising prices) Which, to me, is a sure sign it'll happen.
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https://www.gamespot.com/articles/gta-6-costing-as-much-as-100-could-help-video-game-industry-rebound-in-2025-analyst-says/1100-6528832/ And you people complain about 70...
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It's a bit weird, at some point a few years ago, it definitely seemed like they were downsizing resources for the game, with patches becoming sparser and less/smaller DLCs. Then they completely switched their approach, and the game now has two teams working for it, a "custodian" team that creates patches and balance updates (and not just small ones) for existing content, and a team that makes new content for DLCs. I'm not sure how they make money of it. I guess the DLCs sell enough, even after all these years. (I've certainly bought them all :p)
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Don't think the writer understood how VI diplomacy and war works, if he constantly ended up being hated by everyone. It's really easy to be friends with almost everyone.
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Hive minds have to use claim like everyone else, it's only the genocidals that don't. Fanatic Purifiers, Determined Exterminators, Devouring Swarm or Terravore. And Driven Assimilators I think. But everyone will hate you. Other ways to get a total war casus belli (meaning a war where stuff flips on conquering and not at the end of the war and you don't use claim): build a Colossus, become the Galactic Nemesis. Also you always get total war against genocidals, regardless of your civics (with a few exceptions). In practice, what I (and many others) do is just not go conquering that much until you either get a total war casus belli, or you get huge amounts of influence from vassals.
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Well, they better hope it turns out good then.