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Everything posted by Yosharian
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Thanks, what about attributes? Oh, and you don't recommend a Wiz subclass? If you're using weapon-summoning spells as suggested by the post you are replying to, there's not much point to subclassing your wizard side, because you need the school that has the weapon summoning spells. Not sure off the top of my head which subclasses that leaves you with, but it isn't super helpful in terms of the build you are playing. If you were using regular weapons instead, a case could be made for subclassing as an evoker since it gives you +2 PL on evocation spells while not hurting your 0-recovery combat buff spells (but you'd still want to look over the spells you'd be losing out on to be sure). I haven't played a Barbarian/Wizard specifically, but I've played a lot of martial/wizard builds, and I tend to prioritize attributes in this order: PER (to hit, since Eldritch Aim doesn't last long enough to be useful), INT (to make combat buffs and weapon summons last longer -- this includes your martial class short-duration buffs, not just spells), DEX (for attack speed), MIG, CON, RES. Even if Barbarian provides active buffs to some of those, I'd probably still prioritize them in the same order (though I don't tend to dump stats for a front-liner). Thanks!
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Portraits IV
Yosharian replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I wonder if anyone could watercolour these portraits? Thanks -
Do you have any Warlock builds cos there are none on the board list and I'm considering switching the Berserker/Devoted for a Berserker/Wizard. I'm interested in what stats to use, what weapons are the best, whether to dual-wield or two-hand, what armor to wear, whether to go for a Wizard subclass or not... I'm almost sure I'm gonna go for a pure Evoker for my ranged damage dealer now
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> Eh, you already have one nuke, so not sure I'd take a wizard. Unless you want to mostly just bombard the screen and be done with it (which should work, but is not particularly exciting for me). I dunno, sounds pretty exciting to me... I take your point though. > Cipher Rogue could be nice, as he could be a ranged DD - often you really want to eliminate annoying back row squishy enemies ASAP - and single target ranged is the best for that. Plus he could take advantage of your tank's Persistent Distraction. Perhaps an Assassin/Beguiler then? That's what I thought, yes. Why those subclasses specifically? Also, can't the Wizard also do this job but better, perhaps? (I don't know, I'm asking) > You plan for a Willbreaker Fort debuffer, but don't seem focused on exploiting that. Well, that's kind of the information I was hoping to get from this thread =p I had a quick look at the Wizard spell list and it seems like there are quite a few very nice Fortitude-targeted Evocation spells. But yes, I haven't really come up with a party-wide plan for things that target Fortitude, I'm just picking things at random...
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I'd prefer either something tanky if it's melee. If it's ranged, perhaps a ranger/rogue but not with guns, I'd strongly prefer a bow user if it's a ranged character. Are there any specific builds in the sticked build list that you would recommend for either of these concepts? For a tanky offtank can't go wrong with Fighter. Unbending with Refreshing Defence and Rapid Recovery provides pretty much all the tankiness you need. Multi with a Streetfighter, activate Cleaving Stance, equip an aoe two hander like Eager Blade, Amra Axe, later Engoliero de Espirs, charge into a mob of enemies, profit. My melee core looks like this at the moment: Tank: Unbroken/Trickster [The Iron Hammer] Off-tank: Berserker/Devoted [Will Breaker] Caster: Fury/Helwalker [Fate Testarossa] Support: Bleak Walker/Priest of Magran [Champion of Magran] And now I'm considering a ranged pure Wizard, maybe an Evoker, and/or a ranged pure Cipher or Cipher/Rogue. I could take both of the ranged characters in exchange for one of the melee cores but I'm not sure which one is the weakest link. I also considered a Ranger but I'm not sure that class can compete with Cipher/Rogue/Wizard.
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You don't think it's worth adding rogue to benefit from death blows? If I drop the Priest/Paladin I'll have no healer... Also if I do go for Pure Wizard, do you recommend Evoker, or generalist? Evoker seems pretty damn cool, and there's quite a few spells that target Fortitude, which will synergise nicely with my morningstar fighter... The more I think about it, the more I'm excited for a pure wizard.
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Updated OP. Now looking at 6 different characters. Having trouble deciding which one to ditch. I really want a ranged Cipher/Ranger, or pure Cipher, as I found Serafen's charm/dominate abilities to be game-changing last time I played...but, I can't decide which other character to ditch in order to fit it in. Gah. I was also considering a Rogue/Ranger... Maybe a Cipher/Rogue could work too?
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In terms of pure healing output nothing beat theurge because they have healing from chanter even when the per encounter abilities end so that is why I give them an edge over Liberator (which is very strong too though) Nice thing about Theurge is that they can just heal/ support the party so you can min max their stats better than Liberator. A Liberator needs to refresh zeal by killing stuff so you can't totally dump perception on a liberator. Woedica Contemplative is above the rest yes and non Woedica is probably just as strong as other strong dps classes like Transcendent, Sage etc Theurge is cool and all, but I already have Fate Testarossa for Druid, and I'm not too bothered about including a Chanter as I mained a Chanter/Paladin last game. Also, I was considering the Champion of Magran build and I figured that would give me a bit of healing while not being a throwaway 'healbot' type character. A bit more interesting, maybe not as powerful, but... you know. More interesting to run.
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Thanks for this. Could you be a bit more specific with some of those? For example there are 3 Swashbuckler builds, are you referring to the Iron Hammer or something else? I take it with the Holy Slayer you are referring to your own Faceless Dancer build? Arcane Knight: the 210 deflection one? What do you think is a good party setup? How many ranged, melee, how many tanks, etc Also, what do you think of the suggestions I made in the OP?
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On the bright side, Static Charge from Lord Darryn's Voulge no longer causes friendly fire ever since v1.2 either. So Fate is a much safer build to play these days, compared to her first iteration. Which abilities from that build still cause friendly fire? Storm of Seven Bolts, assuming you're not being especially careful with where you're aiming it. Only that? That seems like it'd be relatively easy to avoid firing at your own party members. If it's only that ability, then the build is solid as far as I'm concerned. Is it still a decent build in your opinion, or not? If I use it, I won't use Helwalker/Monk with any other characters. Still very much decent, and I'd dare say it's still one of the most powerful Shock DPS builds you can get. The other guy says Nature's Terror and Crackling Bolt also hit friendlies...
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On the bright side, Static Charge from Lord Darryn's Voulge no longer causes friendly fire ever since v1.2 either. So Fate is a much safer build to play these days, compared to her first iteration. Which abilities from that build still cause friendly fire? Storm of Seven Bolts, assuming you're not being especially careful with where you're aiming it. Only that? That seems like it'd be relatively easy to avoid firing at your own party members. If it's only that ability, then the build is solid as far as I'm concerned. Is it still a decent build in your opinion, or not? If I use it, I won't use Helwalker/Monk with any other characters.
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Can you recommend something specific? The Will Breaker page claimed that it was a decent build, but if it isn't, I'm happy to replace it with something else. If you really like two-handers. For AOE, Oathbreaker and Arma or the soulbound pollaxe are the best. There are many builds around these weapons. For single target DPS, I would recommend Voidwheel + Helwalker/Bleakwalker or Monk/Ghost Heart, Monk/Assassin. The key point is Swift Furry + Heartbeat Drumming + Necrotic Heart. Necrotic Heart has a 15%(25% when upgraded) chance to trigger Necrotic Lance on crit. So with the extra hit and high accuracy from FoD or Ranger/Assassin, it is very easy to trigger a chain effect. You crit -> crit -> crit and trigger Necrotic Lance, which usually instantly kill a low deflection target in one shot. Also Monk/Paladin + Engoliero do Espirs can be a beast because of Sacred Immolation + Clarity of Agony. Every time you land a kill with SI, u will trigger ghostblade and get healed. It's not that I'm dead set on 2-handers, far from it. I just liked the idea of debuffing enemy fortitude saves then using Brute Force to exploit it. It's unusual, which means it gets bonus cool points. Plus, morningstars look awesome. I'm not a fan of on-kill effects because I consider them unreliable.